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dc.contributor.authorJudge, Tejinder K.en_US
dc.contributor.authorPyla, Pardha S.en_US
dc.contributor.authorMcCrickard, D. Scotten_US
dc.contributor.authorHarrison, Steven R.en_US
dc.contributor.authorHartson, H. Rexen_US
dc.date.accessioned2013-06-19T14:36:52Z
dc.date.available2013-06-19T14:36:52Z
dc.date.issued2008
dc.identifierhttp://eprints.cs.vt.edu/archive/00001043/en_US
dc.identifier.urihttp://hdl.handle.net/10919/19418
dc.description.abstractAffinity diagramming is a commonly used contextual design practice for which many tools have been developed. However, experts and novices alike eschew tool use, instead using traditional paper and whiteboard methods. This paper presents observations of traditional affinity diagramming sessions, focusing on three areas of consideration—shared awareness, cognitive offloading, and understanding, organizing and searching—that are important for collaborative tools. Specific design requirements for each of these three areas are described.en_US
dc.format.mimetypeapplication/pdfen_US
dc.publisherDepartment of Computer Science, Virginia Polytechnic Institute & State Universityen_US
dc.subjectHuman-computer interactionen_US
dc.subjectSoftware engineeringen_US
dc.titleStudying Group Decision Making in Affinity Diagrammingen_US
dc.typeTechnical reporten_US
dc.identifier.trnumberTR-08-16en_US
dc.type.dcmitypeTexten_US
dc.identifier.sourceurlhttp://eprints.cs.vt.edu/archive/00001043/01/Studying_Group_Decision_Making_in_Affinity_Diagramming.pdf


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