Everybody and welcome back to 3rd person camera control and
mecanim and unity 3D. In this video,
We're going to be setting up our scene which is
going to be a little bit of a time consuming
process but it'll be worth it in the end.
What we're going to be building is just a simple
scene. That's basically a box and that's what we're
going to be using for testing our just sort of
locomotion and running around. We're going to create a
second scene which is based off of uh this scene
in Wind Waker. And we're gonna be using that
just simply as a way to test collision against walls
and just kind of have a more game world to
test within. So let's get started. Okay so
the scene we've got right now just imported a bunch
of new files, imported all of our animation files
We've imported our character, we've imported uh a
bunch of effects, post effects, just to toss
onto the camera. We've got our environment, geometry,
textures, all sorts of things. We've created
our file structure. I typically like to have uh 22 00:01:04.569 --> A:middle L:90% this