WEBVTT

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Good morning. Almost noon.

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It's exciting to be here today.

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I want to hopefully convince you all to

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quit what you're doing and start doing service design.

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[LAUGHTER] This is some work

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I've done with my colleague Jordi Forlizzi.

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She and I have given this talk in different versions,

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a couple of times and met with

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much more hostile responses than we expected.

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We keep trying to iterate, see and so on.

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I'm curious about your reaction

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and I want to encourage you,

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if I say something you disagree with,

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please shout out because

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that's a big part of what I'm trying to understand,

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is where is what we're saying upsetting people.

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Because that either means we're making

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progress or we're not

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articulating our argument very well.

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I want to just start with a claim that HCI today,

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the people doing the work to design

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interfaces for people to work with computers,

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is fundamentally based on an identity that comes from

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user-centered design and user experience design.

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Hopefully, that's not too radical an idea.

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HCI has a long history of evolving its methods and

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practices to fit the kinds of things that it makes.

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As we make new kinds of things

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in interaction, there's a dialogue.

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It's a dialogue between

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the practice community and the research community.

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From that emerges the identity of HCI as a field.

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The problem as I see it is that,

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today we're making things that fundamentally conflict

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with what we mean by

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user-centered design and user experience design,

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and that we have to change

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our identity or get rid of these things.

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But these things we're making

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are actually pretty exciting.

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Of the three, the first is

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that today we're making services,

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we're not making products,

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but user experience design and

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user-centered design follow a product-centric process.

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Social computing systems which are

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super exciting and huge growth area in HCI,

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are really about trying to shape people's behavior,

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not meet their needs,

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violate some of

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the core principles of user-centered design.

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There's some exciting new area around thinking of

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computers and computing as

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a potential source for social innovation.

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There we're really actually trying to radically

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change people's behavior by putting

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systems in the world which really has nothing to do with

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meeting their needs and desires,

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and that if we really want to engage in these things,

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we have to think about the identity we move forward with.

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My colleague, Jordi and I,

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really feel we need to add

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a service design lens and expand the definition of HCI.

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By doing that, these three areas of work

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become much more central and fit with

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how we might define HCI.

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I just want to talk like how did we get to where we are?

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How did HCI's identity get here?

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These are what I see right now is

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the three critical lenses

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to which we want to add service design,

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usability,

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user-centered design, and user experience design.

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If you step backwards in time to the '70s,

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there were no interaction designers.

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What we think of an interface was fundamentally done by

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industrial designers and they took

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their sense of form and aesthetic,

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and applied it to sets of controls.

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They did a good job and they made many beautiful things.

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They weren't the only ones.

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We had a lot of engineers doing this as

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well and they were really

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focused on giving controls for functional devices,

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but there were just a lot of controls at the buttons.

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I don't know if any of you recognize

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the UVW deck from Sony for high-end video editing,

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I learned to edit using one of

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these controls for a nuclear power plant.

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Things don't look like this anymore,

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which is an improvement.

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But what happened?

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Well, what happened is the personal computer really,

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that came out and it became a space that

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industrial designers or engineers working separately on

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different kinds of things suddenly

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needed to think about things together.

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The other force I see strongly was the programmable VCR,

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onscreen programming, that actually moved

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a very simple programming task into many people's homes.

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Designers, thinking about interaction,

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needed an entirely new way to think about this.

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If you read Bill Moggridge's books,

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he talks about, I came up

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with the term interaction design.

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When I was designing this grid computer,

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they brought us this thing and asked us to

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design the case and the keyboard.

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He had the immediate reaction that you could

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not separate the design of the software

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from the design of the tools you're

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using to control the software and that we

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needed a new design practice

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that brought these things together.

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This is, I think the first lens,

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the first definition of HCI where there was

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design involved and there was a usability lens.

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The goal was to really

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make things that help users complete a task.

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It was to understand

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the model the user brought to the system and make sure

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the system functioned in such a way that the common sense

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the user brought was

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fulfilled in the way the system worked.

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The process at the time, so scenario-based design.

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There was a lot of testing without users,

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so heuristic evaluations and cognitive walkthroughs,

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and then of course, think a lot.

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At this time you didn't go out and

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talk to users before making a thing.

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You made early prototype versions and then you tested

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people's cognitive abilities to see

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if it was a good fit for what the product was.

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A great example of this style of

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thinking is the Apple's guides.

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I'm guessing no one's ever actually seen this.

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It's a really ridiculously old piece of work.

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But the challenge was,

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they were making multimedia databases

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before the web and

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they weren't really thinking hypertext.

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They thought people would get lost when

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navigating these large information spaces.

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One of the design ideas they had

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was to create these guides,

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these little people who would lead you through a body of

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work and let you know when you've

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left one topic and move to another.

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What was so interesting about this was,

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people quit reading this as an encyclopedia and they

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started to read it as this is

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the opinion of this guide on this material,

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was the unintended consequence.

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It actually was one of the pieces of work that

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raised this idea of interface agents.

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Like we could have agents that are helping us and

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you see it embodied the theme of that,

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carried out and still in use in products today.

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That was the usability lens.

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The problem was the usability lens

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didn't get us very far,

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so it was very good at modeling the problem,

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but there were still a number of breakdowns.

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A big part of this was the idea that work is

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social and it's not just about getting the task done,

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but there's much more meaning going

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on that determines people's behaviors and choices.

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This is where the user-centered design lens comes from.

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It didn't get rid of usability.

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It's simply expanded the focus

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of the work that was taking place.

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Here the goal was to

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understand the work process and the contexts,

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contexts being that particularly new piece.

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To understand users needs and goals,

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not just their tasks,

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and to envision how IT can be

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automated to really improve workflow.

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I would say this is also like,

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where can we get rid of users

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and replace them with computers.

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This is our history.

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But one of the nice focuses here

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was this was also about skilling people.

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Not just deskilling.

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But how can I build skills by giving people new tools?

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The major change in the process

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was to go out and observe people,

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to watch people do work,

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and to bring that into

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the design of computational systems,

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to synthesize the information

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that's collected with models,

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that then drove the design process.

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Participatory design, contextual design, personas,

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these are all design methods that

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came out of this shift from

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a cognitive usability focus to

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a much more social work focus.

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One of my favorite pieces of

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work at this time isn't a computer at all,

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it's reprographics machine from Xerox.

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This is work done by Fits Richardson Smith.

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I mean, they did a bunch

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of immersive ethnographic research,

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watching people in offices use copiers.

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They found this problem,

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that the workers really needed to own their documents,

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but there was a person called a key operator.

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Anybody, remember the time of key operators?

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The old folks. The key operator

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was the person with the key,

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who could operate the copier.

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They control the order that jobs got done.

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People would try to get

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their job ahead of somebody else's job,

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because this was a big bottleneck.

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If vice president's job needed to get done,

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suddenly your work was falling by the wayside.

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At the time copiers were quite dangerous,

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they were full of sharp metal pieces

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and moving parts that could injure you.

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Based on this insight of understanding work,

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the designers came up with a radical idea for that time.

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Not radical at all now, which is,

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can we make a copier that

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anyone can simply walk up and use?

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Can we make a copier that if it has a problem,

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anyone can fix it?

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This has a bunch of advantages.

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One is simply engineering at the time,

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Xerox was spending hundreds of millions of dollars,

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to make copiers that were very fast that never failed,

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because the amount of time it took to

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fix a problem was huge and that was like,

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the determining factor for why you would buy a copier.

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What it was doing was

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creating this different way of thinking

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about a copy that actually made

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the engineering less important.

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We could actually make copiers that worked worse.

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They could have much worse performance,

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because the end-user could fix the problem.

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Xerox actually had to develop a demo,

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where their product failed,

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in order to show how easy it was to fix the product,

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which is a crazy idea.

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There's a Xerox vice president, "Oh,

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my copier is broken," demoing how simple this was.

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When they created this device,

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they thought very strongly about extensibility.

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This is earlier '80s when they're doing this work.

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I don't know how many of you are familiar with

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Chris Alexander's ideas of design patterns,

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which are conventions that

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grow over time as things are repeatedly built.

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They turned that around to say,

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designers can actually create this,

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they can create a design language,

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which is an intentional set of

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patterns that make a product extensible.

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The idea that the paper goes on the right,

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and feeds to the left,

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that where the paper go is marked in blue.

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A lot of these patterns,

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the way the toner cartridge goes in,

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a lot of those patterns are still alive today,

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even though it's 30 plus years

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since these design aspects were put into copiers.

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This style worked really well,

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and then things changed again.

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Mobile phones become really popular.

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Lots more games going into

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people's homes that have more complicated interfaces.

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Personal music players.

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But also the biggest one, the web.

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The web created a bunch of interactive things.

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They complicated the sense of purposefulness,

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and this is an example of work by

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Alban and Ferris Design from where they

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had to design a website for the Monterey Bay Aquarium.

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What does that even mean?

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Well, you were supposed to have an aquarium

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experience on the web,

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but that didn't make you not want to go to the aquarium.

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It wasn't replacing going into the aquarium experience,

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but it was supposed to be its own thing.

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The methods and processes of

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user-centered design don't really map to this space,

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because it's not about tasks,

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it's not about work,

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it's about something else.

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This is where the user experience lens gets added.

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Again, it's not like usability

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and user-centered design go away,

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simply the definition of HCI expands,

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to incorporate this new set of

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challenges because of the new things that are being made.

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It's still about understanding people,

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but in addition to their needs,

00:14:21.565 --> 00:14:24.595
it's really trying to understand their desires.

00:14:24.595 --> 00:14:26.470
It's looking at how people

00:14:26.470 --> 00:14:28.570
construct meaning in their lives.

00:14:28.570 --> 00:14:31.690
It's envisioning technology with the goal of how can I

00:14:31.690 --> 00:14:34.090
enhance the user's experience

00:14:34.090 --> 00:14:36.025
through their interaction with the product?

