WEBVTT

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I am now at,

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and I'll talk a bit more about this later.

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But I'm now at Smarter Balanced,

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which is affiliated with UCLA.

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It was one of two organizations that was funded in

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2010 by the US Department of Education

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to create computer adaptive assessments,

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which are geared towards

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testing students in 3rd-8th grade and 11th grade.

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What's really fascinating about

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this organization is that it

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gives us the opportunity

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to do some really innovative work.

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You might remember when you were in school,

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you use Scantrons once a year to take this tests,

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wasn't always fun, but

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unfortunately you can't get away from assessment.

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What we're trying to do now developed

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an automated system that adapts to our users,

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that allows the students to

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progress if they're being

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proficient and if they're struggling,

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then it provides other kinds of questions,

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and other kinds of content scenarios

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that allow them to succeed.

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It really cutting edge,

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this is as far as I'm concerned,

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because we don't have something like this right now,

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and we're currently in the testing phase.

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The member states there are

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deploying this test with their students,

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and we're actually obtaining data now.

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I'll talk more about what I see as future work.

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I just started this opportunity in January of this year,

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so I'm looking forward to a lot of applied research,

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and a lot of knowledge of how

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we might move forward in this phase of education.

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But before we get there,

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I want to spend some time talking

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about my journey effectively.

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I am honored to be considered and invited as

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a distinguished visitor, a distinguished lecture.

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I will be the first to concede that

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my story isn't that long, I graduated 2007.

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But perhaps that's just a testament to the fact that we

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want to encourage our lumps to do some great work.

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I'll consider myself in good company,

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even though I know I've got a lot more growing to do.

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I'd like to talk to you a little bit about my journey in

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the sense and the the umbrella

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of multidisciplinary computer science,

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my degree here wasn't Computer Science and I

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focus on human-computer interaction or HCI.

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How many of you are in or studying

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HCI and are familiar at least with this?

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Excellent, Perfect. I'll be

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singing your tune to a large extent.

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But others of you are in other areas,

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networking, software engineering,

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operating systems, all of which are important to

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this idea of how do we work

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together to solve problems within the day.

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That's what computer science does, problem solving.

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I argue that we solve

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the world's toughest challenges

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by working together across disciplines.

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I had this year,

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not just as an opportunity,

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to show you a picture, without word.

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But as we spend some time talking together,

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let's think a little bit about what it

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is you want for yourself?

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What image do you want to project in the world,

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but what do you want to be?

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What problems do you want to solve?

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How do you see yourself

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being that change you wish to see in the world?

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I think having that lens,

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trying to figure out, even if

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you don't quite figure it out,

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what you want to do when you grow up or

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at least what space you want to be in,

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helps you to think more broadly

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about the impact you can make in the world.

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At the end of the day, that's what we all want do.

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Or at least I hope we wanna do want to make some impact.

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I think having that as our motivation,

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can drive a lot of the work that we do. It has for me.

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What's really great about

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multidisciplinary computer science is that it

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combines the field of

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one discipline into the problems of another.

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I don't expect to this as a new idea for you,

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but at least in the context of how you can model

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your careers across a range of opportunity.

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It's really the focus here, at least that's the way I'm

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crafting my message this morning.

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The idea of being able to apply computer science and

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compete competing principles to

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a range of problems is not new.

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As a takeaway, I want you to again think about

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what impression you want to make as computer scientists.

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What are the most pressing issues

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that require a multidisciplinary approach?

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I argue that the bulk of

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those issues require a host of problem sets,

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and in tackling those problems set.

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I like this tag cloud because it's

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an example of computer science

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integrated with educational software design,

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whether or not you familiar with that area.

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It's a really great visualization of the many topics,

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the many areas that are part and parcel to this area.

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Looking at this cloud,

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and a number of you can see a handful of

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topics and disciplines that meet your own experiences.

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You can also see that there are areas that maybe don't,

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but that's the beauty of

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working in multidisciplinary teams.

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Having that opportunity to work across with

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your own skill sets are

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to solve problems along with other people.

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Again, I really like this because it allows for

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a really tangible example of how

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your experience is important when

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you're working on some really world has problems.

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Another area in which it really makes sense for us

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to think multidisciplinary as it relates to computing,

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relates to cyber security and cyber technology.

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More and more especially in

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the government we're looking for,

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or the government is looking for individuals who were

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skilled in the ability to counterattacks,

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to monitor our systems,

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to monitor our software,

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to ensure that we are protected.

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Or at least there's a level of protection,

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a barrier against malware

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or against those who would attack us and against

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those who would otherwise render us

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unable to use systems to complete our work.

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This quote actually from

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the Department of Homeland Security,

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describes the need for cybersecurity as follows,

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our daily life, economic vitality and

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national security depend on stable,

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safe and resilient cyberspace.

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We rely on this vast array of

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networks to communicate and travel,

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power our homes, run our economy,

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and provide government services,

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so that covers a lot.

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But to bring things into perspective,

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let's consider that cyberattacks

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are really a way of life these days.

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None of these should be a surprise to you,

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and might jog your memory about

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some of the most recent attacks we've

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experienced in terms of our technical systems.

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You might remember the Target breach

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last year that rendered a 148,

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I didn't realize it's a $148 million in damages.

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Whereas people lost money on their credit cards,

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lost revenue, lost resources in millions of dollars.

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Not to mention

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the 110 million consumers who were impacted.

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Who's going to be stopping these attacks?

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How do we figure

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out when these attacks are going to occur?

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How can we better arm ourself?

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But Home Depot, a similar breach,

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60 million cards stolen from customers,

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and will continue to see similar trends.

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It just amplifies the importance of us being able to

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understand how we meet in

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the middle of solving this problem.

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Of course, we can't forget,

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at least most of us can't forget

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that celebrity iCloud account that were hacked,

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and there were

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a lot too personal and private pictures that were

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shared to the children

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of the people whose accounts were affected.

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Thinking holistically, not just about

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being on the receiving end of these issue,

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but how do we combat them is really important.

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Let's pick a more broadly about what it takes,

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to be in cybersecurity.

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Just yell out for me an area,

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a discipline that you think is important

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for working in cybersecurity.

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A discipline, a scale, Just call them out for me,

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cryptography, [BACKGROUND] networking,

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psychology, absolutely.

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Others.

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[BACKGROUND] Natural language right about it that.

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I know, you're burning to share,

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this is the participation.

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Visualization.

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Oh, Visualization. Absolutely. Other non professors?

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[LAUGHTER] Its okay. There are no wrong answers,

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at least I will penalize you for them.

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Other ideas, other thoughts.

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Law.

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Law.  Politics, that's a good one.

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Other topics, other disciplines, other skills?

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Two more and I'll stop. Two more willing souls

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[LAUGHTER] and we'll move forward.

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[NOISE] Physical security, that's a great one.

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One more. [NOISE] Education.

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Absolutely. I heard another one and I'm going

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to give a bonus [NOISE].

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Sorry? [NOISE] Real-time systems.

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All really great answers, some of

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which I didn't think about.

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But the idea is, it takes a whole lot,

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including the ones that you listed that are not here.

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The idea is that we

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maintain a level of

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holistic thinking about what it means,

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not just to be a computer scientist,

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but to really solve important problems in the world.

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Less and less, we're able to do it in a silo.

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That's the point we're making here.

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Speaking of making a point that brings us to

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the focus of our talk because we want

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to build this together,

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and make it make sense in a way

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that ends in a pretty bow.

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We're building a case here,

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not just multidisciplinary computer science.

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But from my own experiences,

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I've tried to produce evidence-based research and

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evidence-based solutions for how

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we design and develop socio-technical systems.

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That's what I'm talking about today.

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I want to bring you along as

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I go back through memory lane,

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but really give you an idea of the kinds of

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work that really require

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cross collaboration across disciplines.

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Let's start with this idea of community,

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which is not something

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you think about when you think of computer science.

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But is where I want to start.

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So let's start with computing for community,

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specifically in empowering non-profit groups.

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When I left Virginia Tech in 2007,

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I was fortunate enough to

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participate or take a postdoc at Penn State,

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where I worked with John M. Carroll and Mary Beth Rosson,

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who were former Virginia Tech Professors.

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In many ways for me, it was full circle

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because when I started at Virginia Tech,

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Mary Beth Rosson was my advisor.

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I had the great fortune to go work in state college.

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My goal over the course of my postdoc was to study

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non-profits but in the context

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of community wireless networks.

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You may not remember or

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know much about community wireless networks.

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But at the time, they were a thing.

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They were really popular.

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But there were inherent issues with

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maintaining these networks because they were cost issues.

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How does the state sustain this kind of connectivity?

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Are there broadband issues that they have to pay for?

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At the time, there was

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talk that these wireless networks would be free.

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Again, who's going to bear the cost of that?

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What kind of infrastructure are we going

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to be able to build to

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support this kind of interconnectivity?

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Before we even get to the issue of

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how we actually approach

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these non-profits to do the work,

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let's take a step back and think

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about what it means to be part of the community,

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what it means to believe

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that you're contributing to your community.

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I focus a lot on Albert Bandura,

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who is a socio- psychologist,

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who describes this idea of self-efficacy.

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Which effectively allows us to believe,

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not just believe, but to

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know that we can accomplish something.

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If you think about when you were a kid,

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when you were younger, at least for me.

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I grew up believing,

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if you can believe it, you can achieve it.

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As a converse to that,

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you think of The Little Engine That Could. "

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I think I can, I think I can."

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In any case, they're not necessarily the same.

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It may sound the same.

