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dc.contributor.authorHolbrook, Heather Anneen
dc.date.accessioned2014-03-14T20:08:51Zen
dc.date.available2014-03-14T20:08:51Zen
dc.date.issued2012-03-23en
dc.identifier.otheretd-04032012-200839en
dc.identifier.urihttp://hdl.handle.net/10919/26621en
dc.description.abstractIn this world of fast-paced learning, training agencies often require their learners to acquire the knowledge and skills needed for a job at an expedited rate. Because of this rapid form of training, learners are sometimes uncertain about their abilities to execute task-based performances. This uncertainty can lead to a decrease in learners’ self-efficacy on expected task performance. In order to help with this training, trainers are using a variety of simulations and simulators to provide learners’ valuable and necessary training experiences. This mixed methods study explored the influence of high-fidelity virtual training simulators on learners’ self-efficacy. It used pre- and post-simulation-use surveys that combined general self-efficacy questions (Schwarzer & Jerusalem, 1995) and task-specific self-efficacy questions (Bandura, 1977, 1997, 2006; Bandura, Adams, Hardy, & Howells, 1980). This study had a sample size of 18 participants. It was assumed that the intent of providing learners with the vital experience needed to perform specific tasks in a high-fidelity virtual training simulator was to increase their self-efficacy on task-specific criteria. Instead, through surveys, observations, and interviews, the research revealed a decrease in learners’ self-efficacy due to heightened emotional arousal stemming from the learners’ experiences with the level of realism the simulator provide, as well as with breakdowns within the simulator. The breakdowns and the realism were the most influential aspects that influenced self-efficacy in this study. The significance of these findings shows that despite learners wanting to use high-fidelity virtual training simulators, improperly functioning simulators can negatively influence learners’ self-efficacy in task-based performances.en
dc.publisherVirginia Techen
dc.relation.haspartHolbrook_HA_D_2012.pdfen
dc.relation.haspartH1.pdfen
dc.relation.haspartH2.pdfen
dc.relation.haspartH3.pdfen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectself-efficacyen
dc.subjecthigh-fidelityen
dc.subjectsimulatoren
dc.titleAn Exploration of High-Fidelity Virtual Training Simulators on Learners' Self-Efficacy: A Mixed Methods Studyen
dc.typeDissertationen
dc.contributor.departmentInstructional Design and Technologyen
dc.description.degreePh. D.en
thesis.degree.namePh. D.en
thesis.degree.leveldoctoralen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.disciplineInstructional Design and Technologyen
dc.contributor.committeememberPotter, Kenneth R.en
dc.contributor.committeememberBrill, Jennifer M.en
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-04032012-200839/en
dc.contributor.committeecochairCennamo, Katherineen
dc.contributor.committeecochairBurton, John K.en
dc.date.sdate2012-04-03en
dc.date.rdate2012-05-02en
dc.date.adate2012-05-02en


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