00:14:36.025 --> 00:14:38.530
But from a commercial point of view, it's sort of,

00:14:38.530 --> 00:14:40.630
how can I make a consumer take

00:14:40.630 --> 00:14:42.130
this product off the shelf

00:14:42.130 --> 00:14:44.155
and put it into their shopping cart?

00:14:44.155 --> 00:14:47.635
It's a consumptive design process.

00:14:47.635 --> 00:14:49.210
The process is okay,

00:14:49.210 --> 00:14:50.740
we're still going to observe users

00:14:50.740 --> 00:14:52.390
but now we're going to observe how they live,

00:14:52.390 --> 00:14:54.040
not just how they work.

00:14:54.040 --> 00:14:56.020
Experience prototyping.

00:14:56.020 --> 00:14:58.509
Can we simulate this possible experience

00:14:58.509 --> 00:15:00.220
to understand it?

00:15:00.220 --> 00:15:03.400
Cultural probes and dream kits to get at

00:15:03.400 --> 00:15:06.580
people's more hidden aspirations.

00:15:06.580 --> 00:15:08.470
Then ideas like mood boards,

00:15:08.470 --> 00:15:12.160
which is a super traditional design technique

00:15:12.160 --> 00:15:13.630
from industrial design.

00:15:13.630 --> 00:15:15.550
This was a shift,

00:15:15.550 --> 00:15:18.010
but it was actually work industrial designers

00:15:18.010 --> 00:15:20.650
and graphic designers and people in multimedia,

00:15:20.650 --> 00:15:22.570
had always done, which was

00:15:22.570 --> 00:15:24.775
making things that people would choose.

00:15:24.775 --> 00:15:27.925
It's bringing a lot of very traditional design ideas,

00:15:27.925 --> 00:15:30.745
into an HCI practice.

00:15:30.745 --> 00:15:35.050
An example just to draw this idea out that I really like,

00:15:35.050 --> 00:15:36.700
I used to work at Philips.

00:15:36.700 --> 00:15:38.770
I'll promote them a little bit.

00:15:38.770 --> 00:15:41.300
Although they did lay me off.

00:15:41.430 --> 00:15:44.050
This is the living memory table.

00:15:44.050 --> 00:15:48.220
It was done as part of a Y2K project,

00:15:48.220 --> 00:15:50.050
right at the turn of the millennium.

00:15:50.050 --> 00:15:52.810
The design team spent month

00:15:52.810 --> 00:15:55.465
hanging out in a small town in Scotland,

00:15:55.465 --> 00:15:58.090
trying to understand how people kept

00:15:58.090 --> 00:16:01.510
alive the oral history of this town.

00:16:01.510 --> 00:16:05.725
They hung out in a lot of cafes and pubs,

00:16:05.725 --> 00:16:10.195
watching how people would share stories with each other.

00:16:10.195 --> 00:16:13.150
They created this table,

00:16:13.150 --> 00:16:16.030
which was a place for sharing stories.

00:16:16.030 --> 00:16:18.025
It's a cafe table.

00:16:18.025 --> 00:16:21.025
It's got a circular touchscreen.

00:16:21.025 --> 00:16:24.130
You can share a story with it or you can also

00:16:24.130 --> 00:16:27.580
listen to stories other town's people have had.

00:16:27.580 --> 00:16:30.460
Then there are these radiofrequency tokens

00:16:30.460 --> 00:16:33.655
that you can use to take a story with you.

00:16:33.655 --> 00:16:36.040
It's a really lovely piece of work,

00:16:36.040 --> 00:16:38.830
but it's really pushing the boundaries of what we

00:16:38.830 --> 00:16:41.860
think of interactive technology.

00:16:41.860 --> 00:16:48.050
It was transformative of this idea of the cafe table,

00:16:48.180 --> 00:16:51.640
from a witness of the oral history to

00:16:51.640 --> 00:16:54.280
an active participant in capturing,

00:16:54.280 --> 00:16:56.965
and recording, and sharing oral history.

00:16:56.965 --> 00:17:02.150
With each lens, HCI is growing.

00:17:05.460 --> 00:17:08.200
I'm just trying to push this idea that

00:17:08.200 --> 00:17:10.465
identity is constantly unfolding.

00:17:10.465 --> 00:17:11.500
Are we ready for

00:17:11.500 --> 00:17:16.315
another step forward and expansion of identity?

00:17:16.315 --> 00:17:20.560
Some claims to ground the perspective I'm coming from,

00:17:20.560 --> 00:17:24.790
I will claim and try to argue that user-centered design

00:17:24.790 --> 00:17:26.080
and user experience design

00:17:26.080 --> 00:17:28.795
follow a product-centric process.

00:17:28.795 --> 00:17:30.850
It's about making a thing

00:17:30.850 --> 00:17:32.680
that you want someone to purchase,

00:17:32.680 --> 00:17:35.830
or making things that are so attractive,

00:17:35.830 --> 00:17:38.860
lots and lots of people will purchase them.

00:17:38.860 --> 00:17:41.710
It's very much focused on

00:17:41.710 --> 00:17:46.405
user singular or users plural, and their needs.

00:17:46.405 --> 00:17:51.260
If you talk to user experience design teams in industry,

00:17:51.260 --> 00:17:53.360
they often refer to themselves as

00:17:53.360 --> 00:17:57.670
worthy user advocate in the development process.

00:17:57.670 --> 00:18:00.500
There's a very much strong focus

00:18:00.500 --> 00:18:03.240
on making one application,

00:18:03.240 --> 00:18:06.740
or one device, or one computer system.

00:18:06.740 --> 00:18:09.200
With that, it's like the solution to

00:18:09.200 --> 00:18:12.305
every problem is one computer.

00:18:12.305 --> 00:18:16.310
It's a narrowness in definition.

00:18:16.710 --> 00:18:19.270
HCI as it's currently

00:18:19.270 --> 00:18:21.320
practicing and as it's currently defines itself,

00:18:21.320 --> 00:18:23.180
never really talks about money.

00:18:23.180 --> 00:18:25.205
It never talks about payments,

00:18:25.205 --> 00:18:27.440
because that's marketing and business,

00:18:27.440 --> 00:18:30.440
and so there's a definitional boundary that puts

00:18:30.440 --> 00:18:36.440
that part of the work outside of HCI practice.

00:18:37.200 --> 00:18:40.470
Now I want to talk about, where is this not working?

00:18:40.470 --> 00:18:42.860
This is what HCI is and how we got there.

00:18:42.860 --> 00:18:48.180
How are these new things we're making, creating problems?

00:18:50.220 --> 00:18:52.750
So just a quick review of the things

00:18:52.750 --> 00:18:54.790
I'm talking about: services,

00:18:54.790 --> 00:18:57.490
social computing systems, and

00:18:57.490 --> 00:19:00.685
systems with the intention of driving social change.

00:19:00.685 --> 00:19:03.280
I just want to get

00:19:03.280 --> 00:19:05.440
an agreement on what

00:19:05.440 --> 00:19:08.695
products and services are and how they're different.

00:19:08.695 --> 00:19:14.140
A cup of coffee product, Starbucks service.

00:19:14.140 --> 00:19:17.990
They can be strongly connected.

00:19:18.210 --> 00:19:23.155
Companies make products for consumers,

00:19:23.155 --> 00:19:26.380
but they do for a customer.

00:19:26.380 --> 00:19:31.380
Service becomes the do not make and

00:19:31.380 --> 00:19:34.250
an exchange between a customer

00:19:34.250 --> 00:19:37.959
and a product company, ownership is exchanged.

00:19:37.959 --> 00:19:39.370
So when I buy this thing,

00:19:39.370 --> 00:19:42.760
I own it and possess it and I've exchanged money for it.

00:19:42.760 --> 00:19:44.320
But with a service, there's never

00:19:44.320 --> 00:19:46.540
an exchange of ownership.

00:19:46.540 --> 00:19:49.120
I may go into a Starbucks,

00:19:49.120 --> 00:19:50.350
but I do not own

00:19:50.350 --> 00:19:52.180
the Starbucks and I do

00:19:52.180 --> 00:19:54.430
not own the employees that are there,

00:19:54.430 --> 00:19:56.590
but I can still purchase a cup of coffee

00:19:56.590 --> 00:19:59.650
and have ownership from it.

00:19:59.650 --> 00:20:03.385
In a product sense, value is exchanged.

00:20:03.385 --> 00:20:05.185
It's a money for a thing.

00:20:05.185 --> 00:20:07.960
But in a service values experience is

00:20:07.960 --> 00:20:12.085
the performance that's just in that moment.

00:20:12.085 --> 00:20:15.490
It's not exchanged in the same way.

00:20:15.490 --> 00:20:18.805
Another way to think of products is they're tangible.

00:20:18.805 --> 00:20:20.650
It makes less sense with the cup of coffee.

00:20:20.650 --> 00:20:21.970
I mean it's a tangible thing.

00:20:21.970 --> 00:20:23.890
But the idea is you could warehouse it.

00:20:23.890 --> 00:20:26.260
You could create a whole bunch.

00:20:26.260 --> 00:20:28.570
But with a service, it can't. It's intangible.

00:20:28.570 --> 00:20:30.280
It's this thing that is a performance

00:20:30.280 --> 00:20:32.275
and has an ephemeral quality.

00:20:32.275 --> 00:20:33.640
When we're thinking about what

00:20:33.640 --> 00:20:34.900
is it we're trying to make,

00:20:34.900 --> 00:20:37.180
it's actually really important to

00:20:37.180 --> 00:20:40.375
know if you're making a product or a service.

00:20:40.375 --> 00:20:43.510
Also, understand that products and

00:20:43.510 --> 00:20:47.035
services work together in product-service systems.

00:20:47.035 --> 00:20:49.900
But in general, the service is the glue that

00:20:49.900 --> 00:20:51.520
holds the relationship between

00:20:51.520 --> 00:20:54.200
the various products together.

00:20:55.890 --> 00:21:00.880
In HCI, one of the ways service has really come in is in

00:21:00.880 --> 00:21:05.650
the transition that's taking place from COTS.

