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dc.contributor.authorKumar, Mithileshen_US
dc.date.accessioned2014-03-14T20:41:58Z
dc.date.available2014-03-14T20:41:58Z
dc.date.issued2008-07-14en_US
dc.identifier.otheretd-07252008-000023en_US
dc.identifier.urihttp://hdl.handle.net/10919/34168
dc.description.abstractInteractive 3D animation of human figures is very common in video games, animation studios and virtual environments. However, it is difficult to produce full body animation that looks realistic enough to be comparable to studio quality human motion data. The commercial motion capture systems are expensive and not suitable for capture in everyday environments. Real-time requirements tend to reduce quality of animation. We present a motion graph based framework to produce high quality motion sequences in real-time using a set of inertial sensor based controllers. The user's action generates signals from the controllers that provide constraints to select appropriate sequence of motions from a structured database of human motions, namely \emph{motion graph}. Our local search algorithm utilizes noise prone and rapidly varying input sensor signals for querying a large database in real-time. The ability to waive the controllers for producing high quality animation provides a simple 3D user interface that is intuitive to use. The proposed framework is low cost and easy to setup.en_US
dc.publisherVirginia Techen_US
dc.relation.haspartMithilesh_Kumar_ETD.pdfen_US
dc.relation.haspartMithilesh_thesis_results.moven_US
dc.rightsI hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dissertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to Virginia Tech or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report.en_US
dc.subjectmotion synthesisen_US
dc.subjectinterpolationen_US
dc.subjectmotion graphen_US
dc.subjectPerformance animationen_US
dc.subjectaccelerometeren_US
dc.titleA Motion Graph Approach for Interactive 3D Animation using Low-cost Sensorsen_US
dc.typeThesisen_US
dc.contributor.departmentComputer Scienceen_US
dc.description.degreeMaster of Scienceen_US
thesis.degree.nameMaster of Scienceen_US
thesis.degree.levelmastersen_US
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen_US
thesis.degree.disciplineComputer Scienceen_US
dc.contributor.committeechairCao, Yongen_US
dc.contributor.committeememberBowman, Douglas A.en_US
dc.contributor.committeememberWebster, Daneen_US
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-07252008-000023/en_US
dc.date.sdate2008-07-25en_US
dc.date.rdate2008-08-14
dc.date.adate2008-08-14en_US


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