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Building Stem Career Interest Through Curriculum Treatments
(Springer Open, 2020)
Watson and McMahon’s (2005) work identified a need for research to examine the what and how of children’s career development learning; this research is a start to answering that call, specifically focusing on STEM career ...
Read-Agree-Predict: A Crowdsourced Approach to Discovering Relevant Primary Sources for Historians
(Human Computation Institute, 2019)
Historians spend significant time looking for relevant, high-quality primary sources in digitized archives and through web searches. One reason this task is time-consuming is that historians’ research interests are often ...
Consistency of Sedentary Behavior Patterns among Office Workers with Long-Term Access to Sit-Stand Workstations
(Oxford University Press, 2019-04-22)
Introduction: Sit-stand workstations are a popular intervention to reduce sedentary behavior (SB) in office settings. However, the extent and distribution of SB in office workers long-term accustomed to using sit-stand ...
Using Place as Provocation: In Situ Collaborative Narrative Construction
(Research Center for Educational Technology, 2008)
This paper describes a unique model for mobile, collaborative learning embodied in the use of a new software tool called PlaceMark©. The model is overtly intended to help learners reflect on their relationship to particular ...
Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality
(Frontiers Media, 2018-09-28)
This paper presents Force Push, a novel gesture-based interaction technique for remote object manipulation in virtual reality (VR). Inspired by the design of magic powers in popular culture, Force Push uses intuitive hand ...
3D Sketching and Flexible Input for Surface Design: A Case Study
(Brazilian Computing Society (SBC), 2014)
Designing three-dimensional (3D) surfaces is difficult in both the physical world and in 3D modeling software, requiring background knowledge and skill. The goal of this work is to make 3D surface design easier and more ...
Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data
(Frontiers, 2018-07-10)
Physical walking is consistently considered a natural and intuitive way to acquire viewpoints in a virtual environment. However, research findings also show that walking requires cognitive resources. To understand how this ...
Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment
(Frontiers Media, 2017-01-30)
In augmented reality (AR), virtual objects and information are overlaid onto the user’s view of the physical world and can appear to become part of the real-world. Accurate registration of virtual objects is a key requirement ...
The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
(Frontiers, 2021-07-01)
In many collaborative tasks, the need for joint attention arises when one of the users wants to guide others to a specific location or target in space. If the collaborators are co-located and the target position is in close ...
Technology helps students transcend part-whole concepts
(2014-02)
How would your students make sense of the fraction 5/7? Would they interpret it as 5 parts out of 7 equal parts? Could they also understand it as a piece that is 5 times as large as 1/7? The former interpretation aligns ...