00:21:05.650 --> 00:21:06.850
I don't know if that's a familiar term,

00:21:06.850 --> 00:21:09.430
but that's conventional off-the-shelf software

00:21:09.430 --> 00:21:11.710
to software as a service.

00:21:11.710 --> 00:21:15.130
There used to be a time you could go to a store and buy

00:21:15.130 --> 00:21:18.670
software in a shrink-wrapped box and you owned it.

00:21:18.670 --> 00:21:20.530
We don't live in that time

00:21:20.530 --> 00:21:24.505
anymore and there's a lot of problems with that.

00:21:24.505 --> 00:21:26.510
Software was very expensive.

00:21:26.510 --> 00:21:28.605
But you have versioning issue.

00:21:28.605 --> 00:21:29.820
You bought it and you own it,

00:21:29.820 --> 00:21:31.485
but when a new version came out,

00:21:31.485 --> 00:21:33.660
you had to buy the new version or at least

00:21:33.660 --> 00:21:36.525
pay something for a new upgrade.

00:21:36.525 --> 00:21:39.860
Particularly for industrial purchasers,

00:21:39.860 --> 00:21:42.160
if I'm buying 200 computers and

00:21:42.160 --> 00:21:44.395
copies of software for my employees,

00:21:44.395 --> 00:21:46.600
I don't necessarily want to pay

00:21:46.600 --> 00:21:49.450
for 200 upgrades all at the same time.

00:21:49.450 --> 00:21:51.655
But if I add a new computer in,

00:21:51.655 --> 00:21:53.170
I can't get the old software,

00:21:53.170 --> 00:21:55.780
so I have to get the new software and suddenly I've got

00:21:55.780 --> 00:21:57.010
a versioning problem because

00:21:57.010 --> 00:21:58.390
some people have this version,

00:21:58.390 --> 00:22:00.145
some people have that problem.

00:22:00.145 --> 00:22:02.845
That version they don't go together.

00:22:02.845 --> 00:22:05.050
Software as a service really changes

00:22:05.050 --> 00:22:07.000
that because you move that ownership

00:22:07.000 --> 00:22:08.680
back to the service provider and you're

00:22:08.680 --> 00:22:12.025
just using the software.

00:22:12.025 --> 00:22:15.730
It's about a pay-as-you-go model or

00:22:15.730 --> 00:22:19.495
even a free model where you're using it for free.

00:22:19.495 --> 00:22:23.710
Microsoft Office versus Google Docs is

00:22:23.710 --> 00:22:25.420
a great example of

00:22:25.420 --> 00:22:28.480
conventional off-the-shelf versus software as a service.

00:22:28.480 --> 00:22:31.885
But you can see it complicates this in a sense.

00:22:31.885 --> 00:22:35.020
Here the user is the customer.

00:22:35.020 --> 00:22:36.880
Here I understand who the user is,

00:22:36.880 --> 00:22:38.500
but who's the customer?

00:22:38.500 --> 00:22:39.535
Because the customer is

00:22:39.535 --> 00:22:41.990
the person that's paying the money.

00:22:42.270 --> 00:22:45.265
There's something else going on there.

00:22:45.265 --> 00:22:47.860
The other place that HCI is really getting into

00:22:47.860 --> 00:22:50.230
services is they are

00:22:50.230 --> 00:22:53.020
making digital tools that are

00:22:53.020 --> 00:22:56.380
used in the performance of service delivery.

00:22:56.380 --> 00:22:58.780
This is Cartwheel.

00:22:58.780 --> 00:23:00.715
I don't know if any of you have used this.

00:23:00.715 --> 00:23:03.220
It's a mobile app recently created by

00:23:03.220 --> 00:23:07.270
Target for customers to use when they're in the store,

00:23:07.270 --> 00:23:09.175
when they're having an in-store experience.

00:23:09.175 --> 00:23:10.480
It's this crossing of

00:23:10.480 --> 00:23:13.330
a digital-physical divide in

00:23:13.330 --> 00:23:16.345
the way that people are interacting with things.

00:23:16.345 --> 00:23:20.210
Services raise a bunch of challenges.

00:23:21.200 --> 00:23:24.510
When you have free mobile apps or 99 cents

00:23:24.510 --> 00:23:27.105
mobile apps or free online services,

00:23:27.105 --> 00:23:29.814
you're really complicating this idea

00:23:29.814 --> 00:23:31.750
that the user is the customer,

00:23:31.750 --> 00:23:32.920
which is fundamentally where

00:23:32.920 --> 00:23:34.300
user-centered design and user

00:23:34.300 --> 00:23:36.565
experience design come from.

00:23:36.565 --> 00:23:39.970
The design goal shifts from this desire to

00:23:39.970 --> 00:23:43.465
buy to either the idea of,

00:23:43.465 --> 00:23:46.690
I want to maximize your use or minimize your use.

00:23:46.690 --> 00:23:49.450
With Facebook, they always want you to use Facebook

00:23:49.450 --> 00:23:50.560
more because you are consuming

00:23:50.560 --> 00:23:52.520
more ads, that's more revenue.

00:23:52.520 --> 00:23:54.480
With Netflix, they would really

00:23:54.480 --> 00:23:56.490
rather that you kept paying but watch

00:23:56.490 --> 00:24:01.335
fewer movies because that helps their bottom line.

00:24:01.335 --> 00:24:06.125
Those become determinants of how you set up a service.

00:24:06.125 --> 00:24:08.980
Notice here, with all of these,

00:24:08.980 --> 00:24:13.120
the financial model is fundamental to the design.

00:24:13.120 --> 00:24:15.040
It can't be done in isolation.

00:24:15.040 --> 00:24:16.300
You don't make the thing and then

00:24:16.300 --> 00:24:18.550
figure out how to make money out of it.

00:24:18.550 --> 00:24:22.120
The design of the financial model

00:24:22.120 --> 00:24:25.495
has to be in the way that people use it.

00:24:25.495 --> 00:24:29.050
Finally, in thinking particularly of

00:24:29.050 --> 00:24:30.910
the products meant to work in

00:24:30.910 --> 00:24:33.025
a brick and mortar service environment,

00:24:33.025 --> 00:24:37.810
they're crossing a digital-physical divide

00:24:37.810 --> 00:24:41.275
but often the teams are working separately.

00:24:41.275 --> 00:24:44.065
I was just working with some folks from Walgreens,

00:24:44.065 --> 00:24:48.415
their digital team was doing the website,

00:24:48.415 --> 00:24:51.010
which is this entirely separate experience,

00:24:51.010 --> 00:24:52.465
and then they had their in-store team.

00:24:52.465 --> 00:24:54.790
Now they're making an app for

00:24:54.790 --> 00:24:57.760
their in-store experience but it's being

00:24:57.760 --> 00:24:59.260
done by the digital team who never

00:24:59.260 --> 00:25:01.090
thinks about the store.

00:25:01.090 --> 00:25:04.060
They're running into all kinds of problems because they

00:25:04.060 --> 00:25:07.420
work in entirely different divisions.

00:25:07.420 --> 00:25:10.390
It's that's problematic.

00:25:10.390 --> 00:25:12.550
But in the definitional boundary

00:25:12.550 --> 00:25:13.900
of human-computer interaction,

00:25:13.900 --> 00:25:17.320
we stop as soon as people quit using a computer.

00:25:17.320 --> 00:25:19.915
That's the boundary that we run into.

00:25:19.915 --> 00:25:23.635
I just want to pull out the example of Waze.

00:25:23.635 --> 00:25:27.700
Think about this user customer model.

00:25:27.700 --> 00:25:29.440
Are people familiar with Waze?

00:25:29.440 --> 00:25:31.075
They've been in the news lately.

00:25:31.075 --> 00:25:32.950
They were in the news a while ago when Google

00:25:32.950 --> 00:25:35.230
paid a billion dollars for them.

00:25:35.230 --> 00:25:42.745
This is a navigation service that's free.

00:25:42.745 --> 00:25:44.920
What happens is when you use

00:25:44.920 --> 00:25:49.360
this navigation service with your mobile phone,

00:25:49.360 --> 00:25:52.090
you're uploading your location data

00:25:52.090 --> 00:25:54.340
which is used to model traffic.

00:25:54.340 --> 00:25:56.110
So if I have enough people using this,

00:25:56.110 --> 00:25:59.425
I can see what the flow of traffic is.

00:25:59.425 --> 00:26:00.970
That's what Waze does,

00:26:00.970 --> 00:26:03.205
and then Waze resells it.

00:26:03.205 --> 00:26:06.310
The users are doing labor,

00:26:06.310 --> 00:26:08.800
that's value for this service company who

00:26:08.800 --> 00:26:11.410
can then resell it to make the revenue.

00:26:11.410 --> 00:26:14.080
But it's a more complicated model

00:26:14.080 --> 00:26:17.185
than just saying what the users want.

00:26:17.185 --> 00:26:21.025
You can't get there from a user-centered point of view.

00:26:21.025 --> 00:26:27.895
So services create a lot of challenges.

00:26:27.895 --> 00:26:31.510
They need design teams to really

00:26:31.510 --> 00:26:35.035
consider a whole bunch of stakeholders, not just users.

00:26:35.035 --> 00:26:38.875
They often follow a disruptive innovation model.

00:26:38.875 --> 00:26:41.890
It's about making something that sells for a lot

00:26:41.890 --> 00:26:45.115
less but then delivers less too,

00:26:45.115 --> 00:26:47.170
which is great from a business point of view.

00:26:47.170 --> 00:26:50.260
You're stealing some conventional industry

00:26:50.260 --> 00:26:53.110
sort of worst customers they're not going to fight for,

00:26:53.110 --> 00:26:56.410
but from a user experience design point of view,

00:26:56.410 --> 00:26:59.650
HCI people are taught to always make something more.

00:26:59.650 --> 00:27:02.500
Keep adding, don't start removing,

00:27:02.500 --> 00:27:04.940
don't make things worse.

