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dc.contributor.authorSheehy, Christopher Patricken_US
dc.date.accessioned2018-07-12T08:00:38Z
dc.date.available2018-07-12T08:00:38Z
dc.date.issued2018-07-11en_US
dc.identifier.othervt_gsexam:16522en_US
dc.identifier.urihttp://hdl.handle.net/10919/83926
dc.description.abstractArchitecture and game design both have very similar goals: they both are seeking to create 3-dimensional environments that deliver an optimal user experience. In game design, these environments are simulated, whereas in architecture these environments are eventually made real. Architects are uniquely able to envision fully realized 3-dimensional environments from abstract 2-dimensional drawings. Because of this, the spatial qualities of a building can remain obfuscated to anyone besides the designer until the building is actually constructed. Tools from game design offer the opportunity to not only communicate a building's spatial qualities to users and clients during the design process, but also the ability to establish metrics against which the success of a current design iteration can be tested. In game design, this is called "playtesting". Playtesting in this project involves porting a digital model of of the building into a game engine, and allowing a designer or user to interact by moving around the model with a controller. This "playtesting" process allows a designer to gather meaningful and informative feedback from users during the design process, by observing and inquiring about the user's experience during the playtest. In addition, these tools simulate the experience of movement through the space, something very difficult to understand from static drawings. This thesis was explored through the design of an elementary school in Alexandria, VA. Elementary schools are often the subject of extensive study on user experience, because creating an optimal learning environment is so crucial to the success of young students. .en_US
dc.format.mediumETDen_US
dc.publisherVirginia Techen_US
dc.rightsThis item is protected by copyright and/or related rights. Some uses of this item may be deemed fair and permitted by law even without permission from the rights holder(s), or the rights holder(s) may have licensed the work for use under certain conditions. For other uses you need to obtain permission from the rights holder(s).en_US
dc.subjectArchitectureen_US
dc.subjectEducationen_US
dc.subjectGame Designen_US
dc.subjectElementary Schoolen_US
dc.titlePlaytesting Educational Architectureen_US
dc.typeThesisen_US
dc.contributor.departmentIndustrial Designen_US
dc.description.degreeMaster of Architectureen_US
thesis.degree.nameMaster of Architectureen_US
thesis.degree.levelmastersen_US
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen_US
thesis.degree.disciplineArchitectureen_US
dc.contributor.committeechairEmmons, Paul F.en_US
dc.contributor.committeememberIwaskiw, Joseph Andrewen_US
dc.contributor.committeememberLa Coe, Jodi Lynnen_US


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