Texture Region Growing Based Upon a Structural Model of Texture

dc.contributor.authorEhrich, Roger W.en
dc.contributor.authorLai, Peichung F.en
dc.contributor.departmentComputer Scienceen
dc.date.accessioned2013-06-19T14:35:49Zen
dc.date.available2013-06-19T14:35:49Zen
dc.date.issued1979en
dc.description.abstractIn this paper the problem of texture boundary formation is approached by a region growing technique that is based upon a structural model of texture. Region growing is based upon similarities among texture elements and upon the spatial proximities of these elements. The region grower itself is a global algorithm that makes use of a minimal spanning tree of what is called the associated texture graph of a texture. A primary advantage of the method is that the texture regions are self-organizing in the sense that no artificial windows need be superimposed over the source textures. While the region described in this paper uses extrema-based texture elements, the application to other types of elements is straightforward.en
dc.format.mimetypeapplication/pdfen
dc.identifierhttp://eprints.cs.vt.edu/archive/00000842/en
dc.identifier.sourceurlhttp://eprints.cs.vt.edu/archive/00000842/01/CS79010-R.pdfen
dc.identifier.trnumberCS79010-Ren
dc.identifier.urihttp://hdl.handle.net/10919/20313en
dc.language.isoenen
dc.publisherDepartment of Computer Science, Virginia Polytechnic Institute & State Universityen
dc.relation.ispartofHistorical Collection(Till Dec 2001)en
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.titleTexture Region Growing Based Upon a Structural Model of Textureen
dc.typeTechnical reporten
dc.type.dcmitypeTexten

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
CS79010-R.pdf
Size:
4.33 MB
Format:
Adobe Portable Document Format