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But if you think about it,

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"To believe you can achieve it,

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then you can achieve it," is

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actually based in epistemology,

00:13:17.410 --> 00:13:21.415
which is the theory of knowledge,

00:13:21.415 --> 00:13:22.780
which is based in truth.

00:13:22.780 --> 00:13:24.550
Often, when we talk about self-efficacy,

00:13:24.550 --> 00:13:25.900
we're talking about having

00:13:25.900 --> 00:13:26.980
experienced something or having

00:13:26.980 --> 00:13:28.480
accomplished something in the past,

00:13:28.480 --> 00:13:30.145
and because you've accomplished it,

00:13:30.145 --> 00:13:31.555
you know that you can do it again.

00:13:31.555 --> 00:13:32.980
Or you know you can do something similar.

00:13:32.980 --> 00:13:35.560
Or you know you can develop or grow in

00:13:35.560 --> 00:13:36.910
a similar performance task or

00:13:36.910 --> 00:13:40.075
some activity that allows you to feel empowered,

00:13:40.075 --> 00:13:41.695
because you've got history on your side.

00:13:41.695 --> 00:13:43.840
That was very different from saying,

00:13:43.840 --> 00:13:44.980
"Okay, I've never done this before,

00:13:44.980 --> 00:13:46.420
I wonder if I can do it."

00:13:46.420 --> 00:13:48.070
No, it's believing that you can.

00:13:48.070 --> 00:13:49.794
That's the whole point of self-efficacy,

00:13:49.794 --> 00:13:51.610
and to think of self-efficacy in

00:13:51.610 --> 00:13:54.265
the sense of communities.

00:13:54.265 --> 00:13:56.365
Well, there's also the construct

00:13:56.365 --> 00:13:59.080
of social cognitive theory,

00:13:59.080 --> 00:14:01.120
which is this idea of human agency,

00:14:01.120 --> 00:14:03.100
but human agency that extends

00:14:03.100 --> 00:14:05.380
personal self-efficacy and takes

00:14:05.380 --> 00:14:07.625
us into what we call proxy.

00:14:07.625 --> 00:14:12.525
If I tell someone else to do the work

00:14:12.525 --> 00:14:14.100
or ensure that they

00:14:14.100 --> 00:14:17.865
perform some task that I know is going to get done,

00:14:17.865 --> 00:14:20.970
so I absolve myself of performing those activities.

00:14:20.970 --> 00:14:22.635
But you know it's going to get done.

00:14:22.635 --> 00:14:24.840
Then the third area, which is again,

00:14:24.840 --> 00:14:26.565
is part of the story that I'm building,

00:14:26.565 --> 00:14:30.105
is this idea of collective efficacy.

00:14:30.105 --> 00:14:32.915
As a community, we can make this happen.

00:14:32.915 --> 00:14:35.395
You and I are in this together.

00:14:35.395 --> 00:14:37.840
That's really what we focused on for this idea

00:14:37.840 --> 00:14:40.525
of community collective efficacy,

00:14:40.525 --> 00:14:43.510
which is an idea that we termed and worked for,

00:14:43.510 --> 00:14:47.695
that we believed would allow us to empower non-profit,

00:14:47.695 --> 00:14:49.809
empower the local community

00:14:49.809 --> 00:14:52.750
to be the change they wish to see in their community,

00:14:52.750 --> 00:14:55.465
using only community wireless networks.

00:14:55.465 --> 00:14:58.600
It seemed a bit far-fetched and it

00:14:58.600 --> 00:14:59.980
required a lot of discussion

00:14:59.980 --> 00:15:01.495
with organizations, with groups.

00:15:01.495 --> 00:15:02.980
I had lots of meetings,

00:15:02.980 --> 00:15:04.705
and interviews and research.

00:15:04.705 --> 00:15:08.230
Meetings with organizations like United Way,

00:15:08.230 --> 00:15:09.880
Girls & Boys Club,

00:15:09.880 --> 00:15:11.770
even local food banks,

00:15:11.770 --> 00:15:14.980
with the idea of empowering

00:15:14.980 --> 00:15:18.235
them to be leaders in their communities.

00:15:18.235 --> 00:15:21.820
Now, non-profits don't have the most resources.

00:15:21.820 --> 00:15:23.290
They're often understaffed.

00:15:23.290 --> 00:15:25.150
They don't have a lot of funding.

00:15:25.150 --> 00:15:27.040
But they have a whole list of

00:15:27.040 --> 00:15:29.530
constituents who need a lot of support.

00:15:29.530 --> 00:15:33.130
But we believed that providing an opportunity for them to

00:15:33.130 --> 00:15:36.400
be proponents of a system that would be free,

00:15:36.400 --> 00:15:38.860
that is a wireless network that would be free,

00:15:38.860 --> 00:15:40.240
would enable them to not

00:15:40.240 --> 00:15:44.110
just accomplish their bottom line,

00:15:44.110 --> 00:15:46.195
but to be leaders in the community,

00:15:46.195 --> 00:15:48.955
to encourage and empower their constituents

00:15:48.955 --> 00:15:50.530
to be the change they wish to see in

00:15:50.530 --> 00:15:52.105
the world, to help themselves.

00:15:52.105 --> 00:15:54.940
The idea is if we develop

00:15:54.940 --> 00:15:58.645
a sense of community among the non-profits,

00:15:58.645 --> 00:16:01.390
then we were leaning on this idea

00:16:01.390 --> 00:16:03.700
of communities want to help

00:16:03.700 --> 00:16:07.330
themselves get better because

00:16:07.330 --> 00:16:09.010
they are all in this together.

00:16:09.010 --> 00:16:11.755
It sounds touchy-feely.

00:16:11.755 --> 00:16:13.120
But when you're dealing with people,

00:16:13.120 --> 00:16:15.610
when you're dealing with socio-technical systems,

00:16:15.610 --> 00:16:18.010
that's the problem we're solving.

00:16:18.010 --> 00:16:22.209
How do we integrate these highly technical interactions

00:16:22.209 --> 00:16:23.740
and highly technical systems,

00:16:23.740 --> 00:16:26.695
and couple those with the people who use them?

00:16:26.695 --> 00:16:28.330
At the end of the day,

00:16:28.330 --> 00:16:32.275
the common denominator is the user, is the individual.

00:16:32.275 --> 00:16:34.360
That's been the course of a lot of my work.

00:16:34.360 --> 00:16:36.880
My work focuses on user research.

00:16:36.880 --> 00:16:39.205
In this stage of my life,

00:16:39.205 --> 00:16:41.530
it was highly pure research

00:16:41.530 --> 00:16:42.700
to the extent that we wanted to

00:16:42.700 --> 00:16:44.050
really talk with individuals,

00:16:44.050 --> 00:16:47.200
talk with groups, do behavioral studies,

00:16:47.200 --> 00:16:50.140
do user studies to really understand the impact of,

00:16:50.140 --> 00:16:52.075
first of all, what their current state of the art is,

00:16:52.075 --> 00:16:54.475
because as you'll learn if you have it already,

00:16:54.475 --> 00:16:56.500
it's hard to make change and create

00:16:56.500 --> 00:16:57.520
change if you don't

00:16:57.520 --> 00:16:59.680
really understand socio-technical change.

00:16:59.680 --> 00:17:01.825
If you don't understand the current landscape.

00:17:01.825 --> 00:17:03.880
If you don't understand why

00:17:03.880 --> 00:17:05.740
people use the system that they use,

00:17:05.740 --> 00:17:08.245
or why they don't use the system that they use.

00:17:08.245 --> 00:17:10.420
That's the first part of this process,

00:17:10.420 --> 00:17:14.590
to indulge in user research to understand the impact.

00:17:14.590 --> 00:17:16.990
Now again, user research is

00:17:16.990 --> 00:17:20.290
an opportunity to focus on the user and to impact design.

00:17:20.290 --> 00:17:22.945
It's been a large part

00:17:22.945 --> 00:17:25.570
of what it takes in

00:17:25.570 --> 00:17:26.950
my mind to really develop

00:17:26.950 --> 00:17:28.855
software that meets students where they are,

00:17:28.855 --> 00:17:30.685
or meets users where they are.

00:17:30.685 --> 00:17:34.825
We followed this suit. In so doing,

00:17:34.825 --> 00:17:36.565
the idea was to make

00:17:36.565 --> 00:17:40.134
these community groups civic contributors,

00:17:40.134 --> 00:17:42.640
make them part of the local government.

00:17:42.640 --> 00:17:45.115
Ensure that they were able to have that voice,

00:17:45.115 --> 00:17:46.600
enable them to have

00:17:46.600 --> 00:17:49.570
that voice because now they were able to connect.

00:17:49.570 --> 00:17:51.010
Now, there were other issues.

00:17:51.010 --> 00:17:54.550
If you followed CWNs or community wireless networks,

00:17:54.550 --> 00:17:56.860
or even just look them up during the course of this talk,

00:17:56.860 --> 00:17:58.600
you'll find that they're virtually non-existent

00:17:58.600 --> 00:18:01.570
now because of issues that we talked about, resources.

00:18:01.570 --> 00:18:03.100
But on the flip side of that, even

00:18:03.100 --> 00:18:05.290
in empowering these non-profits,

00:18:05.290 --> 00:18:07.225
they had infrastructure issues.

00:18:07.225 --> 00:18:11.810
Even if they wanted to get online more strategically,

00:18:11.810 --> 00:18:13.470
they weren't always able.

00:18:13.470 --> 00:18:15.885
There was one organization that I worked with,

00:18:15.885 --> 00:18:21.440
that was housed in a cement embossed building.

