Strategic Growth Area: Creativity and Innovation (C&I)
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C&I is the refinement of two early SGAs: Creative Technologies and Experiences and Innovation and Entrepreneurship. C&I melds the exploration of innovative technologies and the design of creative experiences with best practices for developing impact-driven and meaningful outcomes and solutions. C&I builds and strengthens creative communities; supports economic development; and enhances quality of life through self-sustaining and entrepreneurial activities.
The Creative Technologies and Experiences (CT+E) Strategic Growth Area develops 21st-century transdisciplinarians who are well-versed in the unique processes of collaborative environments and whose creative portfolios and capstone projects generate new, or address an existing, real-world opportunity. CT+E exists at the technology-mediated intersection of the arts, design, science, and engineering. Participants are uniquely empowered to focus on and to holistically explore opportunities while developing an integrative approach to thinking and problem solving.
The Innovation and Entrepreneurship SGA was described as Working across all disciplines, we strive to address problems, innovate solutions, and make an impact through entrepreneurial ventures... We create an atmosphere and culture that unleashes creativity, sparks vision and innovation, and teaches the governing principles that are the foundation of every successful progressive enterprise. Our training, investments, and activities include discovery science, applied science, and processes related to commercialization/implementation and management – all in a global context and consistent with ethical principles.
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Browsing Strategic Growth Area: Creativity and Innovation (C&I) by Content Type "Presentation"
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- Assessing Student Needs Through DiscoveryHall, Monena; Lancaster, Charla; Mathews, Brian (2013-04-23)Discovery Teams were created to boost the Library’s R&D effort. Annually, University Libraries at Virginia Tech will collectively explore a theme through hands-on experience. For Spring 2012 the topic was: The Learning Process. This poster combines and presents the findings and potential directions based on the feedback from this research.
- Co-located Collaborative Play in Virtual Environments for Group Learning in MuseumsApostolellis, Panagiotis (ACM, 2014-06)Having witnessed the unexplored potential of co-located group collaboration in contemporary museums, the proposed research aims to identify which elements of collaborative virtual environments and serious games can be leveraged for an enhanced learning experience. Our hypothesis is that synchronous, co-located, group collaboration will afford greater learning compared to the conventional approaches. We developed C-OLiVE, an interactive virtual learning environment supporting tripartite group collaboration, which we are using as a test bed to respond to our research questions. In this paper, we discuss the proposed research which involves building and testing a conceptual framework and also suggesting a list of design guidelines for anyone interested in developing virtual environments for informal learning spaces.
- Developing Studio Spaces as Catalysts for Innovative and Collaborative PedagogyMetko, Stefanie; Becksford, Lisa; McNabb, Kayla B.; Arthur, Craig E.; Henshaw, Neal (2017-02-16)As higher education shifts to meet the needs of modern students and employers, libraries have become much more than spaces to hold a collection of books. Both the media and the functions of the spaces have changed, and studio or lab spaces are one way that libraries are better able to support work with digital media from both student (Mandel, 2008) and faculty (Bailey, Blunt, & Magner, 2011) perspectives. In this session, attendees will consider why creating studio or lab spaces to support pedagogically-driven learning is important for all institutions and how one might take steps to begin designing or encouraging the creation of this kind of space. Additionally, attendees will explore strategies for finding and partnering with the labs/studios that may already be available on their campuses. We assert that, through these partnerships, both the studios and faculty can grow and better support engaging, active learning throughout the campus community.
- Digital Discussions in the Humanities and Social Sciences: "Are Common Topics Common? Rhetorical Questions and Computational Methods"Hart-Davidson, William (2013-09-18)William Hart-Davidson, Associate Professor of Rhetoric & Writing and Co-Director of the Writing in Digital Environments (WIDE) Research Center at Michigan State University, will discuss his research that highlights the potential uses of mathematical and computational models for studying contemporary online communication. "In this talk, I will make the case for using mathematical models to render internet discussion threads as computational objects. The focus of my presentation is less on the techniques, however, than on the correspondence between the mathematical models and concepts from rhetorical theory, beginning with the way both human coders and our computer model focus on basic units of analysis, and discussing how these units are understood to form larger discursive structures such as arguments. I’ll show how our research group came to understand random graph (Erdös-Rényi random graphs) and network analysis techniques (Eigen-vector centrality) to provide us with a means of describing and, perhaps, predicting the way discussion threads develop over time."
