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dc.contributor.authorGoel, Aen_US
dc.contributor.authorPhanouriou, Constantinosen_US
dc.contributor.authorKamke, Frederick A.en_US
dc.contributor.authorRibbens, Calvin J.en_US
dc.contributor.authorShaffer, Clifford A.en_US
dc.contributor.authorWatson, Layne T.en_US
dc.date.accessioned2013-05-29T14:02:08Zen_US
dc.date.accessioned2013-06-19T14:36:44Z
dc.date.available2013-05-29T14:02:08Zen_US
dc.date.available2013-06-19T14:36:44Z
dc.date.issued1998-12-01
dc.identifierhttp://eprints.cs.vt.edu/archive/00000504/en_US
dc.identifier.urihttp://hdl.handle.net/10919/20036
dc.descriptionThis paper describes a computing environment named WBCSim that is intended to increase the productivity of wood scientists conducting research on wood-based composite materials. WBCSim integrates Fortran 77-based simulation codes with a graphical front end, an optimization tool, and a visualization tool. WBCSim serves as a prototype for the design, construction, and evaluation of larger scale problem solving (computing) environments. Several different wood-based composite material simulations are supported. A detailed description of the prototype's software architecture and a typical scenario of use are presented. The system converts output from the simulations to the Virtual Reality Modeling Language (VRML) for visualizing simulation results.en_US
dc.format.mimetypeapplication/postscripten_US
dc.publisherDepartment of Computer Science, Virginia Polytechnic Institute & State Universityen_US
dc.relation.ispartofHistorical Collection(Till Dec 2001)en_US
dc.titleWBCSim: A Prototype Problem Solving Environment for Wood-Based Composites Simulationsen_US
dc.typeTechnical reporten_US
dc.identifier.trnumberTR-98-25en_US
dc.type.dcmitypeTexten_US
dc.identifier.sourceurlhttp://eprints.cs.vt.edu/archive/00000504/01/TR-98-25.ps


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