00:27:05.280 --> 00:27:07.510
User experience design and

00:27:07.510 --> 00:27:09.040
user-centered design never considered

00:27:09.040 --> 00:27:10.840
the financial model but it's completely

00:27:10.840 --> 00:27:13.615
critical to the design of these things.

00:27:13.615 --> 00:27:15.520
When you start to look at

00:27:15.520 --> 00:27:19.210
particularly the physical service

00:27:19.210 --> 00:27:21.070
and the digital in support of that,

00:27:21.070 --> 00:27:22.450
there's a real need to cross

00:27:22.450 --> 00:27:25.885
this digital-physical divide to do it well.

00:27:25.885 --> 00:27:29.320
Social computing, it's been around forever.

00:27:29.320 --> 00:27:31.120
It's a strong tradition

00:27:31.120 --> 00:27:33.070
of computer-supported cooperative work,

00:27:33.070 --> 00:27:34.960
so it's like how can this not fit HCI?

00:27:34.960 --> 00:27:37.915
It's been around since almost the beginning of HCI?

00:27:37.915 --> 00:27:40.360
But it's transforming. At first,

00:27:40.360 --> 00:27:43.000
it was very much collaboration tools for workers,

00:27:43.000 --> 00:27:44.875
looking at things like bulletin boards.

00:27:44.875 --> 00:27:47.950
But then as it moved into a consumer space,

00:27:47.950 --> 00:27:48.970
it started to change.

00:27:48.970 --> 00:27:51.790
So rating systems and reviewing

00:27:51.790 --> 00:27:54.850
systems, collective information systems,

00:27:54.850 --> 00:27:58.450
crowdworking systems, peer-economy systems all began to

00:27:58.450 --> 00:28:00.520
complicate and conflict with

00:28:00.520 --> 00:28:03.475
user-centered design and user experience design.

00:28:03.475 --> 00:28:06.550
The goal with all of these systems is

00:28:06.550 --> 00:28:09.430
really not to make something that lots

00:28:09.430 --> 00:28:11.440
of people want to buy but to make

00:28:11.440 --> 00:28:15.670
a sustainable social ecology of exchange.

00:28:15.670 --> 00:28:18.025
We're trying to make a little life form

00:28:18.025 --> 00:28:22.400
of exchange among different entities.

00:28:23.190 --> 00:28:26.425
Social computing starts to break down that.

00:28:26.425 --> 00:28:28.060
Just like with services,

00:28:28.060 --> 00:28:30.160
you have many stakeholders now,

00:28:30.160 --> 00:28:32.335
not just a singular user.

00:28:32.335 --> 00:28:37.105
You have customers and

00:28:37.105 --> 00:28:39.430
you have to think about how does that

00:28:39.430 --> 00:28:42.385
fit with this user or provider.

00:28:42.385 --> 00:28:45.355
You have disruptive innovation.

00:28:45.355 --> 00:28:47.200
It works the same way.

00:28:47.200 --> 00:28:50.740
Systems like Waze, like Uber,

00:28:50.740 --> 00:28:52.060
are very much in

00:28:52.060 --> 00:28:53.620
this social computing sense

00:28:53.620 --> 00:28:56.305
but they're disruptive innovation.

00:28:56.305 --> 00:28:59.320
You still have to address the financial model because

00:28:59.320 --> 00:29:01.750
that's fundamentally how many of these systems work.

00:29:01.750 --> 00:29:03.415
It's not necessarily money.

00:29:03.415 --> 00:29:06.520
But gamification, which is big in social computing,

00:29:06.520 --> 00:29:09.220
is fundamentally about a type of reward to drive

00:29:09.220 --> 00:29:13.495
behavior which pushes us towards economics.

00:29:13.495 --> 00:29:15.610
There's definitely an intention

00:29:15.610 --> 00:29:17.695
to shape people's behavior.

00:29:17.695 --> 00:29:19.150
I want them to behave like this

00:29:19.150 --> 00:29:21.115
because that makes my ecology work.

00:29:21.115 --> 00:29:23.500
That's not really about fundamentally meeting

00:29:23.500 --> 00:29:27.950
the needs and desires of users.

00:29:28.290 --> 00:29:30.970
The problem gets even murkier when

00:29:30.970 --> 00:29:33.280
you add social innovation, so this is,

00:29:33.280 --> 00:29:35.920
I think one of the most exciting areas

00:29:35.920 --> 00:29:38.065
of current HCI research.

00:29:38.065 --> 00:29:40.450
There's not a lot of practice there,

00:29:40.450 --> 00:29:41.680
and so there's a tradition of

00:29:41.680 --> 00:29:43.690
that mostly around accessibility,

00:29:43.690 --> 00:29:45.400
making it easier for people with

00:29:45.400 --> 00:29:47.425
disabilities to use computers.

00:29:47.425 --> 00:29:49.660
There's a tradition of using computers in

00:29:49.660 --> 00:29:52.000
education that still works

00:29:52.000 --> 00:29:54.715
very much with a user-centered design focus.

00:29:54.715 --> 00:29:56.080
But when you start to take on

00:29:56.080 --> 00:29:58.390
problems like sustainability,

00:29:58.390 --> 00:30:02.710
or getting people to eat healthy to reduce rates of

00:30:02.710 --> 00:30:07.210
obesity or HCI for the developing world,

00:30:07.210 --> 00:30:08.230
user-centered design,

00:30:08.230 --> 00:30:11.360
user experience design start to break down.

00:30:11.520 --> 00:30:13.840
This whole thing is triggered by

00:30:13.840 --> 00:30:17.290
the perception that social computing can't create

00:30:17.290 --> 00:30:22.510
a new collective action that can drive change.

00:30:22.510 --> 00:30:24.489
Many of the same breakdowns,

00:30:24.489 --> 00:30:26.980
but the big one here is that,

00:30:26.980 --> 00:30:28.630
now you're actually trying to

00:30:28.630 --> 00:30:30.760
radically change people's behavior,

00:30:30.760 --> 00:30:33.580
not meet their needs and desires.

00:30:33.580 --> 00:30:36.835
In general, when you're looking at social innovation,

00:30:36.835 --> 00:30:39.100
you're saying that collective good is

00:30:39.100 --> 00:30:42.040
much more important than the individual good,

00:30:42.040 --> 00:30:44.380
which is not at all an idea that comes from

00:30:44.380 --> 00:30:48.020
user-centered design and user experience design.

00:30:49.050 --> 00:30:51.310
That's about what's not working.

00:30:51.310 --> 00:30:53.140
Let me give you

00:30:53.140 --> 00:30:54.760
a brief breakdown of what

00:30:54.760 --> 00:30:57.070
service is and why I think it can

00:30:57.070 --> 00:31:03.385
help to span this identity breakdown,

00:31:03.385 --> 00:31:06.505
and then talk about some of the problems with it as well.

00:31:06.505 --> 00:31:09.670
Here's a nice graphic from New York Times

00:31:09.670 --> 00:31:12.580
just showing over the last 40 years how

00:31:12.580 --> 00:31:14.935
our country has shifted

00:31:14.935 --> 00:31:21.080
from a products country to a services country.

00:31:21.210 --> 00:31:24.130
The yellow ones are product focus,

00:31:24.130 --> 00:31:25.840
blue are services you're just seeing

00:31:25.840 --> 00:31:29.480
this giant shift in time.

00:31:30.690 --> 00:31:34.150
Service design is really emerges out of

00:31:34.150 --> 00:31:36.895
this shift and it comes from two places,

00:31:36.895 --> 00:31:39.580
operations research, and we were just talking about this

00:31:39.580 --> 00:31:41.320
earlier like do those people

00:31:41.320 --> 00:31:43.165
even exist that do this work?

00:31:43.165 --> 00:31:45.685
What happen to those operations research?

00:31:45.685 --> 00:31:47.680
They had to change because the idea

00:31:47.680 --> 00:31:49.480
of making production of things more

00:31:49.480 --> 00:31:53.080
efficient becomes less meaningful

00:31:53.080 --> 00:31:56.095
as there's less production of things,

00:31:56.095 --> 00:31:57.790
and so they switched to

00:31:57.790 --> 00:32:00.010
starting to look at service delivery,

00:32:00.010 --> 00:32:01.750
and then suddenly realized, "Oh,

00:32:01.750 --> 00:32:03.550
there's this thing called customers",

00:32:03.550 --> 00:32:05.140
and they need to have an experience.

00:32:05.140 --> 00:32:06.910
Because operations research never

00:32:06.910 --> 00:32:08.755
worried about the consumer,

00:32:08.755 --> 00:32:11.440
they were only worried about making efficiencies and

00:32:11.440 --> 00:32:14.605
making the things that then consumers would buy.

00:32:14.605 --> 00:32:17.305
Was also a huge change in marketing,

00:32:17.305 --> 00:32:21.040
you're not selling things you're selling experiences.

00:32:21.040 --> 00:32:24.790
These two groups generally found in business schools,

00:32:24.790 --> 00:32:27.340
started service designed to address

00:32:27.340 --> 00:32:30.460
the idea that the things they're working on,

00:32:30.460 --> 00:32:32.050
the ground that's underneath

00:32:32.050 --> 00:32:33.745
them is fundamentally changing,

00:32:33.745 --> 00:32:36.730
and what's fascinating is this is driven by

00:32:36.730 --> 00:32:40.255
the fact that communication technology changed.

00:32:40.255 --> 00:32:43.690
To some degree, HCI is largely responsible for

00:32:43.690 --> 00:32:47.860
this change in the world that now it needs to react to.

00:32:47.860 --> 00:32:51.280
There's four critical service concepts

00:32:51.280 --> 00:32:52.720
that I think make it particularly

00:32:52.720 --> 00:32:58.040
valuable for these three types of things HCI makes.

00:32:59.280 --> 00:33:04.420
A service concept is the goal of making a new service.

