Now showing items 1-3 of 3
Video Games as a Multifaceted Medium: A Review of Quantitative Social Science Research on Video Games and a Typology of Video Game Research Approaches
(Review of Communication Research, 2013)
Although there is a vast and useful body of quantitative social science research dealing with the social role and impact of video games, it is difficult to compare studies dealing with various dimensions of video games ...
Virtual Lives, the impact of media and online games presentation in Newman Library is part of the Visual Scholarship Initiative--a collaboration between Virginia Tech Libraries and the College of Liberal Arts and Human Sciences.
An Agenda for Open Science in Communication
(Oxford University Press, 2020)
In the last 10 years, many canonical findings in the social sciences appear unreliable. This so-called “replication crisis” has spurred calls for open science practices, which aim to increase the reproducibility, replicability, ...