00:18:21.440 --> 00:18:23.620
Even the cellphones wouldn't work.

00:18:23.620 --> 00:18:27.215
But the building was accessible.

00:18:27.215 --> 00:18:29.445
The group had been there for years.

00:18:29.445 --> 00:18:31.035
They didn't see themselves leaving.

00:18:31.035 --> 00:18:33.300
In order to connect them to, again,

00:18:33.300 --> 00:18:35.310
this structure that was soon to be,

00:18:35.310 --> 00:18:37.530
that didn't yet exist, we had to talk

00:18:37.530 --> 00:18:40.310
about infrastructure changes, and that was an expense.

00:18:40.310 --> 00:18:42.594
That's part of the challenge

00:18:42.594 --> 00:18:45.950
in encouraging users to adopt new technologies.

00:18:45.950 --> 00:18:47.210
But it also falls along

00:18:47.210 --> 00:18:49.140
the lines of those things we don't always expect.

00:18:49.140 --> 00:18:50.950
Yeah, we'd like to all be connected,

00:18:50.950 --> 00:18:53.000
we'd like to provide this kind of exposure,

00:18:53.000 --> 00:18:55.010
but it isn't always possible because of

00:18:55.010 --> 00:18:58.320
the limitations that we just didn't account for.

00:18:59.640 --> 00:19:02.260
I'll talk little bit about this in terms of

00:19:02.260 --> 00:19:04.825
the tool that I use,

00:19:04.825 --> 00:19:07.570
and others, maybe some of you use in terms of really

00:19:07.570 --> 00:19:10.075
determining what the actual needs are.

00:19:10.075 --> 00:19:11.290
If you're in software engineering, you

00:19:11.290 --> 00:19:12.745
might call this needs analysis,

00:19:12.745 --> 00:19:13.990
if you're in HCI,

00:19:13.990 --> 00:19:15.790
you might call this usability engineering.

00:19:15.790 --> 00:19:18.100
But it goes a step further because it doesn't

00:19:18.100 --> 00:19:20.860
assume that we know what the users need,

00:19:20.860 --> 00:19:22.210
and that's, by definition,

00:19:22.210 --> 00:19:23.695
the purpose of user research.

00:19:23.695 --> 00:19:26.230
We actually do the work called attitudinal.

00:19:26.230 --> 00:19:28.480
What are the attitudes that users

00:19:28.480 --> 00:19:30.820
have about the technology itself,

00:19:30.820 --> 00:19:32.590
about the interaction, about

00:19:32.590 --> 00:19:34.930
the opportunities that are available to them,

00:19:34.930 --> 00:19:36.700
but also what are the behaviors?

00:19:36.700 --> 00:19:39.175
How do they actually use the current state of the art?

00:19:39.175 --> 00:19:40.885
How do they think they'll use

00:19:40.885 --> 00:19:43.195
the new systems when they become available?

00:19:43.195 --> 00:19:46.959
So it requires a multilevel approach

00:19:46.959 --> 00:19:48.970
to really understanding how

00:19:48.970 --> 00:19:50.125
to meet the user where they are.

00:19:50.125 --> 00:19:51.400
I'm going to say that a lot,

00:19:51.400 --> 00:19:52.810
probably because it's ingrained in me.

00:19:52.810 --> 00:19:53.920
I work with a lot of users.

00:19:53.920 --> 00:19:55.539
I've worked with a lot of different individuals

00:19:55.539 --> 00:19:57.400
who represent different sets of users.

00:19:57.400 --> 00:19:58.750
But, at the end of the day,

00:19:58.750 --> 00:20:00.100
that's lesson number 1.

00:20:00.100 --> 00:20:03.400
The user is still at the center of any innovation.

00:20:03.400 --> 00:20:05.095
You can create the next killer app,

00:20:05.095 --> 00:20:07.235
but if nobody ever uses it,

00:20:07.235 --> 00:20:09.920
it's of no consequence.

00:20:09.920 --> 00:20:12.400
So that's the really important part of this.

00:20:12.400 --> 00:20:13.840
Again, it will be

00:20:13.840 --> 00:20:14.980
strange to hear your computer scientist

00:20:14.980 --> 00:20:15.790
talking to like this.

00:20:15.790 --> 00:20:19.765
I remember when I was getting my degree, I worried.

00:20:19.765 --> 00:20:23.155
I'm a computer scientist. Is it okay for me to learn

00:20:23.155 --> 00:20:25.465
sociology and anthropology and

00:20:25.465 --> 00:20:27.820
the psychology of technology,

00:20:27.820 --> 00:20:30.190
in the sense that that's not what I

00:20:30.190 --> 00:20:33.505
thought a typical computer scientist did.

00:20:33.505 --> 00:20:35.110
But I was gratified because

00:20:35.110 --> 00:20:37.555
computer scientists problem solve,

00:20:37.555 --> 00:20:39.310
and what I really appreciated about

00:20:39.310 --> 00:20:41.710
my degree experience is that it

00:20:41.710 --> 00:20:43.180
allowed me to see what

00:20:43.180 --> 00:20:46.045
those different avenues were for a computer scientist.

00:20:46.045 --> 00:20:47.800
Now, it didn't mean that I didn't do

00:20:47.800 --> 00:20:50.290
like to share coding and development,

00:20:50.290 --> 00:20:51.880
which is part of the game,

00:20:51.880 --> 00:20:54.610
if you will, but to take it to the next level,

00:20:54.610 --> 00:20:56.770
I always wanted to be the person who was telling

00:20:56.770 --> 00:20:59.560
everybody else what to develop, what to design.

00:20:59.560 --> 00:21:01.780
So maybe I'm living the dream,

00:21:01.780 --> 00:21:05.200
but the idea is to decide what it is

00:21:05.200 --> 00:21:08.215
you want to accomplish and make it happen,

00:21:08.215 --> 00:21:11.050
so user research is an important part

00:21:11.050 --> 00:21:13.840
of what is in the arsenal.

00:21:13.840 --> 00:21:17.500
This graphic actually is from Nielsen/Norman Group,

00:21:17.500 --> 00:21:18.835
who many of you may be aware of,

00:21:18.835 --> 00:21:22.180
a forefront in user research,

00:21:22.180 --> 00:21:25.165
so I always find this to be a graphic,

00:21:25.165 --> 00:21:27.565
handy reminder of the tools that are available,

00:21:27.565 --> 00:21:29.200
as we think about the kinds of designs that are

00:21:29.200 --> 00:21:31.810
available to us as scientists.

00:21:31.810 --> 00:21:35.800
Here's an example of some of the designs

00:21:35.800 --> 00:21:39.100
that we created in terms of our work with our groups.

00:21:39.100 --> 00:21:40.930
One of the groups

00:21:40.930 --> 00:21:42.850
that we're working with was an autistic group.

00:21:42.850 --> 00:21:46.120
In fact, we worked with the behavior therapist who had

00:21:46.120 --> 00:21:50.410
clients whose kids struggled

00:21:50.410 --> 00:21:52.930
with autism and struggled with being

00:21:52.930 --> 00:21:55.420
able to be out in the world because

00:21:55.420 --> 00:21:57.130
there were certain behavioral issues

00:21:57.130 --> 00:21:59.470
that kept them from being able to go

00:21:59.470 --> 00:22:01.720
out and experience life or

00:22:01.720 --> 00:22:04.780
just barriers to social connectivity.

00:22:04.780 --> 00:22:06.910
What we decided to do was to

00:22:06.910 --> 00:22:09.025
talk with this behavior therapist,

00:22:09.025 --> 00:22:10.840
understand exactly what he wanted to

00:22:10.840 --> 00:22:12.745
accomplish from a technical system,

00:22:12.745 --> 00:22:16.975
and we designed this network community

00:22:16.975 --> 00:22:19.810
that had this give-and-take between

00:22:19.810 --> 00:22:23.695
families who were dealing with autism

00:22:23.695 --> 00:22:29.125
to students who are autistic themselves at Penn State,

00:22:29.125 --> 00:22:33.595
and it allowed for an exchange of experiences.

00:22:33.595 --> 00:22:36.820
Now, this is different from any other online or

00:22:36.820 --> 00:22:38.650
other network community in

00:22:38.650 --> 00:22:40.225
that there was this give-and-take,

00:22:40.225 --> 00:22:41.830
and there was this sharing of

00:22:41.830 --> 00:22:43.375
a very personal experience

00:22:43.375 --> 00:22:45.610
that you don't always see in communities.

00:22:45.610 --> 00:22:49.090
Autistic students at Penn State or any place are very

00:22:49.090 --> 00:22:50.740
unique and often have

00:22:50.740 --> 00:22:53.860
challenges that are unlike any other students',

00:22:53.860 --> 00:22:55.930
but what it ended up being was

00:22:55.930 --> 00:22:58.420
an opportunity for students and

00:22:58.420 --> 00:23:01.510
kids and their parents to see what

00:23:01.510 --> 00:23:04.600
was possible for those students, and vice versa.

00:23:04.600 --> 00:23:07.615
There was this opportunity to mentor the students,

00:23:07.615 --> 00:23:10.120
and because students and individuals on

00:23:10.120 --> 00:23:11.860
the autistic spectrum struggle

00:23:11.860 --> 00:23:13.794
with social kinds of behaviors,

00:23:13.794 --> 00:23:17.635
it was an amazing opportunity to see them in action,

00:23:17.635 --> 00:23:19.885
to have that opportunity to interact,

00:23:19.885 --> 00:23:21.400
grow themselves, and develop

00:23:21.400 --> 00:23:24.440
themselves in a way that doesn't come naturally.