- Hubs and centers as transitional change strategy for library collaborationGriffin, Julie; Mathews, Brian; Walters, Tyler (International Association of Scientific and Technological University Libraries, 2013-04-18)Libraries of science and technology universities worldwide are adapting to a changing environment where cyberinfrastructure, eResearch, and new technology-intensive approaches to teaching and learning are transforming the very nature of universities. While many have adopted new technologies and the resources and expertise to manage them, this is only an initial step. Libraries are experimenting with organizational models that will transform their work capacity and expertise. The goal of these libraries is being an entity that feeds and produces collaborative synergies between faculty, students, information professionals, and technologists. Virginia Tech, among the top research universities in the United States, and its constituent libraries are adopting a unique organizational change strategy that implements eScience and cyberlearning roles. This two-part strategy begins with establishing ‘hubs’. The hubs are collaborative, crossdepartmental groups in which library employees of varying backgrounds and skills come together on common themes of strategic importance. The hubs act in one sense as a ‘research & development lab’ to explore, imagine, and brainstorm new library initiatives as well as engender deeper understandings of the university’s core academic enterprise. They also are a ‘strike force’ that implements, supports, and assesses emerging library roles in relation to the institution’s academic mission. In these ways, hubs also create learning and scholarship opportunities for their participants beyond the individual task-oriented projects. The second part of this strategy involves the establishment of research and service centers. At Virginia Tech, these are the Center for Innovation in Learning (CIL) and the Center for Digital Research and Scholarship (CDRS). These centers are designed to incubate and sustain new collaborative synergies between libraries, researchers, instructors, and learners by providing expertise, resources, and new infrastructures to address specific academic research-based needs. The centers become focal points for library action, focused on learning and research activities within other university entities. Benefits to library employees come in the form of scholarship and research with potential for collaboration and new initiatives as relationships grow among project participants. The authors will discuss transformational aspects of the change management model, with lessons from their early experiences. They also will discuss how the model can be adapted by other libraries of science and technology-centered universities.
- ICAT Creativity + Innovation Day, May 6, 2019(Virginia Tech, 2019-05-06)A program of events for the exposition held at the Moss Arts Center on May 6, 2019.
- ICAT Creativity and Innovation Day program, 2018(Virginia Tech, 2018-04-30)A program of events for the exposition held at the Moss Arts Center on April 30, 2018.
- ICAT Creativity and Innovation Day: Sensing Place Exhibit Catalog, 2017(Virginia Tech, 2017-05-01)An exhibit catalog for the event held at the Moss Arts Center on May 1, 2017.
- ICAT Day program, 2016(Virginia Tech, 2016-05-02)A program of events for the exposition held at the Moss Arts Center on May 2, 2016.
- Ideal CitiesMeitner, Erika S. (Virginia Tech. University Libraries, 2012-09)Erika Meitner discusses her new book: Ideal Cities. This collection of autobiographical narrative and lyric poems explores the relationship between body and place—specifically the pleasures and dangers of women’s corporeal experiences. Ideal Cities is guided by an epigraph from Song of Songs, and the metaphorical idea of bodies as cities, and cities as bodies. How do women’s bodies become sites of inscription via sex, childbirth, and other highly physical acts? These poems also investigate urban, suburban, and rural borderlands. Who do we leave behind or look past? What do we discard, as purposeful markers or accidental refuse? How can these people, places, and objects be woven into larger ideas about nature, sense of place, home, exile, and both personal and collective memory?
- A Learning Platform: 2nd Floor, Newman Library, Virginia Tech, Conceptual Draft #2Mathews, Brian (2012-10-01)Over the Spring 2012 semester the Library published a conceptual draft for second floor renovations to the Newman Library. After working over the summer with students, faculty, and library employees a new draft emerged that further expresses the vision.
