WEBVTT
Kind: captions
Language: en

00:00:00.880 --> 00:00:04.400
Hello everyone, my name is Alex Kinnaman, the&nbsp;
digital preservation coordinator at Virginia&nbsp;&nbsp;

00:00:04.400 --> 00:00:08.240
Tech university libraries and I'm here to give&nbsp;
you a quick rundown of our work on creating a&nbsp;&nbsp;

00:00:08.240 --> 00:00:13.760
3D preservation model for cross-disciplinary use.&nbsp;
So a bit of background, we have these really cool&nbsp;&nbsp;

00:00:13.760 --> 00:00:18.880
bugs and the library received a CLIR grant for our&nbsp;
project Entomo 3D to digitize the Virginia Tech&nbsp;&nbsp;

00:00:18.880 --> 00:00:22.800
insect collection. These insects are used for&nbsp;
educational purposes but they're very fragile&nbsp;&nbsp;

00:00:22.800 --> 00:00:27.360
and it's difficult to interact with them so we&nbsp;
are using photogrammetry and multiple softwares&nbsp;&nbsp;

00:00:27.360 --> 00:00:31.440
to digitize a portion of this collection in 3D&nbsp;
and the rest in still images to help increase&nbsp;&nbsp;

00:00:31.440 --> 00:00:36.240
interaction with this collection. So how do we&nbsp;
preserve all of these bugs? The goal here is&nbsp;&nbsp;

00:00:36.240 --> 00:00:40.400
reproducibility. I worked with three different 3D&nbsp;
experts on the Virginia Tech campus who work with&nbsp;&nbsp;

00:00:40.400 --> 00:00:45.600
three types of 3D and VR data and formats to&nbsp;
get an overview of what an expert in the field&nbsp;&nbsp;

00:00:45.600 --> 00:00:51.200
would need to open, understand, and manipulate an&nbsp;
unfamiliar data set. Several common risks to 3D&nbsp;&nbsp;

00:00:51.200 --> 00:00:56.880
content that we found were software obsolescence,&nbsp;
large files which are difficult to open the file&nbsp;&nbsp;

00:00:56.880 --> 00:01:01.840
formats support and updates for the popular OBJ&nbsp;
format ceased about 15 years ago, there's a heavy&nbsp;&nbsp;

00:01:01.840 --> 00:01:06.800
reliance on proprietary software and hardware, and&nbsp;
also a lack of community standards, and that it is&nbsp;&nbsp;

00:01:06.800 --> 00:01:12.560
essential that we have documentation on provenance&nbsp;
to ensure open ability and reproducibility. So our&nbsp;&nbsp;

00:01:12.560 --> 00:01:17.280
initial results from these interviews are that&nbsp;
first we will be using X3D as the preservation&nbsp;&nbsp;

00:01:17.280 --> 00:01:22.800
format. X3D is an ISO standard, it's open, it's&nbsp;
not proprietary. We will also be using a combined&nbsp;&nbsp;

00:01:22.800 --> 00:01:26.800
metadata model from various schemas so we can&nbsp;
pick and choose what we can reasonably collect&nbsp;&nbsp;

00:01:28.000 --> 00:01:32.400
we will also be capturing provenance at every&nbsp;
step and capturing granular technical metadata,&nbsp;&nbsp;

00:01:32.400 --> 00:01:36.080
and finally we are beginning to understand&nbsp;
that the purpose of the object determines&nbsp;&nbsp;

00:01:36.080 --> 00:01:39.840
what metadata and documentation is really&nbsp;
necessary for understanding and reproducibility.&nbsp;&nbsp;

00:01:41.040 --> 00:01:46.240
So now I am reaching out to the greater&nbsp;
digital preservation and 3D VR community&nbsp;&nbsp;

00:01:46.240 --> 00:01:51.440
with an IRB-approved research study to investigate&nbsp;
community adopted workflows. We invite any digital&nbsp;&nbsp;

00:01:51.440 --> 00:01:56.160
preservation professionals and those who produce&nbsp;
and or curate 3D and VR content to participate&nbsp;&nbsp;

00:01:56.160 --> 00:02:00.640
in a 15 minute web-based survey. We're really&nbsp;
excited for this feedback and we'll publish the&nbsp;&nbsp;

00:02:00.640 --> 00:02:05.760
anonymized results and our final workflow when it&nbsp;
is implemented. Thank you so much for listening,&nbsp;&nbsp;

00:02:05.760 --> 00:02:09.600
and I hope you enjoyed the sneak peek of the&nbsp;
amazing work our 3D texture artist has done&nbsp;&nbsp;

00:02:09.600 --> 00:02:13.920
on these bugs. See more info on our initial&nbsp;
interviews and more 3D bugs at these links.

