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dc.contributor.authorWarren, Lawrence Ellioten_US
dc.date.accessioned2018-05-26T08:00:27Z
dc.date.available2018-05-26T08:00:27Z
dc.date.issued2018-05-25en_US
dc.identifier.othervt_gsexam:15239en_US
dc.identifier.urihttp://hdl.handle.net/10919/83403
dc.description.abstractIn virtual worlds, designers often consider "real walking" to be the gold standard when it comes to locomotion, as shown by attempts to incorporate walking techniques within tasks. When real walking is not conceivable due to several different limitations of virtual interactions (space, hardware, tracking, etc.) a walking simulation technique is sometimes used. We call these moderate interaction fidelity techniques and based upon literature, we can speculate that they will often provide an inferior experience if compared to a technique of high or low fidelity. We believe that there is an uncanny valley which is formed if a diagram is created using interaction fidelity and user effectiveness. Finding more points on this graph would help to support claims we have made with our hypothesis. There are several studies done previously in the field of virtual reality, however a vast majority of them considered interaction fidelity as a single construct. We argue that interaction fidelity is more complex involving independent components, with each of those components having an effect of the actual effectiveness of an interface. In addition, the intention of the designer can also have influence on how effective an interface can be. In this study we are going to be doing a deeper look into devices which attempt to overcome the limitations of physical space which we will call semi-natural interfaces. Semi-natural interfaces are sometimes difficult to use at first due to mismatch of cues or possibly due to a lack of fidelity, but training has been shown to be beneficial to overcome this difficulty. As of today, designers have not yet found a fully general solution to walking in large virtual environments.en_US
dc.format.mediumETDen_US
dc.publisherVirginia Techen_US
dc.rightsThis item is protected by copyright and/or related rights. Some uses of this item may be deemed fair and permitted by law even without permission from the rights holder(s), or the rights holder(s) may have licensed the work for use under certain conditions. For other uses you need to obtain permission from the rights holder(s).en_US
dc.subjectInteraction Fidelityen_US
dc.subjectVRen_US
dc.subjectVEen_US
dc.subjectVirtual Realityen_US
dc.subjectEffectivenessen_US
dc.subjectLocomotionen_US
dc.subjectUncanny Valleyen_US
dc.titleThe Effect of Interaction Fidelity on User Experience in Virtual Reality Locomotionen_US
dc.typeThesisen_US
dc.contributor.departmentComputer Scienceen_US
dc.description.degreeMaster of Scienceen_US
thesis.degree.nameMaster of Scienceen_US
thesis.degree.levelmastersen_US
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen_US
thesis.degree.disciplineComputer Science and Applicationsen_US
dc.contributor.committeechairBowman, Douglas Andrewen_US
dc.contributor.committeememberPolys, Nicholas Fearingen_US
dc.contributor.committeememberNorth, Christopher L.en_US


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