00:23:24.440 --> 00:23:29.220
Again, this design afforded the opportunity,

00:23:29.220 --> 00:23:31.110
at least we wished, to enable

00:23:31.110 --> 00:23:34.720
that interaction that doesn't always come naturally.

00:23:37.260 --> 00:23:40.300
Moving on to the world

00:23:40.300 --> 00:23:43.030
of computing and multidisciplinary work,

00:23:43.030 --> 00:23:44.620
I'd like to talk a little bit about

00:23:44.620 --> 00:23:46.435
the work I did during my time at DARPA.

00:23:46.435 --> 00:23:48.545
I was not a program manager,

00:23:48.545 --> 00:23:52.050
but I was recruited to work with, I think, Capt.

00:23:52.050 --> 00:23:54.585
Russell Shilling, who was the Program Manager.

00:23:54.585 --> 00:23:56.145
I remember, very clearly,

00:23:56.145 --> 00:23:57.860
the day that we interviewed each other,

00:23:57.860 --> 00:23:59.380
and I say that lovingly because,

00:23:59.380 --> 00:24:00.370
not only was he my colleague,

00:24:00.370 --> 00:24:02.620
he's now my friend, and he's actually now

00:24:02.620 --> 00:24:04.345
the Executive Director of

00:24:04.345 --> 00:24:07.300
STEM at the US Department of Education.

00:24:07.300 --> 00:24:11.050
The opportunity of working with him allowed me to try to,

00:24:11.050 --> 00:24:14.035
not just see how work was done in the military,

00:24:14.035 --> 00:24:15.670
how it's done in the DOD,

00:24:15.670 --> 00:24:17.590
but when we interviewed each other,

00:24:17.590 --> 00:24:21.235
he said he wanted me to be his second hit,

00:24:21.235 --> 00:24:24.160
his second brain, which for me was

00:24:24.160 --> 00:24:25.930
amazing because it meant that I'd be

00:24:25.930 --> 00:24:27.790
able to work really closely with this person.

00:24:27.790 --> 00:24:29.830
He called the shots, obviously,

00:24:29.830 --> 00:24:32.110
but to have that opportunity was not something that you

00:24:32.110 --> 00:24:34.525
see a lot and that you get a lot of opportunity doing,

00:24:34.525 --> 00:24:37.945
so it meant a lot to be able to have that relationship.

00:24:37.945 --> 00:24:40.390
But one of the programs that we

00:24:40.390 --> 00:24:43.720
worked on was called the DCAPS program,

00:24:43.720 --> 00:24:45.460
and if you agree with anything military,

00:24:45.460 --> 00:24:47.170
you know that we use acronyms.

00:24:47.170 --> 00:24:48.850
The DCAPS program stands for

00:24:48.850 --> 00:24:50.710
the Detection and Computation

00:24:50.710 --> 00:24:54.325
Analysis of Psychological Signals, DCAPS.

00:24:54.325 --> 00:24:57.205
The idea of the program was to develop

00:24:57.205 --> 00:24:59.290
technology that allowed us

00:24:59.290 --> 00:25:02.079
to monitor psychological distress.

00:25:02.079 --> 00:25:04.600
Now, you might know,

00:25:04.600 --> 00:25:06.025
but I'll remind you,

00:25:06.025 --> 00:25:08.500
that we have military veterans

00:25:08.500 --> 00:25:10.780
who would come back from Iran and

00:25:10.780 --> 00:25:14.680
Afghanistan experiencing episodes of

00:25:14.680 --> 00:25:17.845
PTSD at almost 25 percent at the most,

00:25:17.845 --> 00:25:21.760
and suicide rates were not that much better.

00:25:21.760 --> 00:25:23.830
So this program was an opportunity for us

00:25:23.830 --> 00:25:26.035
to do something about that.

00:25:26.035 --> 00:25:28.180
The idea was, again,

00:25:28.180 --> 00:25:31.450
to merge computer science with

00:25:31.450 --> 00:25:35.665
psychology with development and

00:25:35.665 --> 00:25:39.910
medical health and mental health to devise

00:25:39.910 --> 00:25:41.785
solutions that would allow us

00:25:41.785 --> 00:25:45.115
to support our military veterans.

00:25:45.115 --> 00:25:50.470
So what did that mean? This is DARPA again.

00:25:50.470 --> 00:25:53.440
So there had to be something driving the research.

00:25:53.440 --> 00:25:56.335
We decided to use what were called honest signals,

00:25:56.335 --> 00:26:00.340
which is an idea originally fronted by Sandy Pentland,

00:26:00.340 --> 00:26:03.730
who is a professor at MIT Media Labs,

00:26:03.730 --> 00:26:06.490
and what these honest signals mean is that there are

00:26:06.490 --> 00:26:11.335
certain behavioral cues that are obvious,

00:26:11.335 --> 00:26:14.605
but you may not know them by looking at them.

00:26:14.605 --> 00:26:17.005
For example, if I'm depressed,

00:26:17.005 --> 00:26:20.050
I'm going to exhibit non-verbal cues

00:26:20.050 --> 00:26:23.980
that you may not recognize as my being distressed,

00:26:23.980 --> 00:26:25.660
and what we're able to find is,

00:26:25.660 --> 00:26:27.715
in the course of developing these technologies,

00:26:27.715 --> 00:26:30.475
there were a host of these kinds of

00:26:30.475 --> 00:26:34.390
behavioral and non-verbal cues that

00:26:34.390 --> 00:26:37.735
allowed us to determine not necessarily that

00:26:37.735 --> 00:26:39.580
someone was depressed or

00:26:39.580 --> 00:26:41.785
that someone was suffering from PTSD,

00:26:41.785 --> 00:26:45.070
but perhaps that person needed to go see

00:26:45.070 --> 00:26:49.135
a clinician or monitor their personal health.

00:26:49.135 --> 00:26:52.180
I want to say very clearly that

00:26:52.180 --> 00:26:55.765
a paramount part of this program was privacy,

00:26:55.765 --> 00:26:57.745
so if we're talking about

00:26:57.745 --> 00:27:01.945
devices that can monitor your behavioral health,

00:27:01.945 --> 00:27:03.880
anything about you, we're

00:27:03.880 --> 00:27:05.695
talking about personally identifiable information.

00:27:05.695 --> 00:27:08.215
We're talking about those cues

00:27:08.215 --> 00:27:09.550
that you probably wouldn't

00:27:09.550 --> 00:27:11.890
want the average person to get a hold of,

00:27:11.890 --> 00:27:15.100
so aside from the fact that these systems were

00:27:15.100 --> 00:27:18.205
very secure, users opted in.

00:27:18.205 --> 00:27:21.430
In fact, a very important part of

00:27:21.430 --> 00:27:23.830
this project was ensuring that

00:27:23.830 --> 00:27:26.860
we follow the strictest IRB protocol,

00:27:26.860 --> 00:27:28.510
so I want to assure

00:27:28.510 --> 00:27:31.180
you that that was part of the project.

00:27:31.180 --> 00:27:33.070
But more generally, we weren't talking

00:27:33.070 --> 00:27:35.470
about making a diagnosis for anybody.

00:27:35.470 --> 00:27:37.105
We're not talking Doc-in-a-box,

00:27:37.105 --> 00:27:40.520
which one of our researchers would often say,

00:27:40.520 --> 00:27:43.305
but we're talking about providing support.

00:27:43.305 --> 00:27:46.560
I'm going to show you a video that one of

00:27:46.560 --> 00:27:49.980
our developer teams created that showcases the research.

00:27:49.980 --> 00:27:51.765
We'll talk about it afterwards,

00:27:51.765 --> 00:27:58.840
but the idea is that there's a host of opportunity and

00:27:58.840 --> 00:28:02.080
tools that you'll see when you see the video

00:28:02.080 --> 00:28:04.030
that dictate the method

00:28:04.030 --> 00:28:06.505
of problem-solving that we were going for.

00:28:06.505 --> 00:28:08.710
I also want to say that

00:28:08.710 --> 00:28:11.830
the person in the video is not an actual patient,

00:28:11.830 --> 00:28:14.740
he's an actor, so that's an important distinction.

00:28:14.740 --> 00:28:16.780
I'll also call out that

00:28:16.780 --> 00:28:19.315
the work that I'm showing was led by

00:28:19.315 --> 00:28:25.660
Skip Rizzo and Louis-Phillipe Morency who are at USC.

00:28:25.660 --> 00:28:28.420
In fact, Louis-Phillipe is now at Carnegie Mellon.

00:28:28.420 --> 00:28:30.055
I'll like to show you

00:28:30.055 --> 00:28:33.670
a clip of the system that they created,

00:28:33.670 --> 00:28:35.575
which is an avatar-based system.

00:28:35.575 --> 00:28:39.190
The idea of this particular system is that it's able to

00:28:39.190 --> 00:28:43.795
read behavior cues on an individual sitting right across,

00:28:43.795 --> 00:28:46.765
and it did that by training itself,

00:28:46.765 --> 00:28:50.289
based on many real life interviews

00:28:50.289 --> 00:28:53.065
that individuals had that were videotaped,

00:28:53.065 --> 00:28:55.750
and based on those video analysis,

00:28:55.750 --> 00:29:01.480
we were able to compile a list of queues that allowed

00:29:01.480 --> 00:29:04.060
us to know what to look for when we were looking for

00:29:04.060 --> 00:29:08.155
depression or emotional distress.

00:29:08.155 --> 00:29:12.790
Keep that in the back of your mind as you watch this.

00:29:12.790 --> 00:29:16.260
I'm going to try to elegantly pause

00:29:16.260 --> 00:29:19.720
this and move to the video.