00:33:04.420 --> 00:33:06.640
You're looking for the intersection

00:33:06.640 --> 00:33:09.355
of a customer's need and desire,

00:33:09.355 --> 00:33:12.700
and of a services strategic intent.

00:33:12.700 --> 00:33:13.930
You're looking both ways,

00:33:13.930 --> 00:33:15.850
where can I get value for

00:33:15.850 --> 00:33:18.325
both sides not just value for one side.

00:33:18.325 --> 00:33:21.535
There's the concept of customer competence,

00:33:21.535 --> 00:33:23.620
which means instead of just saying,

00:33:23.620 --> 00:33:25.465
"What can I do for users?

00:33:25.465 --> 00:33:28.315
What can users do that's valuable for me?"

00:33:28.315 --> 00:33:30.790
It's a different way of thinking,

00:33:30.790 --> 00:33:33.850
I just use the example of recapture here.

00:33:33.850 --> 00:33:35.575
I'm guessing most of you know this.

00:33:35.575 --> 00:33:38.920
It's like people have a competency to recognize

00:33:38.920 --> 00:33:40.960
words that weren't scanned well by

00:33:40.960 --> 00:33:43.405
an OCR machine and can't be identified.

00:33:43.405 --> 00:33:46.420
People need a Turing test or people don't need it,

00:33:46.420 --> 00:33:50.050
services need a Turing test to authenticate new accounts.

00:33:50.050 --> 00:33:51.280
We can put these two things

00:33:51.280 --> 00:33:53.530
together and the labor that people are

00:33:53.530 --> 00:33:58.420
already doing can be recaptured to create new value.

00:33:58.420 --> 00:33:59.620
It's a different type of

00:33:59.620 --> 00:34:01.300
discovery that's not going to come out of

00:34:01.300 --> 00:34:05.620
a user-centered design or user experience design process.

00:34:05.620 --> 00:34:08.050
The idea that customers have

00:34:08.050 --> 00:34:10.090
their own customers and that needs to

00:34:10.090 --> 00:34:12.655
be part of the design consideration,

00:34:12.655 --> 00:34:15.880
and then service design is fundamentally systemic.

00:34:15.880 --> 00:34:18.340
It thinks of everything as a system,

00:34:18.340 --> 00:34:20.395
that's how it operates.

00:34:20.395 --> 00:34:22.990
The work is to see a system,

00:34:22.990 --> 00:34:24.475
envision a new system,

00:34:24.475 --> 00:34:26.650
and develop a strategy to get

00:34:26.650 --> 00:34:29.185
from where we are to where we want to be.

00:34:29.185 --> 00:34:31.975
You don't do this strategy in a product design,

00:34:31.975 --> 00:34:33.610
you simply make the new product and

00:34:33.610 --> 00:34:36.040
put it on the shelves for people to buy.

00:34:36.040 --> 00:34:37.840
I just want to break down

00:34:37.840 --> 00:34:41.050
this idea of customers having customers,

00:34:41.050 --> 00:34:43.360
and talk about Google Search,

00:34:43.360 --> 00:34:47.770
I'm guessing everybody's has searched on Google.

00:34:47.770 --> 00:34:49.600
A traditional user-centered design,

00:34:49.600 --> 00:34:51.805
user experience design looks like this.

00:34:51.805 --> 00:34:53.890
You have Google, they're service provider,

00:34:53.890 --> 00:34:55.525
you have the searcher, they're customer,

00:34:55.525 --> 00:34:57.310
and you have the thing the results,

00:34:57.310 --> 00:34:59.214
and it's a one-way flow,

00:34:59.214 --> 00:35:02.485
and it works and everybody knows what their role is.

00:35:02.485 --> 00:35:04.570
From a service design point of view,

00:35:04.570 --> 00:35:06.850
it looks much more complicated.

00:35:06.850 --> 00:35:08.680
You have Google and they're

00:35:08.680 --> 00:35:10.900
definitely a service provider to the searcher,

00:35:10.900 --> 00:35:13.090
they're making those search results which are consumed,

00:35:13.090 --> 00:35:15.190
and that's a very clear relationship.

00:35:15.190 --> 00:35:17.260
But you have ad firms,

00:35:17.260 --> 00:35:21.385
and Google is a service provider to the ad firm also,

00:35:21.385 --> 00:35:27.220
and Google's providing a space

00:35:27.220 --> 00:35:30.250
for the ad firm to put ads.

00:35:30.250 --> 00:35:32.380
The ad firm is a service provider

00:35:32.380 --> 00:35:34.870
to product and service companies.

00:35:34.870 --> 00:35:38.080
The product and service companies hope to be

00:35:38.080 --> 00:35:39.460
a service provider to

00:35:39.460 --> 00:35:43.460
the searchers to have a whole ecology works.

00:35:43.890 --> 00:35:46.855
One of the invisible parts is,

00:35:46.855 --> 00:35:50.140
the searchers is also a service provider to Google,

00:35:50.140 --> 00:35:51.250
because when they search,

00:35:51.250 --> 00:35:53.800
they're providing terms that

00:35:53.800 --> 00:35:55.675
make the search engine better,

00:35:55.675 --> 00:35:57.565
that value can be recaptured.

00:35:57.565 --> 00:35:59.200
What you're seeing is the flow of

00:35:59.200 --> 00:36:01.210
value among all the stakeholders,

00:36:01.210 --> 00:36:04.255
to understand how can I just wrapped it and change it.

00:36:04.255 --> 00:36:06.625
It's going to take you to a really different place,

00:36:06.625 --> 00:36:10.105
but it's not so different from what we already do.

00:36:10.105 --> 00:36:12.760
The work in service design is really

00:36:12.760 --> 00:36:15.460
to represent the service.

00:36:15.460 --> 00:36:20.185
You want to see it, record it,

00:36:20.185 --> 00:36:22.360
and communicate it, and you're capturing

00:36:22.360 --> 00:36:25.195
the relationship between the elements and a service.

00:36:25.195 --> 00:36:28.495
You're capturing how services unfold and change,

00:36:28.495 --> 00:36:30.415
and you're capturing how services

00:36:30.415 --> 00:36:32.500
interact with other services,

00:36:32.500 --> 00:36:35.770
that's flow of value among the stakeholders.

00:36:35.770 --> 00:36:38.649
This is generally expressed in models,

00:36:38.649 --> 00:36:41.095
or shared representations and some of the common one,

00:36:41.095 --> 00:36:43.960
stakeholder model, service blueprints,

00:36:43.960 --> 00:36:47.980
experience journey, and value flow model.

00:36:47.980 --> 00:36:50.050
They're making models, they're working in

00:36:50.050 --> 00:36:52.990
the space of systems design.

00:36:52.990 --> 00:36:56.200
I just took some screen snapshots of

00:36:56.200 --> 00:36:59.605
a website called the Service Design Tools,

00:36:59.605 --> 00:37:01.150
and what I want to point out is,

00:37:01.150 --> 00:37:03.130
they're using HCI tools.

00:37:03.130 --> 00:37:05.619
You will see things like affinity diagram,

00:37:05.619 --> 00:37:08.905
storytelling, role playing, rough prototyping.

00:37:08.905 --> 00:37:11.290
The service design community is

00:37:11.290 --> 00:37:14.515
simply cherry picking methods from HCI,

00:37:14.515 --> 00:37:17.410
ignoring any revenue that might go to

00:37:17.410 --> 00:37:20.725
people that are doing HCI and moving into this space.

00:37:20.725 --> 00:37:22.720
They're envisioning space, they're

00:37:22.720 --> 00:37:25.180
using tools like story-boarding,

00:37:25.180 --> 00:37:28.960
mood boards, mock-up, experience, prototype,

00:37:28.960 --> 00:37:31.210
personas, things that are super familiar

00:37:31.210 --> 00:37:34.269
with common HCI practice everyday,

00:37:34.269 --> 00:37:39.490
but then adding to it things like activity maps,

00:37:39.490 --> 00:37:42.790
service blueprints, customer journey maps.

00:37:42.790 --> 00:37:46.780
They are building on an HCI knowledge set,

00:37:46.780 --> 00:37:48.430
but extending it to really work in

00:37:48.430 --> 00:37:50.170
the space of services and not giving

00:37:50.170 --> 00:37:51.850
any credit to the people

00:37:51.850 --> 00:37:54.770
that did the work to develop these things.

00:37:54.840 --> 00:37:59.680
Service design provides a number of benefits.

00:37:59.680 --> 00:38:02.410
One of the most important is that it's systemic,

00:38:02.410 --> 00:38:05.350
and it lets a design team really think

00:38:05.350 --> 00:38:09.145
about the needs of multiple stakeholders,

00:38:09.145 --> 00:38:11.920
and the role switching.

00:38:11.920 --> 00:38:14.365
How you go from being a customer

00:38:14.365 --> 00:38:17.275
at one to being a service provider and another,

00:38:17.275 --> 00:38:19.240
that's easy to capture so that

00:38:19.240 --> 00:38:24.700
your design solution can address that role switch.

00:38:24.700 --> 00:38:27.940
It investigates what customers can do

00:38:27.940 --> 00:38:30.280
that are valuable for a service,

00:38:30.280 --> 00:38:31.900
allowing an entirely new way

00:38:31.900 --> 00:38:33.400
to think of value production,

00:38:33.400 --> 00:38:34.660
that's not simply selling

00:38:34.660 --> 00:38:35.920
more and more things.

00:38:35.920 --> 00:38:43.105
It designs what the service agent does,

00:38:43.105 --> 00:38:44.815
not just the tools.

00:38:44.815 --> 00:38:46.810
This is a benefit,

00:38:46.810 --> 00:38:50.325
but it's a really hard one to cross for HCI.

00:38:50.325 --> 00:38:52.830
It's designing a job and it's

00:38:52.830 --> 00:38:56.445
designing the steps someone does in their job,

00:38:56.445 --> 00:38:59.055
not just the screens that they use,

00:38:59.055 --> 00:39:03.170
which starts to feel very much not like HCI.

