Hey and welcome back to the third person camera tutorials
and unity. In this lesson, we're going to
be working a little bit less on the camera controls
and more on just like the characters movement and his
animation and mechanism. So the thing that we're gonna
want to try to implement here is this sort of
pivoting behavior that Mario has here. So he's running
into fast enough speed. And if you switch directions
quickly enough, he does this pivoting where he just
moves backwards and forwards. It's just a lot faster
way of turning and turning all the way around like
this. So it's it's a nice thing and I
think it's pretty much been extended into just about every
Nintendo game since uh they started doing this third person
stuff and I think it's I think it's a nice
behavior and uh it's definitely come a long ways links
as you can see is a lot nicer than mars
is. So we're gonna try to implement that in
in Unity and our character controller. Let's go back
to Unity and we'll open up our animation tree so
far. It's pretty simple. It's about as simple
as you can get I think, besides just having
a idol tree, but we've got this locomotion,
we have this idol and they don't really go anywhere
else. We want to do is you want to
add in some new blend trees for this pivoting because
we want to blend depending on how much how much
angle we want to pivot by. So we'll take
this guy and well Make a new one. Gonna
make four of these.