C&I is the refinement of two early SGAs: Creative Technologies and Experiences and Innovation and Entrepreneurship. C&I melds the exploration of innovative technologies and the design of creative experiences with best practices for developing impact-driven and meaningful outcomes and solutions. C&I builds and strengthens creative communities; supports economic development; and enhances quality of life through self-sustaining and entrepreneurial activities. 

The Creative Technologies and Experiences (CT+E) Strategic Growth Area develops 21st-century transdisciplinarians who are well-versed in the unique processes of collaborative environments and whose creative portfolios and capstone projects generate new, or address an existing, real-world opportunity. CT+E exists at the technology-mediated intersection of the arts, design, science, and engineering. Participants are uniquely empowered to focus on and to holistically explore opportunities while developing an integrative approach to thinking and problem solving.

The Innovation and Entrepreneurship SGA was described as Working across all disciplines, we strive to address problems, innovate solutions, and make an impact through entrepreneurial ventures... We create an atmosphere and culture that unleashes creativity, sparks vision and innovation, and teaches the governing principles that are the foundation of every successful progressive enterprise. Our training, investments, and activities include discovery science, applied science, and processes related to commercialization/implementation and management – all in a global context and consistent with ethical principles.

Recent Submissions

  • Extracting Behavioral Information from Electronic Storyboards 

    Forsyth, Jason; Martin, Tom (ACM, 2014-06)
    In this paper we outline methods for extracting behavioral descriptions of interactive prototypes from electronic storyboards. This information is used to help interdisciplinary design teams evaluate potential ideas early ...
  • Comparative Dimensions of Disciplinary Culture 

    Martin, Thomas; McNair, Lisa D.; Paretti, Marie C. (ASEE, 2015)
    Despite calls to promote creativity as “an indispensable quality for engineering” [1], the U.S. engineering educational system has been slow to develop pedagogies that successfully promote innovative behaviors. Engineers ...
  • Inner-Active Art: An examination of aesthetic and mapping issues in physiologically based artworks 

    Coghlan, N.; Knapp, R. B. (ISEA, 2009)
    Much art seeks to describe or stimulate the feelings and emotions of the viewer, through both abstract and literal representation. With the exponential increase in computing power over recent years we also seek new ways ...
  • Modeling and Simulating Electronic Textile Applications 

    Martin, Thomas; Jones, Mark; Edmison, Joshua; Sheikh, Tanwir (ACM, 2004-07-11)
    This paper describes our design of a simulation environment for electronic textiles (e-textiles) and our experiences with that environment. This simulation environment, based upon Ptolemy II, enables us to model a diverse ...
  • e-TAGs: e-Textile Attached Gadgets 

    Lehn, David I.; Neely, Craig W.; Schoonover, Kevin; Martin, Thomas L.; Jones, Mark T. (Society for Computer Simulation, 2004)
    The integration of wires and electronics into textiles (e-textiles) has many potential applications for wearable and pervasive computing. Textiles are an integral part of everyday life, from clothing we wear to the carpet ...
  • Affective Feedback in a Virtual Reality based Intelligent Supermarket 

    Saha, Deba Pratim; Martin, Thomas L.; Knapp, Benjamin (ACM, 2017)
    The probabilistic nature of the inferences in a context-aware intelligent environment (CAIE) renders them vulnerable to erroneous decisions resulting in wrong services. Learning to recognize a user’s negative reactions to ...
  • Electronic textiles for in situ biomechanical measurements 

    Martin, Tom; Lockhart, Thurmon; Jones, Mark; Edmison, Josh (Defense Technical Information Center, 2004)
    This paper describes the benefits of and issues in designing and building an integrated, body-worn electronic textile (e-textile) system capable of assessing a suite of biomechanical measures. Unlike laboratory based ...
  • Situativity Approaches for Improving Interdisciplinary Team Processes 

    Kim, Kahyun; McNair, Lisa D.; Coupey, Eloise; Martin, Tom; Dorsa, Ed; Kemnitzer, Ron (ASEE, 2010)
    Interdisciplinary teaming requires not only multiple levels of expertise but also social competencies gained through interactive contexts. In the classroom, a situativity approach that encourages student engagement can ...
  • Communications in Electronic Textile Systems 