00:39:03.170 --> 00:39:06.805
It definitely crosses the physical digital divide,

00:39:06.805 --> 00:39:08.965
so service design has to do with

00:39:08.965 --> 00:39:11.890
choosing the drapes in a hotel room.

00:39:11.890 --> 00:39:13.780
That seems very far from

00:39:13.780 --> 00:39:16.210
interacting with a computer, but holistically,

00:39:16.210 --> 00:39:18.910
it's all part of a customer's experience and the way that

00:39:18.910 --> 00:39:22.180
they're engaging with that service.

00:39:22.180 --> 00:39:26.620
It plays with business models as a design material.

00:39:26.620 --> 00:39:28.690
It's just part of the consideration.

00:39:28.690 --> 00:39:29.770
Don't make the thing and then

00:39:29.770 --> 00:39:31.495
figure out how to pay for it.

00:39:31.495 --> 00:39:34.960
Figuring out how it's paid for is simply a part of

00:39:34.960 --> 00:39:36.250
the making and it's part of

00:39:36.250 --> 00:39:39.620
the dialogue to figure out the better future.

00:39:41.700 --> 00:39:44.860
Finally, one of the best values

00:39:44.860 --> 00:39:47.190
that supplies this idea of coming

00:39:47.190 --> 00:39:49.380
up with a plan of getting

00:39:49.380 --> 00:39:51.960
from the current state to the future state,

00:39:51.960 --> 00:39:55.545
not just envisioning the thing that exists in the future.

00:39:55.545 --> 00:40:00.415
The plan really helps make it operationalizable.

00:40:00.415 --> 00:40:03.890
There are some limitations to this.

00:40:05.220 --> 00:40:09.219
Service design is really oriented strongly,

00:40:09.219 --> 00:40:13.240
oriented towards redesigning an innovation

00:40:13.240 --> 00:40:18.325
of existing services and very traditional services.

00:40:18.325 --> 00:40:20.980
It is a process that

00:40:20.980 --> 00:40:24.010
developed around looking at banking and finance,

00:40:24.010 --> 00:40:25.750
looking at health care,

00:40:25.750 --> 00:40:28.420
looking at hospitality like hotels,

00:40:28.420 --> 00:40:31.525
very big traditional services.

00:40:31.525 --> 00:40:35.590
It has a very slow plotting pace,

00:40:35.590 --> 00:40:36.940
because of the scale of

00:40:36.940 --> 00:40:38.845
things that it generally works on.

00:40:38.845 --> 00:40:42.129
It has no sense of creating new services

00:40:42.129 --> 00:40:46.910
of radical innovation and invention.

00:40:47.730 --> 00:40:52.045
HCI employs a really simplistic idea of user,

00:40:52.045 --> 00:40:54.340
slightly better with service design,

00:40:54.340 --> 00:40:56.530
but it's still fairly simplistic to think only of

00:40:56.530 --> 00:40:59.275
customers and service providers.

00:40:59.275 --> 00:41:01.960
There's an opportunity for

00:41:01.960 --> 00:41:04.390
work that can begin to address it and come up

00:41:04.390 --> 00:41:09.835
with a richer set of rules for entities to play.

00:41:09.835 --> 00:41:13.165
Service design, if you look at how it's really done,

00:41:13.165 --> 00:41:17.815
there's very much a timidness with using new technology.

00:41:17.815 --> 00:41:20.275
They just want to use stuff they know works,

00:41:20.275 --> 00:41:23.440
and there's no sense of technology as invention.

00:41:23.440 --> 00:41:25.960
With HCI moving, if we

00:41:25.960 --> 00:41:28.390
decide to move into service design,

00:41:28.390 --> 00:41:30.175
I think this is a real benefit.

00:41:30.175 --> 00:41:32.620
The sense of radical invention

00:41:32.620 --> 00:41:34.195
and the creation of the new,

00:41:34.195 --> 00:41:38.300
would push service design in an entirely new direction.

00:41:38.760 --> 00:41:42.385
What I see is these current limitations

00:41:42.385 --> 00:41:45.370
are benefits for HCI.

00:41:45.370 --> 00:41:48.160
It's a chance to take a step towards

00:41:48.160 --> 00:41:51.475
service design and actually own a big chunk of it,

00:41:51.475 --> 00:41:53.230
because it's the space that

00:41:53.230 --> 00:41:55.390
HCI is very comfortable working in that

00:41:55.390 --> 00:41:58.180
current services and service design

00:41:58.180 --> 00:42:01.780
are in no way ready to take on.

00:42:01.780 --> 00:42:04.750
It's great for me to stand here and say, yes,

00:42:04.750 --> 00:42:05.890
go do service design,

00:42:05.890 --> 00:42:08.380
but that's not really giving a plan.

00:42:08.380 --> 00:42:09.550
If I want to say, I'm doing

00:42:09.550 --> 00:42:10.780
service design, I need a plan,

00:42:10.780 --> 00:42:14.680
how do we get from here to there?

00:42:14.680 --> 00:42:18.565
I'm going to suggest a first small step

00:42:18.565 --> 00:42:22.405
is to simply teach service designed to HCI students.

00:42:22.405 --> 00:42:25.975
Replace current user-centered design

00:42:25.975 --> 00:42:27.775
and user experience design

00:42:27.775 --> 00:42:30.550
that's being taught with the service design.

00:42:30.550 --> 00:42:32.500
Which doesn't actually get rid of those things,

00:42:32.500 --> 00:42:33.610
there's still a core part,

00:42:33.610 --> 00:42:37.960
but it adds a few additional dimensions on top of that.

00:42:37.960 --> 00:42:41.650
Add simple things like making a stakeholder map,

00:42:41.650 --> 00:42:45.760
doing a service blueprint as a process of both

00:42:45.760 --> 00:42:47.710
processing the current state of the world

00:42:47.710 --> 00:42:51.080
and envisioning a future.

00:42:51.810 --> 00:42:56.710
By just teaching service design as a part of HCI,

00:42:56.710 --> 00:42:59.980
the researchers doing HCI will naturally begin to see

00:42:59.980 --> 00:43:04.000
opportunities where HCI research can have a benefit.

00:43:04.000 --> 00:43:05.980
I don't have a big research agenda,

00:43:05.980 --> 00:43:07.690
but I know it will emerge in

00:43:07.690 --> 00:43:10.015
the same way it did for usability,

00:43:10.015 --> 00:43:12.040
the same way it did for user-centered design and

00:43:12.040 --> 00:43:15.310
the same way that it did for user experience design.

00:43:15.310 --> 00:43:18.010
I want to stress it's not at all

00:43:18.010 --> 00:43:20.350
about abandoning the current lenses,

00:43:20.350 --> 00:43:23.200
the current thing we consider core to HCI.

00:43:23.200 --> 00:43:24.700
Right now we teach

00:43:24.700 --> 00:43:27.819
students that are training to be practitioners,

00:43:27.819 --> 00:43:30.565
to focus on the interaction,

00:43:30.565 --> 00:43:33.400
focus on the context and understand those

00:43:33.400 --> 00:43:37.180
together and you can propose solutions that will work.

00:43:37.180 --> 00:43:40.450
We're just adding an additional dimension of saying,

00:43:40.450 --> 00:43:41.860
and you also need to consider

00:43:41.860 --> 00:43:44.365
the larger system this exist in.

00:43:44.365 --> 00:43:47.590
The easiest way that I do this with my students,

00:43:47.590 --> 00:43:50.605
is I say, how does this make money?

00:43:50.605 --> 00:43:52.435
How is it profitable?

00:43:52.435 --> 00:43:56.545
But how does your idea simply make enough money to exist?

00:43:56.545 --> 00:43:58.450
It's interesting like the feedback

00:43:58.450 --> 00:44:00.055
I often get back from my students.

00:44:00.055 --> 00:44:03.235
You mean it's not a good idea if it doesn't make money?

00:44:03.235 --> 00:44:06.160
It's like, yeah, why would you want to spend

00:44:06.160 --> 00:44:09.685
your time designing things that couldn't actually exist?

00:44:09.685 --> 00:44:12.010
They're not actually solving the problem,

00:44:12.010 --> 00:44:15.190
but it's a hard step for them to get over.

00:44:15.190 --> 00:44:18.070
Most of them are either coming from engineering school or

00:44:18.070 --> 00:44:19.930
design school and this

00:44:19.930 --> 00:44:21.340
conflicts with what they

00:44:21.340 --> 00:44:23.870
think it is they should be doing.

00:44:24.000 --> 00:44:26.920
Another simple example of how I think

00:44:26.920 --> 00:44:28.870
this can be integrated into teaching.

00:44:28.870 --> 00:44:33.475
[NOISE] A very common teaching experience

00:44:33.475 --> 00:44:35.530
in teaching HCI is asking

00:44:35.530 --> 00:44:38.650
students to design a mobile app.

00:44:38.650 --> 00:44:41.260
Well, a mobile app is for someone,

00:44:41.260 --> 00:44:43.690
there's a service that's providing it.

00:44:43.690 --> 00:44:47.350
Can you also design a dashboard that the service

00:44:47.350 --> 00:44:51.220
is using to understand how their app is being used.

00:44:51.220 --> 00:44:52.840
Can you think of it from

00:44:52.840 --> 00:44:54.940
the other perspective and

00:44:54.940 --> 00:44:56.815
does that change the way this works?

00:44:56.815 --> 00:44:58.945
It's capturing the information

00:44:58.945 --> 00:45:01.090
needed to produce the dashboard,

00:45:01.090 --> 00:45:04.000
so you're beginning to think more of a system,

00:45:04.000 --> 00:45:08.920
more of an ecology and it's a slight change.

00:45:08.920 --> 00:45:10.150
I'm just going to alter

00:45:10.150 --> 00:45:12.070
this assignment a little bit by saying,

00:45:12.070 --> 00:45:14.545
in addition, make a dashboard.

00:45:14.545 --> 00:45:16.180
Small steps, I think,

00:45:16.180 --> 00:45:17.950
move us in this direction.

