Texture Region Growing Based Upon a Structural Model of Texture
| dc.contributor.author | Ehrich, Roger W. | en |
| dc.contributor.author | Lai, Peichung F. | en |
| dc.contributor.department | Computer Science | en |
| dc.date.accessioned | 2013-06-19T14:35:49Z | en |
| dc.date.available | 2013-06-19T14:35:49Z | en |
| dc.date.issued | 1979 | en |
| dc.description.abstract | In this paper the problem of texture boundary formation is approached by a region growing technique that is based upon a structural model of texture. Region growing is based upon similarities among texture elements and upon the spatial proximities of these elements. The region grower itself is a global algorithm that makes use of a minimal spanning tree of what is called the associated texture graph of a texture. A primary advantage of the method is that the texture regions are self-organizing in the sense that no artificial windows need be superimposed over the source textures. While the region described in this paper uses extrema-based texture elements, the application to other types of elements is straightforward. | en |
| dc.format.mimetype | application/pdf | en |
| dc.identifier | http://eprints.cs.vt.edu/archive/00000842/ | en |
| dc.identifier.sourceurl | http://eprints.cs.vt.edu/archive/00000842/01/CS79010-R.pdf | en |
| dc.identifier.trnumber | CS79010-R | en |
| dc.identifier.uri | http://hdl.handle.net/10919/20313 | en |
| dc.language.iso | en | en |
| dc.publisher | Department of Computer Science, Virginia Polytechnic Institute & State University | en |
| dc.relation.ispartof | Historical Collection(Till Dec 2001) | en |
| dc.rights | In Copyright | en |
| dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
| dc.title | Texture Region Growing Based Upon a Structural Model of Texture | en |
| dc.type | Technical report | en |
| dc.type.dcmitype | Text | en |
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