    Nakad, Z.; Jones, M.; Martin, T. (2003)
    Electronic textiles (e-textiles) are emerging as a novel method for constructing electronic systems in wearable and large area applications. This new type of processing system merges textile and electronic technologies. ...
  • An Architecture for Electronic Textiles 

    Jones, Mark T.; Martin, Thomas L.; Sawyer, Braden (ICST, 2008)
    This paper makes a case for a communication architecture for electronic textiles (e-textiles). The properties and re- quirements of e-textile garments are described and analyzed. Based on these properties, the authors make ...
  • Biosignal-driven Art: Beyond biofeedback 

    Ortiz, Miguel; Coghlan, Niall; Jaimovich, Javier; Knapp, Ben (CMMAS, 2011)
    Biosignal monitoring in interactive arts, although present for over forty years, remains a relatively little known field of research within the artistic community as compared to other sensing technologies. Since the early ...
  • Lantern Field: Exploring Participatory Design of a Communal, Spatially Responsive Installation 

    Bortz, Brennon; Ishida, Aki; Bukvic, Ivica Ico; Knapp, R. Benjamin (NIME, 2013-05)
    Lantern Field is a communal, site-specific installation that takes shape as a spatially responsive audio-visual field. The public participates in the creation of the installation, resulting in shared ownership of the work ...
  • Creating Biosignal Algorithms for Musical Applications from an Extensive Physiological Database 

    Jaimovich, Javier; Knapp, R. Benjamin (NIME, 2015)
    Previously the design of algorithms and parameter calibration for biosignal music performances has been based on testing with a small number of individuals - in fact usually the performer themselves. This paper uses the ...
  • Multimodal Interaction in Music Using the Electromyogram and Relative Position Sensing 

    Tanaka, Atau; Knapp, R. Benjamin (NIME, 2002)
    This paper describes a technique of multimodal, multichannel control of electronic musical devices using two control methodologies, the Electromyogram (EMG) and relative position sensing. Requirements for the application ...
  • Contagion of Physiological Correlates of Emotion between Performer and Audience: An Exploratory Study 

    Jaimovich, Javier; Coghlan, Niall; Knapp, R. Benjamin (2010)
    Musical and performance experiences are often described as evoking powerful emotions, both in the listener/observer and player/performer. There is a significant body of literature describing these experiences along with ...
  • AffecTech-an affect-aware interactive AV Artwork 

    Coghlan, N.; Jaimovich, J.; Knapp, R.B.; O’Brien, D.; Ortiz, M.A. (ISEA International, 2009)
    New developments in real-time computing and body-worn sensor technology allow us to explore not just visible gestures using inertial sensors, but also invisible changes in an individual’s physiological state using bio-sensors ...
  • The Emotion in Motion Experiment: Using an Interactive Installation as a Means for Understanding Emotional Response to Music 

    Jaimovich, Javier; Otiz, Miguel; Coghlan, Niall; Knapp, R. Benjamin (NIME, 2012)
    In order to further understand our emotional reaction to music, a museum-based installation was designed to collect physiological and self-report data from people listening to music. This demo will describe the technical ...
  • Sensory Chairs: A System for Biosignal Research and Performance 

    Coghlan, Niall; Knapp, R. Benjamin (NIME, 2008-06)
    Music and sound have the power to provoke strong emotional and physical responses within us. Although concepts such as emotion can be hard to quantify in a scientific manner there has been significant research into how the ...
  • The integral Music controller: Introducing a Direct Emotional Interface to gestural control of sound synthesis. 

    Knapp, R. Benjamin; Cook, Perry R. (Michigan Publishing, 2005-09)
    This paper describes the concept of the integral music controller (IMC), a controller that combines gestural interface with direct emotional control of a digital musical instrument. This new controller enables the performer ...
  • The Application Of Bio-inspiration To Human-centered Product Design 

    Kennedy, B. (WIT Press, 2014)
    Biologically inspired design is an emerging practice based on the premise that nature holds a vast library of strategies, processes and technologies that can lead to innovative, sustainable solutions to human problems. ...

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