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dc.contributor.authorRedfearn, Brady Edwinen_US
dc.date.accessioned2018-02-10T09:00:38Z
dc.date.available2018-02-10T09:00:38Z
dc.date.issued2018-02-09en_US
dc.identifier.othervt_gsexam:14319en_US
dc.identifier.urihttp://hdl.handle.net/10919/82056
dc.description.abstractAs Mixed Reality (MR) technologies become more prevalent, it is important for researchers to design and prototype the kinds of user interface and user interactions that are most effective for end-user consumers. Creating these standards now will aid in technology development and adoption in MR overall. In the current climate of this domain, however, the interface elements and user interaction styles are unique to each hardware and software vendor and are generally proprietary in nature. This results in confusion for consumers. To explore the MR interface and interaction space, this research employed a series of standard user-centered design (UCD) methods to rapidly prototype 3D head-worn display (HWD) systems in the first responder domain. These methods were performed across a series of 13 experiments, resulting in an in-depth analysis of the most effective methods experienced herein and providing suggested paths forward for future researchers in 3D MR HWD systems. Lessons learned from each individual method and across all of the experiments are shared. Several characteristics are defined and described as they relate to each experiment, including interface, interaction, and cost.en_US
dc.format.mediumETDen_US
dc.publisherVirginia Techen_US
dc.rightsThis item is protected by copyright and/or related rights. Some uses of this item may be deemed fair and permitted by law even without permission from the rights holder(s), or the rights holder(s) may have licensed the work for use under certain conditions. For other uses you need to obtain permission from the rights holder(s).en_US
dc.subjectrapid prototypingen_US
dc.subjectaugmented reality (AR)en_US
dc.subjectvirtual reality (VR)en_US
dc.subjectmixed reality (MR)en_US
dc.subjectuser-centered design (UCD)en_US
dc.subjectUser Experience (UX)en_US
dc.subjecthuman-computer interaction (HCI)en_US
dc.subjecthead-worn display (HWD)en_US
dc.subjectdesignen_US
dc.subjectinterfaceen_US
dc.subjectinteractionen_US
dc.titleRapid Design and Prototyping Methods for Mobile Head-Worn Mixed Reality (MR) Interface and Interaction Systemsen_US
dc.typeDissertationen_US
dc.contributor.departmentIndustrial and Systems Engineeringen_US
dc.description.degreePh. D.en_US
thesis.degree.namePh. D.en_US
thesis.degree.leveldoctoralen_US
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen_US
thesis.degree.disciplineIndustrial and Systems Engineeringen_US
dc.contributor.committeechairGabbard, Joseph L.en_US
dc.contributor.committeememberDickerson, Deborah Elspethen_US
dc.contributor.committeememberMcCrickard, Donald Scotten_US
dc.contributor.committeememberKoelling, Charles P.en_US


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