00:29:19.720 --> 00:29:53.095
[NOISE]

00:29:53.095 --> 00:29:55.225
Hi, I'm Ellie.

00:29:55.225 --> 00:29:57.010
Thanks for coming in today.

00:29:57.010 --> 00:29:59.050
I was created to talk to people in

00:29:59.050 --> 00:30:01.195
a safe and secure environment.

00:30:01.195 --> 00:30:02.680
I'm not a therapist,

00:30:02.680 --> 00:30:04.180
but I'm here to learn about people

00:30:04.180 --> 00:30:05.815
and would love to learn about you.

00:30:05.815 --> 00:30:07.600
I'll ask a few questions to get us

00:30:07.600 --> 00:30:11.005
started and please feel free to tell me anything.

00:30:11.005 --> 00:30:13.705
Your answers are totally confidential.

00:30:13.705 --> 00:30:15.980
Are you okay with this?

00:30:15.990 --> 00:30:18.295
Yes.

00:30:18.295 --> 00:30:21.350
How are you doing today?

00:30:21.390 --> 00:30:23.515
I'm doing well.

00:30:23.515 --> 00:30:29.270
That's good. Where are you from originally?

00:30:29.280 --> 00:30:32.065
I'm from Los Angeles.

00:30:32.065 --> 00:30:34.940
I'm from LA myself.

00:30:35.250 --> 00:30:39.920
When was the last time you felt really happy?

00:30:42.090 --> 00:30:50.990
When was the last time? I don't know.

00:30:53.970 --> 00:30:58.195
I don't have any real high highs.

00:30:58.195 --> 00:31:05.510
I feel like I'm a level person, it's just happy.

00:31:06.990 --> 00:31:10.700
I guess to answer your question,

00:31:13.680 --> 00:31:17.450
probably a couple months ago.

00:31:17.640 --> 00:31:21.220
I noticed you were hesitant on that one.

00:31:21.220 --> 00:31:24.910
Would do you say you are generally a happy person?

00:31:24.910 --> 00:31:30.730
I'm generally happy, just lately

00:31:30.730 --> 00:31:40.040
there are things that's keeping me down.

00:31:40.800 --> 00:31:44.210
Can you tell me more about that?

00:31:44.970 --> 00:31:50.440
What was the last time?

00:31:50.440 --> 00:31:52.870
You can actually do this on YouTube,

00:31:52.870 --> 00:31:55.435
but you notice, hopefully, you notice a few things,

00:31:55.435 --> 00:32:00.265
the least of which is displayed across the person's face.

00:32:00.265 --> 00:32:03.295
The team used the connect system to actually model

00:32:03.295 --> 00:32:06.925
how the individual appeared on the screen.

00:32:06.925 --> 00:32:09.670
You'll also notice that there are the other cues,

00:32:09.670 --> 00:32:11.380
the other parts of the interaction that are being

00:32:11.380 --> 00:32:13.465
measured and analyzed in real-time.

00:32:13.465 --> 00:32:15.415
By the way, after this interaction happens,

00:32:15.415 --> 00:32:17.305
the data are eliminated.

00:32:17.305 --> 00:32:19.480
There's no storage of these data.

00:32:19.480 --> 00:32:21.850
But what you're noticing at the top right of

00:32:21.850 --> 00:32:24.130
the black screen here, this smile level.

00:32:24.130 --> 00:32:26.980
Smiles are one of those non-behavior cues

00:32:26.980 --> 00:32:28.735
that people will show,

00:32:28.735 --> 00:32:31.570
sometimes despite being depressed.

00:32:31.570 --> 00:32:33.580
There are things called social smiles that

00:32:33.580 --> 00:32:35.590
will indicate that we're

00:32:35.590 --> 00:32:36.640
smiling and you might think

00:32:36.640 --> 00:32:38.320
we're happy, but we're really not.

00:32:38.320 --> 00:32:40.300
We're hiding some things.

00:32:40.300 --> 00:32:44.305
It allows us to measure smile level

00:32:44.305 --> 00:32:46.480
again as a construct that

00:32:46.480 --> 00:32:49.450
might indicate psychological distress.

00:32:49.450 --> 00:32:55.180
Speaking fractals, how the mouth is situated again,

00:32:55.180 --> 00:32:56.380
looking at the smiles,

00:32:56.380 --> 00:32:59.440
looking at the movement of the face as it

00:32:59.440 --> 00:33:02.875
relates to showing or indicating some level of distress.

00:33:02.875 --> 00:33:05.619
There are also things like horizontal gaze

00:33:05.619 --> 00:33:09.175
and moving forward and backward.

00:33:09.175 --> 00:33:11.590
Through this work, the team was able to determine that

00:33:11.590 --> 00:33:14.335
folks who actually were depressed, fidget a lot,

00:33:14.335 --> 00:33:16.300
and tend to move forward,

00:33:16.300 --> 00:33:19.240
forward and backward, something that we may

00:33:19.240 --> 00:33:22.105
not pick up on when we're talking to individuals.

00:33:22.105 --> 00:33:24.655
Some of you might, but most part we don't.

00:33:24.655 --> 00:33:27.535
Before you laugh, because I laughed too,

00:33:27.535 --> 00:33:29.410
frankly, at the idea that

00:33:29.410 --> 00:33:31.810
this avatar was trying to establish rapport,

00:33:31.810 --> 00:33:35.320
we've learned that individual suffering from PTSD,

00:33:35.320 --> 00:33:36.700
especially those in the military,

00:33:36.700 --> 00:33:39.310
are less likely to see a clinician or see

00:33:39.310 --> 00:33:42.835
a counselor for various reasons: stigma,

00:33:42.835 --> 00:33:45.640
uncomfortable, just don't want to go.

00:33:45.640 --> 00:33:49.195
But they're more likely to interact with this avatar,

00:33:49.195 --> 00:33:53.080
which if it helps one or two soldiers,

00:33:53.080 --> 00:33:55.540
it's done, it's measured good.

00:33:55.540 --> 00:33:57.820
Still under development, but I wanted to show you

00:33:57.820 --> 00:34:01.250
that as an example.

00:34:06.750 --> 00:34:09.685
Again, I want to recap,

00:34:09.685 --> 00:34:12.370
privacy and security are so important

00:34:12.370 --> 00:34:15.210
here because we're talking

00:34:15.210 --> 00:34:16.290
about DARPA work and

00:34:16.290 --> 00:34:18.464
research that relates to individuals.

00:34:18.464 --> 00:34:21.665
I actually had to participate in a privacy panel.

00:34:21.665 --> 00:34:23.875
I appeared before lawyers

00:34:23.875 --> 00:34:28.285
and Head of Research and other DARPA personnel

00:34:28.285 --> 00:34:31.420
to ensure that we're going to ensure

00:34:31.420 --> 00:34:33.670
that proper safeguards are

00:34:33.670 --> 00:34:35.455
followed when we're working with individuals,

00:34:35.455 --> 00:34:41.050
especially those from particularly sensitive populations.

00:34:41.050 --> 00:34:43.210
If your familiar with IRB protocols,

00:34:43.210 --> 00:34:45.550
Institutional Review Board that ensure that

00:34:45.550 --> 00:34:47.320
the appropriate level of care is

00:34:47.320 --> 00:34:49.404
given to subjects in your research,

00:34:49.404 --> 00:34:51.940
you'll know that some populations

00:34:51.940 --> 00:34:53.620
are more vulnerable than others and so

00:34:53.620 --> 00:34:55.450
we have to address the risk or

00:34:55.450 --> 00:34:58.045
ensure that participation is minimal risk.

00:34:58.045 --> 00:34:59.965
We had to do that very efficiently.

00:34:59.965 --> 00:35:02.170
In fact, I did that through

00:35:02.170 --> 00:35:05.960
my first month at DARPA. That's how important it was.

00:35:07.320 --> 00:35:10.330
Let's shuffle along now to talk about

00:35:10.330 --> 00:35:14.290
computing and computer science and data analytics.

00:35:14.290 --> 00:35:16.660
This is another program that I had the privilege

00:35:16.660 --> 00:35:18.745
of working on, the ENGAGE program.

00:35:18.745 --> 00:35:21.745
This is actually not an acronym.

00:35:21.745 --> 00:35:23.710
It just stands for engagement,

00:35:23.710 --> 00:35:26.725
the opportunity to engage our users.

00:35:26.725 --> 00:35:29.110
So got a lot of questions about that and we just

00:35:29.110 --> 00:35:31.795
tend to write a capitalize it is what it is.

00:35:31.795 --> 00:35:33.460
But the idea is to develop

00:35:33.460 --> 00:35:36.415
these data-intensive training methods, that scale.

00:35:36.415 --> 00:35:38.110
Some of you might be familiar

00:35:38.110 --> 00:35:39.895
with a similar term called big data,

00:35:39.895 --> 00:35:41.890
where you take lots and lots of information.

00:35:41.890 --> 00:35:43.480
You look for patterns, you look

00:35:43.480 --> 00:35:45.235
for very interesting stories,

00:35:45.235 --> 00:35:48.370
and you allow that data to inform your design,

00:35:48.370 --> 00:35:50.590
your problem set, your solution,

00:35:50.590 --> 00:35:53.210
whatever you're moving toward accomplishing.