- Reimagining Human Capacity For Location-Aware Aural Pattern Recognition: A Case For Immersive Exocentric SonificationBukvic, Ivica Ico; Earle, Gregory D. (Georgia Institute of Technology, 2018-06)The following paper presents a cross-disciplinary snapshot of 21st century research in sonification and leverages the review to identify a new immersive exocentric approach to studying human capacity to perceive spatial aural cues. The paper further defines immersive exocentric sonification, highlights its unique affordances, and presents an argument for its potential to fundamentally change the way we understand and study the human capacity for location-aware audio pattern recognition. Finally, the paper describes an example of an externally funded research project that aims to tackle this newfound research whitespace.
- Renovation, Revitalization, Revival: 2nd Floor, Newman Library, Virginia Tech, Conceptual Draft #1Mathews, Brian (2012-04-02)This is an initial planning draft for the upcoming renovation. This version will be used for further development and planning.
- Studies In Spatial Aural Perception: Establishing Foundations For Immersive SonificationBukvic, Ivica Ico; Earle, Gregory D.; Sardana, Disha; Joo, Woohun (Georgia Institute of Technology, 2019-06)The Spatial Audio Data Immersive Experience (SADIE) project aims to identify new foundational relationships pertaining to human spatial aural perception, and to validate existing relationships. Our infrastructure consists of an intuitive interaction interface, an immersive exocentric sonification environment, and a layer-based amplitude-panning algorithm. Here we highlight the system’s unique capabilities and provide findings from an initial externally funded study that focuses on the assessment of human aural spatial perception capacity. When compared to the existing body of literature focusing on egocentric spatial perception, our data show that an immersive exocentric environment enhances spatial perception, and that the physical implementation using high density loudspeaker arrays enables significantly improved spatial perception accuracy relative to the egocentric and virtual binaural approaches. The preliminary observations suggest that human spatial aural perception capacity in real-world-like immersive exocentric environments that allow for head and body movement is significantly greater than in egocentric scenarios where head and body movement is restricted. Therefore, in the design of immersive auditory displays, the use of immersive exocentric environments is advised. Further, our data identify a significant gap between physical and virtual human spatial aural perception accuracy, which suggests that further development of virtual aural immersion may be necessary before such an approach may be seen as a viable alternative.
- Visualizing Emancipation and the Affordances of Digital HumanitiesNesbit, Scott (2014-04-08)Scott Nesbit is the associate director of the Digital Scholarship Lab at the University of Richmond and a historian of the American Civil War era. “In this talk I will discuss the ways in which current humanistic questions can motivate new forms of visualizations, and how the capabilities—or, the affordances—of those visualizations then inform humanities scholarship. I’ll focus on how we conceive of and represent the end of slavery in the United States during the American Civil War, and how our historiographical and cartographic depictions of this process have changed over time. My reflections are largely based on my work on one such cartographic representation,Visualizing Emancipation, http://dsl.richmond.edu/emancipation.”
- #VTDITC vol 10: Intro to DJing & Fair Use(Virginia Tech. University Libraries, 2018-09-28)Try your hands at DJing at this free event! Learn how to put fair use into practice while getting hands-on time with a variety of professional-level DJ equipment as well as instruction from professional DJs. #VTDITC: hip hop scholarship through community creation
- #VTDITC Vol 6: Hip Hop & Digital LiteracyCarson, A. D.; Harrison, Anthony Kwame; Sum; Zed, Nathan; Jones, Stimulator (Virginia Tech. University Libraries, 2017-12-05)Join Dr. AD Carson (University of Virginia, Assistant Professor of Hip Hop), Sum (Los Angeles based recording artist and organizer), Nathan Zed (Virginia Tech student and creator), Stimulator Jones (Stones Throw Records), and Dr. Kwame Harrison (Virginia Tech Sociology / Africana Studies Professor) for a discussion of the intersection of digital literacy and hip hop's creative practices.
- #VTDITC vol. 9: Gender & Hip HopSmith, Blair Ebony; Jennings, Kyesha (Virginia Tech. University Libraries, 2018-04-19)Join Blair Ebony Smith [PhD Candidate at Syracuse University and artist-scholar with organizing collective Saving Our Lives Hear Our Truths (SOLHOT) as well as girl-band We Levitate], and Kyesha Jennings (Hip Hop Scholar and Curator/English Lecturer at NC State University) for a discussion of how issues of gender manifest in hip hop culture. Performances and an open cypher to follow. #VTDITC