00:45:17.950 --> 00:45:20.005
So why change?

00:45:20.005 --> 00:45:22.780
I don't think there's a major harm if we don't switch.

00:45:22.780 --> 00:45:24.340
I want to stress, I'm not saying it's

00:45:24.340 --> 00:45:26.170
going to be the end of HCI at all.

00:45:26.170 --> 00:45:29.020
We can be just fine if we don't embrace service design,

00:45:29.020 --> 00:45:31.495
but I think we can be better if we do.

00:45:31.495 --> 00:45:33.865
I think it increases

00:45:33.865 --> 00:45:37.630
the influence of HCI in the enterprise.

00:45:37.630 --> 00:45:40.270
Right now, our students go out and they practice

00:45:40.270 --> 00:45:41.710
HCI in companies and they don't

00:45:41.710 --> 00:45:43.390
get listened to very much,

00:45:43.390 --> 00:45:45.880
because it's not clear how what they

00:45:45.880 --> 00:45:49.120
do adds value to the company.

00:45:49.120 --> 00:45:52.885
By taking over the financial model,

00:45:52.885 --> 00:45:55.690
you move the HCI work much more

00:45:55.690 --> 00:45:58.810
centrally into what companies do.

00:45:58.810 --> 00:46:02.080
It opens up new spaces for research

00:46:02.080 --> 00:46:03.520
without getting rid of any of

00:46:03.520 --> 00:46:06.325
the old ones so it expands it.

00:46:06.325 --> 00:46:10.150
It helps better integrate current threads of research,

00:46:10.150 --> 00:46:12.040
particularly in social computing,

00:46:12.040 --> 00:46:13.840
which are often around,

00:46:13.840 --> 00:46:16.360
how do we motivate people to do something

00:46:16.360 --> 00:46:20.300
with rewards or intrinsic motivation?

00:46:20.760 --> 00:46:24.490
It stops a potential territorial war

00:46:24.490 --> 00:46:26.620
that's going to happen between

00:46:26.620 --> 00:46:28.735
service design in business schools and

00:46:28.735 --> 00:46:32.290
HCI and information and computer science programs,

00:46:32.290 --> 00:46:34.510
as the territory that they're working on

00:46:34.510 --> 00:46:37.555
has an increasing overlap.

00:46:37.555 --> 00:46:40.180
There are definitely risks.

00:46:40.180 --> 00:46:42.160
It means going well beyond

00:46:42.160 --> 00:46:45.475
the interaction with computers and obviously,

00:46:45.475 --> 00:46:48.280
human computer interaction that computer is

00:46:48.280 --> 00:46:51.580
core to the name of HCI.

00:46:51.580 --> 00:46:53.500
It's not without risks to say,

00:46:53.500 --> 00:46:56.200
do we want to go past just thinking

00:46:56.200 --> 00:46:59.980
about the thing and the person at the thing,

00:46:59.980 --> 00:47:03.055
to think of all of the other forces that then

00:47:03.055 --> 00:47:07.210
play at how this interaction takes place.

00:47:07.210 --> 00:47:09.250
It means thinking about things like

00:47:09.250 --> 00:47:11.830
print design, media campaigns,

00:47:11.830 --> 00:47:14.335
the environments people are in and is that

00:47:14.335 --> 00:47:17.950
a step too far for our field?

00:47:17.950 --> 00:47:22.630
It means designing work and workers and jobs,

00:47:22.630 --> 00:47:25.075
not just the tools that they use.

00:47:25.075 --> 00:47:28.120
It means thinking about money and

00:47:28.120 --> 00:47:32.830
motivation as a core way that we work.

00:47:32.830 --> 00:47:36.220
That's all for me. Go service design,

00:47:36.220 --> 00:47:37.360
I'm very curious to hear

00:47:37.360 --> 00:47:39.220
your reaction and if

00:47:39.220 --> 00:47:41.110
you think this is something HCI should do.

00:47:41.110 --> 00:47:51.010
[APPLAUSE]

00:47:51.010 --> 00:47:53.290
Is there any particular reason you didn't slide

00:47:53.290 --> 00:47:55.480
the name system design as

00:47:55.480 --> 00:47:57.190
opposed or why you

00:47:57.190 --> 00:47:59.080
chose service design as opposed to system.

00:47:59.080 --> 00:47:59.445
Yes.

00:47:59.445 --> 00:48:02.575
Yes. There are many reasons.

00:48:02.575 --> 00:48:06.805
System design has a terrible history,

00:48:06.805 --> 00:48:10.930
and I'm going to make a strong link of system design,

00:48:10.930 --> 00:48:14.920
particularly to the design

00:48:14.920 --> 00:48:21.265
of inner-city housing towers for low-income people.

00:48:21.265 --> 00:48:24.580
It's a very top-down view

00:48:24.580 --> 00:48:28.645
that repeatedly failed and did a lot of societal harm.

00:48:28.645 --> 00:48:32.050
So I don't want to grab on to that legacy.

00:48:32.050 --> 00:48:34.900
Systems design and systems theory, if you read it,

00:48:34.900 --> 00:48:37.090
is really abstract and

00:48:37.090 --> 00:48:39.790
complex and it's hard to make it actionable,

00:48:39.790 --> 00:48:41.995
particularly to my students.

00:48:41.995 --> 00:48:45.250
We are already designing services even though we're

00:48:45.250 --> 00:48:48.310
not following a service design process.

00:48:48.310 --> 00:48:49.510
It's like, to me,

00:48:49.510 --> 00:48:51.640
it's the next step,

00:48:51.640 --> 00:48:55.270
but I'm not saying that that isn't the end goal.

00:48:55.270 --> 00:48:56.710
I'm just trying to say what's

00:48:56.710 --> 00:48:59.620
our next reasonable step and how far can

00:48:59.620 --> 00:49:02.260
I take the students

00:49:02.260 --> 00:49:05.590
that I'm working with. How far will they go?

00:49:05.590 --> 00:49:08.140
It feels like it's approaching everything

00:49:08.140 --> 00:49:10.150
as a holistic [inaudible].

00:49:10.150 --> 00:49:10.720
Yes.

00:49:10.720 --> 00:49:14.815
So systems are supposed to service.

00:49:14.815 --> 00:49:19.870
Service is a very small subset of systems,

00:49:19.870 --> 00:49:21.280
but it gives us a framing,

00:49:21.280 --> 00:49:22.450
there's already a method.

00:49:22.450 --> 00:49:23.845
People already know how to do it.

00:49:23.845 --> 00:49:26.740
In the same way like user experience design seem to

00:49:26.740 --> 00:49:32.110
radical change from the work focus of HCI,

00:49:32.110 --> 00:49:35.110
that style of design already existed.

00:49:35.110 --> 00:49:36.760
It happened in multimedia and film,

00:49:36.760 --> 00:49:38.230
it happened in industrial design,

00:49:38.230 --> 00:49:39.820
it happened in graphic design.

00:49:39.820 --> 00:49:41.965
So they were, in the same way,

00:49:41.965 --> 00:49:44.380
pulling from those and creating something like how

00:49:44.380 --> 00:49:46.885
do we integrate that to the design of technology.

00:49:46.885 --> 00:49:48.700
I'm trying to say I do the same thing.

00:49:48.700 --> 00:49:50.065
Service design already exists.

00:49:50.065 --> 00:49:51.310
People don't really know how to do

00:49:51.310 --> 00:49:54.310
systems design effectively,

00:49:54.310 --> 00:49:56.800
but they know how to design services effectively.

00:49:56.800 --> 00:49:59.664
So let's pull in what we know works,

00:49:59.664 --> 00:50:00.880
we can make actionable,

00:50:00.880 --> 00:50:02.305
we can figure out how it fits,

00:50:02.305 --> 00:50:04.705
and then bring our invention skills,

00:50:04.705 --> 00:50:08.065
our radical technology transformation skills

00:50:08.065 --> 00:50:11.905
to take service design in a different direction.

00:50:11.905 --> 00:50:15.850
Systems design, it just seems too big and dangerous,

00:50:15.850 --> 00:50:18.920
but I might just be being too timid.

00:50:21.330 --> 00:50:25.930
As you said, UCD and HCI,

00:50:25.930 --> 00:50:29.900
people often end up [inaudible] company.

00:50:31.020 --> 00:50:34.285
This design is more wholistic,

00:50:34.285 --> 00:50:37.059
multi-stakeholder approach.

00:50:37.059 --> 00:50:39.175
How do you protect

00:50:39.175 --> 00:50:42.610
the smallest stakeholders when there's going to

00:50:42.610 --> 00:50:45.145
be a lot of weight on the side of let's

00:50:45.145 --> 00:50:48.310
look at your search engine model, your Google model?

00:50:48.310 --> 00:50:52.315
The advertisers, the sellers, Google itself,

00:50:52.315 --> 00:50:53.650
they've got a lot more weight than

00:50:53.650 --> 00:50:56.530
any individual user in that equation.

00:50:56.530 --> 00:51:04.120
So how do you protect the end-user in

00:51:04.120 --> 00:51:08.830
that equation by prioritizing their needs without just

00:51:08.830 --> 00:51:10.570
getting swamped by the needs

00:51:10.570 --> 00:51:14.395
of the deep-pocket stakeholders?

00:51:14.395 --> 00:51:18.040
The whole ecology doesn't work if

00:51:18.040 --> 00:51:20.169
every entity isn't receiving

00:51:20.169 --> 00:51:23.395
more value than they feel they're giving up.

00:51:23.395 --> 00:51:28.990
Right now, if I'm a UX designer at Google,

00:51:28.990 --> 00:51:31.285
I'm really focused on

00:51:31.285 --> 00:51:34.090
saying we need to focus on user experience because that's

00:51:34.090 --> 00:51:36.700
going to be good for Google without actually being able

00:51:36.700 --> 00:51:40.585
to demonstrate how is it good for Google.

