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dc.contributor.authorRay, Andrewen_US
dc.date.accessioned2014-03-14T20:12:00Z
dc.date.available2014-03-14T20:12:00Z
dc.date.issued2008-04-30en_US
dc.identifier.otheretd-05132008-210808en_US
dc.identifier.urihttp://hdl.handle.net/10919/27696
dc.description.abstractThe field of three dimensional interaction techniques (3DITs) provides a way for users to interact with virtual environments (VEs). Interacting with these environments helps provide the numerous benefits that VEs impart to their users. However, the methods and tools for building 3DITs are not well defined. Because of this, there is little reuse of techniques between different VEs. An example of this is the fact that the only reuse happening in the field of 3DITs is developers reading publications about techniques and implementing the techniques from scratch.

This work investigates the reasons behind the lack of reuse through personal experiences, a literature review, and a community survey. It then provides a solution for creating reusable techniques. This is done through foundational work and a toolkit designed to create reusable 3DITs called the Interaction Framework For Innovation (IFFI). We demonstrate that this toolkit can be used to build reusable techniques by studying the reusability of techniques built with the tool; by conducting both a conceptual and in-depth evaluation on creating reusable techniques. These three methods demonstrate that it is possible and feasible to build techniques that can be reused across both applications and toolkits.

en_US
dc.publisherVirginia Techen_US
dc.relation.haspartIFFI.pdfen_US
dc.rightsI hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dissertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to Virginia Tech or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report.en_US
dc.subjectvirtual realityen_US
dc.subjectsoftware engineeringen_US
dc.subjecthuman computer interactionen_US
dc.subjectinteraction techniqueen_US
dc.titleThe Interaction Framework For Innovation: A Method for Creating Reusable Three Dimensional Interaction Techniquesen_US
dc.typeDissertationen_US
dc.contributor.departmentComputer Scienceen_US
dc.description.degreePh. D.en_US
thesis.degree.namePh. D.en_US
thesis.degree.leveldoctoralen_US
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen_US
thesis.degree.disciplineComputer Scienceen_US
dc.contributor.committeechairBowman, Douglas Andrewen_US
dc.contributor.committeememberKelso, Johnen_US
dc.contributor.committeememberNorth, Christopher L.en_US
dc.contributor.committeememberBohner, Shawn A.en_US
dc.contributor.committeememberGracanin, Denisen_US
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-05132008-210808/en_US
dc.date.sdate2008-05-13en_US
dc.date.rdate2008-06-06
dc.date.adate2008-06-06en_US


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