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dc.contributor.authorTerrell, Goldieen_US
dc.date.accessioned2013-06-19T14:36:04Z
dc.date.available2013-06-19T14:36:04Z
dc.date.issued2004
dc.identifierhttp://eprints.cs.vt.edu/archive/00000705/en_US
dc.identifier.urihttp://hdl.handle.net/10919/20188
dc.description.abstractThe Fall 2004 Virginia Tech Undergraduate Research in Computer Science (VTURCS) class, taught by Dr. McCrickard, covered the following topics: problem, activity and information/interaction phases of design; scenario based design; interruption, reaction, and comprehension (IRC) values; stages of action; ubiquitous computing evaluation areas (UEAs) and participatory negotiation. This critique is my assessment and observations of how these design approaches worked for our project.en_US
dc.format.mimetypeapplication/pdfen_US
dc.publisherDepartment of Computer Science, Virginia Polytechnic Institute & State Universityen_US
dc.subjectHuman-computer interactionen_US
dc.titleA Critique of Design Approaches for Notification Systemsen_US
dc.typeTechnical reporten_US
dc.identifier.trnumberTR-04-29en_US
dc.type.dcmitypeTexten_US
dc.identifier.sourceurlhttp://eprints.cs.vt.edu/archive/00000705/01/TerrellIndstdy.pdf


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