00:35:53.250 --> 00:35:55.765
For this particular project,

00:35:55.765 --> 00:35:57.670
we were working on K through

00:35:57.670 --> 00:36:00.220
12 as our user group, that is,

00:36:00.220 --> 00:36:02.710
how could we impact training and

00:36:02.710 --> 00:36:06.160
instruction for students at the K-12 level,

00:36:06.160 --> 00:36:08.050
especially in concepts as they

00:36:08.050 --> 00:36:09.790
relate it to development of

00:36:09.790 --> 00:36:12.565
problem-solving and conceptual reasoning

00:36:12.565 --> 00:36:15.265
that might help them as they become adults,

00:36:15.265 --> 00:36:17.260
and maybe they'll pursue

00:36:17.260 --> 00:36:20.330
technical careers as a by-product.

00:36:21.450 --> 00:36:23.950
Because we're talking about scaling,

00:36:23.950 --> 00:36:25.945
we're talking about using data

00:36:25.945 --> 00:36:29.020
for thousands and tens of thousands of users,

00:36:29.020 --> 00:36:31.690
we're talking about kids, another  vulnerable population,

00:36:31.690 --> 00:36:35.110
so again, strictest IRB protocols are followed.

00:36:35.110 --> 00:36:37.390
In fact, for this project

00:36:37.390 --> 00:36:39.235
and the last project that I discussed,

00:36:39.235 --> 00:36:42.325
the Navy and the Army were

00:36:42.325 --> 00:36:45.490
IRB gateways to ensure

00:36:45.490 --> 00:36:47.800
that any work done within the military,

00:36:47.800 --> 00:36:51.170
within DoD, was appropriately managed.

00:36:53.820 --> 00:36:56.710
The inspiration for the ENGAGE program

00:36:56.710 --> 00:36:58.690
was called the Fold-It program.

00:36:58.690 --> 00:37:00.850
I think one of your previous speakers talked about

00:37:00.850 --> 00:37:02.980
Fold-It from University of Washington

00:37:02.980 --> 00:37:05.305
as being a really amazing,

00:37:05.305 --> 00:37:08.050
effectively program that allowed

00:37:08.050 --> 00:37:09.940
novice users to work on

00:37:09.940 --> 00:37:12.670
problems that typically experts work on,

00:37:12.670 --> 00:37:15.175
especially if it's about biochemistry problems or

00:37:15.175 --> 00:37:17.110
other activities that typically are

00:37:17.110 --> 00:37:19.990
done by those who are well-versed in the subject matter.

00:37:19.990 --> 00:37:22.720
But the benefit and the beauty of using these kinds of

00:37:22.720 --> 00:37:25.960
systems is not just that the novice becomes the expert,

00:37:25.960 --> 00:37:28.435
but they can be expert without really realizing

00:37:28.435 --> 00:37:29.140
that they're doing a lot of

00:37:29.140 --> 00:37:31.060
work and not putting the work in,

00:37:31.060 --> 00:37:32.575
that they're actually training.

00:37:32.575 --> 00:37:35.020
That's the benefit of these kinds of systems.

00:37:35.020 --> 00:37:38.875
That's the model we want to follow in the ENGAGE program.

00:37:38.875 --> 00:37:42.430
Effectively crowd-sourcing from players to ensure that

00:37:42.430 --> 00:37:47.020
the game creates these super users,

00:37:47.020 --> 00:37:49.330
as it were, but not just super users,

00:37:49.330 --> 00:37:51.340
the super knowledge holders

00:37:51.340 --> 00:37:53.410
of information and capability.

00:37:53.410 --> 00:37:55.810
Imagine what we could do with kids by

00:37:55.810 --> 00:37:58.645
teaching them constructs like problem-solving,

00:37:58.645 --> 00:38:00.610
computational thinking, without them

00:38:00.610 --> 00:38:03.115
thinking that those are actually what they're learning.

00:38:03.115 --> 00:38:05.410
Make it fun. So another name

00:38:05.410 --> 00:38:08.840
for instructional technologies is?

00:38:09.960 --> 00:38:13.915
A game. I want to show you,

00:38:13.915 --> 00:38:16.000
again, a couple of these examples.

00:38:16.000 --> 00:38:29.220
[BACKGROUND]

00:38:29.220 --> 00:38:33.300
[NOISE] There we go.

00:38:33.300 --> 00:38:35.130
Thank you and I'm

00:38:35.130 --> 00:38:37.485
wearing glasses if you can believe it. All right.

00:38:37.485 --> 00:38:40.785
So here's refraction, the first game.

00:38:40.785 --> 00:38:47.430
Refraction is great because it uses what's

00:38:47.430 --> 00:38:50.700
called a Playtracer to

00:38:50.700 --> 00:38:53.460
actually trace a player's activities in a day.

00:38:53.460 --> 00:39:02.250
[MUSIC] Refraction tends to be really fun.

00:39:02.250 --> 00:39:07.545
But what it allows players to do is,

00:39:07.545 --> 00:39:10.290
progress through the game and it actually

00:39:10.290 --> 00:39:13.995
teaches fractions by splitting and dicing through.

00:39:13.995 --> 00:39:18.360
It actually captures the player's moves

00:39:18.360 --> 00:39:19.950
during the game and it logs

00:39:19.950 --> 00:39:25.650
it by two groups.

00:39:25.650 --> 00:39:29.130
The path that they follow to success,

00:39:29.130 --> 00:39:31.920
to reaching a level and conquering a level,

00:39:31.920 --> 00:39:34.140
that is figuring out how to solve the fractions

00:39:34.140 --> 00:39:36.810
correctly or the fails.

00:39:36.810 --> 00:39:38.685
How long did it take them to get there,

00:39:38.685 --> 00:39:40.230
if they got there at all?

00:39:40.230 --> 00:39:43.020
This effective database, this

00:39:43.020 --> 00:39:45.570
store of all this data across many, many students,

00:39:45.570 --> 00:39:46.920
across many, many players,

00:39:46.920 --> 00:39:48.555
allows us to determine

00:39:48.555 --> 00:39:51.345
the level at which actual learning happens.

00:39:51.345 --> 00:39:53.340
Where are the breakdowns,

00:39:53.340 --> 00:39:54.585
where are the pain points,

00:39:54.585 --> 00:39:55.890
and how can we fix this within

00:39:55.890 --> 00:39:58.980
the next players or the next similar kind of player?

00:39:58.980 --> 00:40:01.770
Does it have as much difficulty or at least get

00:40:01.770 --> 00:40:03.390
the proper support in

00:40:03.390 --> 00:40:06.340
game to actually learn the concept sooner?

00:40:06.560 --> 00:40:15.150
I'm going to just play a couple of levels

00:40:15.150 --> 00:40:18.780
here and I also want to say that this was

00:40:18.780 --> 00:40:21.180
developed at

00:40:21.180 --> 00:40:23.160
the University of Washington under Zoran Popović,

00:40:23.160 --> 00:40:25.320
again, who is the lead for

00:40:25.320 --> 00:40:27.990
the hold at work and at the center of game science.

00:40:27.990 --> 00:40:30.120
With these games, you can see you can play online

00:40:30.120 --> 00:40:33.870
and experience for yourself.

00:40:33.870 --> 00:40:40.170
I'm going to split this ray quite easily.

00:40:40.170 --> 00:40:42.825
So that was easy. No, they're not all that easy.

00:40:42.825 --> 00:40:45.825
But depending on how well you do,

00:40:45.825 --> 00:40:50.040
it presents to you the next set of problems.

00:40:50.040 --> 00:40:52.680
So obviously this is not going to work and you see that

00:40:52.680 --> 00:40:55.470
it just doesn't allow the user to move forward,

00:40:55.470 --> 00:40:59.280
but it logs that move so that it can determine

00:40:59.280 --> 00:41:01.365
how often this person to play and makes this

00:41:01.365 --> 00:41:03.765
move and whether or not the person might need help.

00:41:03.765 --> 00:41:06.590
You notice a little pop-up appears,

00:41:06.590 --> 00:41:08.150
which is typical for games, right?

00:41:08.150 --> 00:41:12.060
You want to provide that level of feedback.

00:41:15.140 --> 00:41:17.250
These are pretty easy and it's

00:41:17.250 --> 00:41:18.570
a fun game, but I wanted to, again,

00:41:18.570 --> 00:41:21.000
break the monotony here,

00:41:21.000 --> 00:41:23.250
but feel free to go online and play

00:41:23.250 --> 00:41:26.250
these Treefrog Treasure or similar game.

00:41:26.250 --> 00:41:30.330
It allows the capture of students' play,

00:41:30.330 --> 00:41:33.870
and it adapts to the users as necessary.

00:41:33.870 --> 00:41:35.910
Again, it becomes this big data problem,

00:41:35.910 --> 00:41:37.470
but we're capturing all this data,

00:41:37.470 --> 00:41:39.434
capturing all this information,

00:41:39.434 --> 00:41:41.460
and learning from it in the sense that

00:41:41.460 --> 00:41:43.740
we can improve the game and makes it even better.

00:41:43.740 --> 00:41:45.960
Let us take a closer look at

00:41:45.960 --> 00:41:48.975
how the Playtracer actually works.

00:41:48.975 --> 00:41:51.030
I'm going to look here so that I'm

00:41:51.030 --> 00:41:52.890
not twisted behind you.

00:41:52.890 --> 00:41:54.540
What you're looking at is

00:41:54.540 --> 00:41:57.555
the way the Playtracer actually works.

00:41:57.555 --> 00:42:01.125
Under this first box here,

00:42:01.125 --> 00:42:03.930
you're actually looking at the start state,

00:42:03.930 --> 00:42:05.595
which is shown in yellow,

00:42:05.595 --> 00:42:08.175
and the goal state, that is where you want to end up

00:42:08.175 --> 00:42:11.430
in that level, in green.