00:51:40.585 --> 00:51:44.380
When you talk to design teams,

00:51:44.380 --> 00:51:47.275
and I've talked to a lot of UX design teams,

00:51:47.275 --> 00:51:48.820
the first question I always ask them is,

00:51:48.820 --> 00:51:50.815
how does your company make money?

00:51:50.815 --> 00:51:54.205
Most of them have no idea how their company makes money.

00:51:54.205 --> 00:51:56.950
Then it becomes very hard for them to

00:51:56.950 --> 00:51:59.530
fight for what users needs because they

00:51:59.530 --> 00:52:01.180
can't put it into a frame of

00:52:01.180 --> 00:52:04.930
reference that makes sense for the customer,

00:52:04.930 --> 00:52:06.805
in a sense, that they're surveying.

00:52:06.805 --> 00:52:10.690
I actually think we will do more for users by

00:52:10.690 --> 00:52:12.970
understanding the value that's produced by

00:52:12.970 --> 00:52:15.490
all of the entities and simply saying,

00:52:15.490 --> 00:52:17.770
but I just want to help these people,

00:52:17.770 --> 00:52:21.010
without being able to articulate why that might be

00:52:21.010 --> 00:52:25.000
good other than just for altruistic reasons;

00:52:25.000 --> 00:52:27.670
isn't effective and it's been shown to

00:52:27.670 --> 00:52:30.340
repeatedly not be effective.

00:52:30.340 --> 00:52:32.755
Google is a really interesting example

00:52:32.755 --> 00:52:34.510
of why user-centered design,

00:52:34.510 --> 00:52:36.850
user experience design doesn't work.

00:52:36.850 --> 00:52:40.060
The design team's goal is to discover

00:52:40.060 --> 00:52:41.740
something 100 million people

00:52:41.740 --> 00:52:44.020
want to do every day for free.

00:52:44.020 --> 00:52:46.270
Doing ethnographic fieldwork is

00:52:46.270 --> 00:52:47.545
not going to get me there.

00:52:47.545 --> 00:52:51.315
I can't go watch 100 million people and say,

00:52:51.315 --> 00:52:53.590
''Oh, they all want to do this.''

00:52:53.790 --> 00:52:56.650
We need different methods if we're going to

00:52:56.650 --> 00:52:58.660
try to design those kinds of things

00:52:58.660 --> 00:53:02.785
and not just have them randomly appear by fluke.

00:53:02.785 --> 00:53:06.770
Can we more intentionally create those kinds of things?

00:53:07.860 --> 00:53:11.155
Other questions? Yeah.

00:53:11.155 --> 00:53:13.750
IT service management has been

00:53:13.750 --> 00:53:16.600
promoting this service design for a little while,

00:53:16.600 --> 00:53:17.830
how do you think about those?

00:53:17.830 --> 00:53:24.960
You are beyond the scope of what I know.

00:53:24.960 --> 00:53:26.775
I'm not familiar with

00:53:26.775 --> 00:53:29.534
IT service management and how they'd been engaging

00:53:29.534 --> 00:53:33.730
in service design, but to me,

00:53:33.730 --> 00:53:35.995
it's not surprising that anybody that's

00:53:35.995 --> 00:53:38.575
at the intersection of service and

00:53:38.575 --> 00:53:41.620
electronic tools isn't running into this because of

00:53:41.620 --> 00:53:45.265
this transition to software as a service.

00:53:45.265 --> 00:53:48.070
We just need to think in a different way.

00:53:48.070 --> 00:53:51.880
It makes sense to me thinking more like IT within

00:53:51.880 --> 00:53:54.010
a company generally needed

00:53:54.010 --> 00:53:55.900
to do it as soon as people started to say,

00:53:55.900 --> 00:53:58.825
well, how does the IT group generate revenue?

00:53:58.825 --> 00:54:01.000
What's the value that you're adding?

00:54:01.000 --> 00:54:02.380
To some degree, I think they've been

00:54:02.380 --> 00:54:03.700
thinking about it longer,

00:54:03.700 --> 00:54:09.295
but I'm not familiar with the literature at all. Yeah.

00:54:09.295 --> 00:54:16.000
How does a silo UX team advocate for service design?

00:54:16.000 --> 00:54:20.110
Does this have to come [inaudible]?

00:54:20.110 --> 00:54:21.175
Excellent question.

00:54:21.175 --> 00:54:23.920
I think they do it in the exact same way that

00:54:23.920 --> 00:54:28.280
user experience design and user-centered design started.

00:54:28.470 --> 00:54:32.740
I have a number of former students at Adaptive Path,

00:54:32.740 --> 00:54:34.480
which is no longer,

00:54:34.480 --> 00:54:37.240
but they just got purchased by Capital One.

00:54:37.240 --> 00:54:40.660
But the way they did it was they would get hired to do

00:54:40.660 --> 00:54:42.820
user experience design and they would

00:54:42.820 --> 00:54:45.850
do service design and not tell their client.

00:54:45.850 --> 00:54:48.160
Then you're producing these additional

00:54:48.160 --> 00:54:49.240
artifacts and people are like,

00:54:49.240 --> 00:54:50.619
wow, that's really valuable,

00:54:50.619 --> 00:54:52.420
and then suddenly you're doing it.

00:54:52.420 --> 00:54:54.385
You don't ask for permission,

00:54:54.385 --> 00:54:56.995
just do it, build it.

00:54:56.995 --> 00:54:59.350
You don't say, can we have permission to

00:54:59.350 --> 00:55:02.125
think about the financial model. Just do it.

00:55:02.125 --> 00:55:05.635
Produce the artifacts, call yourselves whatever,

00:55:05.635 --> 00:55:07.855
the name doesn't matter.

00:55:07.855 --> 00:55:09.610
But by producing the different thing,

00:55:09.610 --> 00:55:11.080
the value that you're producing

00:55:11.080 --> 00:55:13.675
becomes immediately apparent.

00:55:13.675 --> 00:55:16.945
That's been super successful at Adaptive Path

00:55:16.945 --> 00:55:20.995
with companies that weren't ready to go there.

00:55:20.995 --> 00:55:24.910
You ease the people that you're working with into it.

00:55:24.910 --> 00:55:27.280
That's also like IDEO Talks.

00:55:27.280 --> 00:55:30.130
Traditionally, we don't let

00:55:30.130 --> 00:55:33.490
our clients into the back until they've worked with us.

00:55:33.490 --> 00:55:36.310
We stage bringing them

00:55:36.310 --> 00:55:38.620
in because they're not ready to think this is valuable,

00:55:38.620 --> 00:55:40.885
they just think it's craziness.

00:55:40.885 --> 00:55:45.010
To me, it's like let's follow the same pattern that

00:55:45.010 --> 00:55:48.775
we've used traditionally in HCI to expand our definition.

00:55:48.775 --> 00:55:52.010
I'm just pointing let's go this way.

00:55:55.500 --> 00:55:59.545
In academia, we have the fortunate thing of

00:55:59.545 --> 00:56:01.900
department and discipline that

00:56:01.900 --> 00:56:04.660
puts a really big wall between.

00:56:04.660 --> 00:56:07.510
What one or two courses would you

00:56:07.510 --> 00:56:10.600
recommend for a junior/senior in

00:56:10.600 --> 00:56:15.190
computing to open their minds to this so that they

00:56:15.190 --> 00:56:20.260
don't graduate to [inaudible]?

00:56:20.260 --> 00:56:22.855
I teach a course with Jim Morris.

00:56:22.855 --> 00:56:24.910
I don't know if any of you guys know Jim Morris,

00:56:24.910 --> 00:56:28.015
he's an old-timer in transactional computing,

00:56:28.015 --> 00:56:29.515
former dean of

00:56:29.515 --> 00:56:32.350
the School of Computer Science at Carnegie Mellon.

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We teach a course on mobile service innovation,

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and I think it's a nice model

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for getting students just to think about it,

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where we say to the teams,

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you have to come up with a business model,

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you have to come up with a justification

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for desirability.

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Who wants to do this?

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You have to come up with

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a software architecture simultaneously, not sequentially.

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We do mobile service because mobile services are tiny,

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so it's something like a small team could do,

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and say think like a startup.

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What can you make that people want?

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Then we encourage the students to pivot.

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One great example that worked really well,

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we had a team, they wanted to do translation,

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so I'm an international traveler and I see

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a sign and I don't know what it means and I can

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point my phone and translate it.

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So as they're investigating this,

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they quickly learned nobody

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uses their phones when they travel

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internationally because it's ridiculously

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expensive to use international data.

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It's like, boom, idea's dead.

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But it's like follow the money, think differently.

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Don't think of the money later.

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Yes, people want this,

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but people don't want it enough to pay for it.

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So by following the money,

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what they eventually came up with,

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their end design was a vending machine,

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which is a really funny outcome for

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a mobile service design class.

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But it was going to vend Mi-Fis at

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international airports so when you

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landed you could pick up a Mi-Fi.

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The team said we're going to buy

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two-year contracts at about $30 a month,

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and we're going to sell them three dollars a day.

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So we're getting 200 percent markup on our product,

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and for three dollars a day,

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you're getting Internet for all

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of your devices everywhere you go.

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Look at hotels, they're charging $10 or $15,

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and it only works in a hotel.

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It's like the business part of it is not hard,

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and the business people can't do it because they

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don't actually understand the technology,

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and so their idea was like Redbox.

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These devices were just sitting in there,

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you charging and you just get

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one when you get to the airport

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and you drop it off on your flight out.

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It was like that's the thinking that I want

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you to incorporate in

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the way you think about computation.

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We had a lot of really horrible ideas,

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don't get me wrong [LAUGHTER].

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They don't all get there.

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But sometimes you see these things come

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up and it's like that's a startup idea.

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Not that I need you to go do that,

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but I want you to be able to think like that.

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The students immediately saw

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the value of the service approach

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over pre-select the users

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you think matter and go find out about them.

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Any other questions?

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Concerns? No anger?

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I was looking for pushback.

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[BACKGROUND] [APPLAUSE]
