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dc.contributor.authorPeng, Chaoen_US
dc.date.accessioned2014-10-17T06:00:08Z
dc.date.available2014-10-17T06:00:08Z
dc.date.issued2013-04-24en_US
dc.identifier.othervt_gsexam:351en_US
dc.identifier.urihttp://hdl.handle.net/10919/50573
dc.description.abstractReal-time rendering of massive 3D models has been recognized as a challenging task due to the limited computational power and memory available in a workstation. Most existing acceleration techniques, such as mesh simplification algorithms with hierarchical data structures, suffer from the nature of sequential executions. As data complexity increases due to the fundamental advances in modeling and simulation technologies, 3D models become complex and require gigabytes in storage. Consequently, visualizing such large datasets becomes a computationally intensive process where sequential solutions are unable to satisfy the demands of real-time rendering.
Recently, the Graphics Processing Unit (GPU) has been praised as a massively parallel architecture not only for its significant improvements in performance but also because of its programmability for general-purpose computation. Today\'s GPUs allow researchers to solve problems by delivering fine-grained parallel implementations. In this dissertation, I concentrate on the design of parallel algorithms for real-time rendering of massive 3D polygonal models towards modern GPU architectures. As a result, the delivered rendering system supports high-performance visualization of 3D models composed of hundreds of millions of polygons on a single commodity workstation.
en_US
dc.format.mediumETDen_US
dc.publisherVirginia Techen_US
dc.rightsThis Item is protected by copyright and/or related rights. Some uses of this Item may be deemed fair and permitted by law even without permission from the rights holder(s), or the rights holder(s) may have licensed the work for use under certain conditions. For other uses you need to obtain permission from the rights holder(s).en_US
dc.subjectmesh simplificationen_US
dc.subjectLOD selectionen_US
dc.subjectvisibility cullingen_US
dc.subjectGPU out-of-coreen_US
dc.subjectmassive model renderingen_US
dc.subjectGPGPUen_US
dc.subjectmulti-GPUen_US
dc.titleReal-time Visualization of Massive 3D Models on GPU Parallel Architecturesen_US
dc.typeDissertationen_US
dc.contributor.departmentComputer Scienceen_US
dc.description.degreePh. D.en_US
thesis.degree.namePh. D.en_US
thesis.degree.leveldoctoralen_US
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen_US
thesis.degree.disciplineComputer Science and Applicationsen_US
dc.contributor.committeechairCao, Yongen_US
dc.contributor.committeememberWebster, Daneen_US
dc.contributor.committeememberBowman, Douglas Andrewen_US
dc.contributor.committeememberLin, Ming C.en_US
dc.contributor.committeememberNorth, Christopher L.en_US


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