00:42:11.430 --> 00:42:13.620
The second box, the middle box,

00:42:13.620 --> 00:42:14.910
which is the second iteration,

00:42:14.910 --> 00:42:17.280
as a player progresses through the game,

00:42:17.280 --> 00:42:19.650
shows you the observed states.

00:42:19.650 --> 00:42:20.820
It is where those states that

00:42:20.820 --> 00:42:25.020
the player visits and those states are shown in black.

00:42:25.020 --> 00:42:29.190
The more states or the more ways, the more problems,

00:42:29.190 --> 00:42:33.615
the more content that a player visits,

00:42:33.615 --> 00:42:35.400
the larger the circle,

00:42:35.400 --> 00:42:37.695
the larger that particular state.

00:42:37.695 --> 00:42:39.540
It shows an example of how we're

00:42:39.540 --> 00:42:41.550
capturing this information player

00:42:41.550 --> 00:42:43.410
by player in aggregate

00:42:43.410 --> 00:42:46.170
so that we can go back and analyze it.

00:42:46.170 --> 00:42:48.480
The 3rd picture actually

00:42:48.480 --> 00:42:51.540
shows the state transitions as shown by the arrows.

00:42:51.540 --> 00:42:55.020
So if you're familiar with database modeling,

00:42:55.020 --> 00:42:57.630
Finite Automata that you

00:42:57.630 --> 00:43:00.015
might learn in theory, this is similar to that.

00:43:00.015 --> 00:43:03.435
We're talking about movement within a game across states.

00:43:03.435 --> 00:43:05.580
What this particular algorithm captures,

00:43:05.580 --> 00:43:07.740
the Playtracer, which is pretty novel,

00:43:07.740 --> 00:43:09.510
is an opportunity to

00:43:09.510 --> 00:43:12.435
transit between states within a game,

00:43:12.435 --> 00:43:14.985
within a level, and determine how often

00:43:14.985 --> 00:43:17.730
students or players are succeeding and failing.

00:43:17.730 --> 00:43:19.890
More to the point, here's output

00:43:19.890 --> 00:43:22.650
from about 30 people, 30 players.

00:43:22.650 --> 00:43:25.740
The blue arrows, which I hope they show up blue,

00:43:25.740 --> 00:43:28.395
show you the level of success.

00:43:28.395 --> 00:43:30.360
That is the amount

00:43:30.360 --> 00:43:32.310
of times that players actually succeeded.

00:43:32.310 --> 00:43:33.945
They've got the fractions [inaudible] correct,

00:43:33.945 --> 00:43:36.975
or they figured out the right answer to the fraction.

00:43:36.975 --> 00:43:39.825
The red arrows actually show level failure.

00:43:39.825 --> 00:43:41.175
So looking at this,

00:43:41.175 --> 00:43:45.070
it's a visualization of the problem space.

00:43:45.070 --> 00:43:46.460
How do we model this?

00:43:46.460 --> 00:43:48.920
Well, this is the way we do it at least in a visual way.

00:43:48.920 --> 00:43:51.965
It's an amazing opportunity to look

00:43:51.965 --> 00:43:55.010
at how our players play and learn,

00:43:55.010 --> 00:43:56.840
in this case, for infractions and

00:43:56.840 --> 00:43:58.805
apply it back to the game.

00:43:58.805 --> 00:44:02.405
In-depth versions of the game can adapt to the user,

00:44:02.405 --> 00:44:05.315
adapt to the player, and that's what we want.

00:44:05.315 --> 00:44:07.830
I don't want to get ahead of myself, but imagine if we

00:44:07.830 --> 00:44:10.650
can deploy these algorithms,

00:44:10.650 --> 00:44:12.750
this kind of structure that allows us

00:44:12.750 --> 00:44:14.910
to educate and instruct all kinds

00:44:14.910 --> 00:44:20.680
of learners how truly personal that experience would be.

00:44:22.340 --> 00:44:26.415
Again, the novelty of this approach, the true benefit,

00:44:26.415 --> 00:44:28.050
it gives us the opportunity to see how

00:44:28.050 --> 00:44:30.615
well or poorly players played.

00:44:30.615 --> 00:44:32.850
It gives us insight into those pain points,

00:44:32.850 --> 00:44:33.840
again, that I mentioned.

00:44:33.840 --> 00:44:35.160
Where are their breakdowns?

00:44:35.160 --> 00:44:38.040
Were users messing up?

00:44:38.040 --> 00:44:40.455
How are they missing the content?

00:44:40.455 --> 00:44:42.795
But also, where did they get back on track?

00:44:42.795 --> 00:44:44.475
How do we take that information,

00:44:44.475 --> 00:44:46.395
learn from it, and pipe it back into the game?

00:44:46.395 --> 00:44:50.230
This visualization, this algorithm allows us to do that.

00:44:50.960 --> 00:44:54.630
The two takeaways from this, especially lessons learned,

00:44:54.630 --> 00:44:56.865
as we think about the broader impact

00:44:56.865 --> 00:44:59.475
of big data for education,

00:44:59.475 --> 00:45:02.760
it's entirely possible to

00:45:02.760 --> 00:45:05.415
improve instruction through adaptation,

00:45:05.415 --> 00:45:07.395
by adapting the technology.

00:45:07.395 --> 00:45:10.770
That's not always easy, but it's also important.

00:45:10.770 --> 00:45:14.565
It also makes a very personal learning experience.

00:45:14.565 --> 00:45:17.970
Applying both individual steps

00:45:17.970 --> 00:45:19.920
to what's a success or what's a failure for

00:45:19.920 --> 00:45:21.795
a learner applied across

00:45:21.795 --> 00:45:24.975
hundreds of thousands of users is amazing information.

00:45:24.975 --> 00:45:27.120
Again, this idea of

00:45:27.120 --> 00:45:30.975
making what we might consider the individual,

00:45:30.975 --> 00:45:34.540
the big data problem becomes enormous for us.

00:45:36.680 --> 00:45:40.020
Thinking about education, thinking about computing,

00:45:40.020 --> 00:45:45.690
and how we might teach even kids how to think more

00:45:45.690 --> 00:45:47.040
critically about what it means to

00:45:47.040 --> 00:45:49.710
be a computational thinker

00:45:49.710 --> 00:45:51.360
without them knowing that they're doing it.

00:45:51.360 --> 00:45:53.040
It made me think a little bit more

00:45:53.040 --> 00:45:54.870
too about how do we even

00:45:54.870 --> 00:45:56.550
get more individuals interested in

00:45:56.550 --> 00:45:59.460
math or computer science?

00:45:59.460 --> 00:46:04.440
More broadly, what we've learned about being in

00:46:04.440 --> 00:46:06.240
any kind of technical situation or

00:46:06.240 --> 00:46:09.390
technical group is that the diversity of ideas,

00:46:09.390 --> 00:46:11.490
not just from the ideas that come from the individual,

00:46:11.490 --> 00:46:12.855
but from the individual themselves,

00:46:12.855 --> 00:46:14.805
will they make the most dynamic teams?

00:46:14.805 --> 00:46:16.935
So how can we make an impact?

00:46:16.935 --> 00:46:19.080
How can I make an impact on better

00:46:19.080 --> 00:46:21.840
understanding the landscape of what it

00:46:21.840 --> 00:46:24.000
means to learn computer science at

00:46:24.000 --> 00:46:25.770
whatever age and how can we make

00:46:25.770 --> 00:46:28.155
an impact and increasing those numbers?

00:46:28.155 --> 00:46:30.360
If any of you have done any outreach

00:46:30.360 --> 00:46:31.710
or any student outreach,

00:46:31.710 --> 00:46:33.555
or understanding of what it means

00:46:33.555 --> 00:46:36.285
to encourage inclusion and computing,

00:46:36.285 --> 00:46:39.135
the best time to really start is middle-school.

00:46:39.135 --> 00:46:42.045
If we started to recruit at college,

00:46:42.045 --> 00:46:44.940
then we're often too late and those individuals who we

00:46:44.940 --> 00:46:49.530
recruit decide to move into the major often leave.

00:46:49.530 --> 00:46:51.870
I wanted to think more broadly about what it

00:46:51.870 --> 00:46:53.940
meant to actually do

00:46:53.940 --> 00:46:56.820
something about increasing the pipeline

00:46:56.820 --> 00:47:00.420
or making an impact in the pipeline early on.

00:47:00.420 --> 00:47:02.400
Looking at these data,

00:47:02.400 --> 00:47:06.420
these actually were made

00:47:06.420 --> 00:47:09.495
available by NSF in January of this year,

00:47:09.495 --> 00:47:12.660
I apologize, it's not very clear,

00:47:12.660 --> 00:47:14.355
but it certainly shows

00:47:14.355 --> 00:47:19.034
the proportion of women, minorities,

00:47:19.034 --> 00:47:21.510
and persons with disabilities in science and engineering

00:47:21.510 --> 00:47:24.705
across different disciplines including psychology,

00:47:24.705 --> 00:47:27.510
social sciences, biological sciences,

00:47:27.510 --> 00:47:29.490
physical sciences, math and

00:47:29.490 --> 00:47:32.650
statistics, CS and engineering.

00:47:32.660 --> 00:47:35.070
The point I want to make here,

00:47:35.070 --> 00:47:40.620
if you look at the bottom two lines,

00:47:40.620 --> 00:47:44.475
the first is engineering,

00:47:44.475 --> 00:47:49.155
and the blue there, computer science, 4.8.

00:47:49.155 --> 00:47:51.690
The data show, from previous years,

00:47:51.690 --> 00:47:52.770
if those numbers are holding steady,

00:47:52.770 --> 00:47:54.100
but they're certainly not increasing.

00:47:54.100 --> 00:47:56.510
So the question becomes, how do we make an impact?

00:47:56.510 --> 00:47:57.935
How did we increase those numbers?

00:47:57.935 --> 00:47:59.450
Or at least attempt to

00:47:59.450 --> 00:48:00.950
better understand why we're not seeing

00:48:00.950 --> 00:48:02.420
a more diverse set of

00:48:02.420 --> 00:48:05.490
computer scientists later in the pipeline.

00:48:06.800 --> 00:48:10.815
It motivated a colleague and me to

00:48:10.815 --> 00:48:12.360
create a program called

00:48:12.360 --> 00:48:14.430
Motivate that's actually the name of the program,

00:48:14.430 --> 00:48:17.625
where it's a five-level process that

00:48:17.625 --> 00:48:21.945
incorporates mentorship, after-school programming,

00:48:21.945 --> 00:48:23.385
which falls under what we call

00:48:23.385 --> 00:48:25.095
informal education and training,

00:48:25.095 --> 00:48:27.630
as well as formal training where we provide

00:48:27.630 --> 00:48:31.545
in-course or course-related training for computing,

00:48:31.545 --> 00:48:33.750
as well as including parental involvement.

00:48:33.750 --> 00:48:35.220
How do we engage the parents?

00:48:35.220 --> 00:48:37.590
Because a very important part of what we've learned about

00:48:37.590 --> 00:48:39.285
minority groups is

00:48:39.285 --> 00:48:41.100
understanding what the family structure is,

00:48:41.100 --> 00:48:42.900
understanding what some of those impacts

00:48:42.900 --> 00:48:44.280
are to those barriers are to

00:48:44.280 --> 00:48:46.215
entry fall often with

00:48:46.215 --> 00:48:48.690
parents just not being aware of the opportunities,

00:48:48.690 --> 00:48:51.780
so including parents as a part of that process,

00:48:51.780 --> 00:48:56.310
as well as this idea of making Computer Science real,

00:48:56.310 --> 00:48:58.440
applying it in everyday life so that students

00:48:58.440 --> 00:49:00.150
understand how they can see

00:49:00.150 --> 00:49:02.820
Computer Science in anything that they do.

00:49:02.820 --> 00:49:05.580
We did that as an effort to

00:49:05.580 --> 00:49:08.295
remove what we call the mystique of computing.

00:49:08.295 --> 00:49:10.755
Often for under-represented students,

00:49:10.755 --> 00:49:14.040
there's this belief or there's not a belief or

00:49:14.040 --> 00:49:15.390
understanding about what Computer Science

00:49:15.390 --> 00:49:17.760
is or what a computer scientist looks like.

00:49:17.760 --> 00:49:19.500
What's more, the fact

00:49:19.500 --> 00:49:22.260
that computer scientist doesn't look like them.

00:49:22.260 --> 00:49:27.165
We wanted to measure whether or not attitude

00:49:27.165 --> 00:49:31.665
shifted pre and post-exposition to these program ideas.

00:49:31.665 --> 00:49:33.599
How do we learn,

00:49:33.599 --> 00:49:34.950
first of all, what their attitudes are?

00:49:34.950 --> 00:49:36.750
We talk about user research, remember?

00:49:36.750 --> 00:49:38.760
Attitudes, behaviors as it relates to what

00:49:38.760 --> 00:49:40.200
a user's propensity towards

00:49:40.200 --> 00:49:42.265
a certain activity or technology is.

00:49:42.265 --> 00:49:43.995
This is the same idea.

00:49:43.995 --> 00:49:45.900
We had a peer host survey of

00:49:45.900 --> 00:49:48.390
these students to better understand [BACKGROUND]

00:49:48.390 --> 00:49:49.770
what they know about computing

00:49:49.770 --> 00:49:51.210
and whether or not they would

00:49:51.210 --> 00:49:54.060
pursue it based on their experiences in our camp.

00:49:54.060 --> 00:49:55.815
We actually did this through a summer camp,

00:49:55.815 --> 00:49:57.090
which was our informal

00:49:57.090 --> 00:49:59.205
training session for these students.

00:49:59.205 --> 00:50:01.710
We did this through a couple of methods.

00:50:01.710 --> 00:50:05.940
We provided an e-textile workshop,

00:50:05.940 --> 00:50:11.790
which is a part of this wearable computing movement,

00:50:11.790 --> 00:50:13.080
especially for young people.

00:50:13.080 --> 00:50:14.535
They were able to sow

00:50:14.535 --> 00:50:17.640
these technical systems into

00:50:17.640 --> 00:50:19.770
bags and clothes and other kinds of things

00:50:19.770 --> 00:50:22.260
just to see how they work and also use

00:50:22.260 --> 00:50:24.660
logic switching to see how

00:50:24.660 --> 00:50:26.580
the logic and be at electronics

00:50:26.580 --> 00:50:30.145
of the system actually operated.

00:50:30.145 --> 00:50:32.570
There's also a 3D-printing part of

00:50:32.570 --> 00:50:36.410
the workshop where students were able to learn CAD,

00:50:36.410 --> 00:50:38.825
and then print their designs,

00:50:38.825 --> 00:50:41.050
which was a lot of fun for the students.

00:50:41.050 --> 00:50:43.260
This is a pilot program that we

00:50:43.260 --> 00:50:44.940
did a couple of years ago and it

00:50:44.940 --> 00:50:49.140
allowed us to see that there was more work to be done.

00:50:49.140 --> 00:50:52.320
Obviously, with a small sample of 15,

00:50:52.320 --> 00:50:54.195
there weren't a lot of people.

00:50:54.195 --> 00:50:55.950
But it was great because it allowed us to

00:50:55.950 --> 00:50:58.080
get a sense of where these students were.

00:50:58.080 --> 00:50:59.580
The really nice part about it,

00:50:59.580 --> 00:51:02.085
it seemed for this sample anyway,

00:51:02.085 --> 00:51:05.505
is that six have participated in prior STEM experiences,

00:51:05.505 --> 00:51:07.290
which is great because the minute they came

00:51:07.290 --> 00:51:09.705
in with a certain level of expectation,

00:51:09.705 --> 00:51:12.540
certain experience that hopefully matches,

00:51:12.540 --> 00:51:14.670
impacted their experience in the program,

00:51:14.670 --> 00:51:16.125
but others as well,

00:51:16.125 --> 00:51:20.070
and it might have been part of what I might call

00:51:20.070 --> 00:51:24.555
this invisible collective efficacy.

00:51:24.555 --> 00:51:26.550
If you're around people who can

00:51:26.550 --> 00:51:28.800
do things and maybe you think you can do it too.

00:51:28.800 --> 00:51:31.170
Because what we found is that

00:51:31.170 --> 00:51:33.165
no student actually said

00:51:33.165 --> 00:51:34.680
maybe there were a couple of maybe who said,

00:51:34.680 --> 00:51:36.495
that they didn't like Computer Science.

00:51:36.495 --> 00:51:38.670
But no one actually said, or computing,

00:51:38.670 --> 00:51:40.350
but no one actually said I

00:51:40.350 --> 00:51:42.765
can't do it. Which was really important.

00:51:42.765 --> 00:51:44.910
It helped us to see that maybe

00:51:44.910 --> 00:51:47.160
there's something here to removing this mystique,

00:51:47.160 --> 00:51:50.205
removing what these barriers to

00:51:50.205 --> 00:51:52.350
the idea of what it

00:51:52.350 --> 00:51:54.090
means to be a computer scientist

00:51:54.090 --> 00:51:55.410
is for a lot of these students.

00:51:55.410 --> 00:51:56.850
That was encouraging, though

00:51:56.850 --> 00:51:58.590
there's still more work to do there.

00:51:58.590 --> 00:52:01.335
Another important part was this idea that

00:52:01.335 --> 00:52:03.960
if we can train or help students to

00:52:03.960 --> 00:52:07.650
understand that if you wear your clothes or

00:52:07.650 --> 00:52:11.700
if you wear the watch or you create a 3D-printed device,

00:52:11.700 --> 00:52:13.830
that that can become part of your everyday life or

00:52:13.830 --> 00:52:16.020
whatever you're developing, whatever you're designing.

00:52:16.020 --> 00:52:18.150
There's no reason why if you didn't create it

00:52:18.150 --> 00:52:20.700
and you didn't divine some use for it,

00:52:20.700 --> 00:52:23.730
that it can't be applied to you for your everyday living.

00:52:23.730 --> 00:52:25.020
That was an important part.

00:52:25.020 --> 00:52:27.150
Students were actually very gratified that they

00:52:27.150 --> 00:52:29.280
were able to create these devices or

00:52:29.280 --> 00:52:31.560
these clothes and I'll show

00:52:31.560 --> 00:52:34.110
you actually here at the top left,

00:52:34.110 --> 00:52:37.480
this monster-looking thing is actually your purse.

00:52:37.870 --> 00:52:40.955
What we found is that the girls couldn't actually

00:52:40.955 --> 00:52:43.670
sew which is it is what it is.

00:52:43.670 --> 00:52:46.760
But more and more, a few of us can sew.

00:52:46.760 --> 00:52:48.530
I can sew on a button or whatnot,

00:52:48.530 --> 00:52:52.200
but I can't create clothes like my mom and her mom could.

00:52:52.200 --> 00:52:53.580
Part of it is generational,

00:52:53.580 --> 00:52:55.245
but that was a very interesting response.

00:52:55.245 --> 00:52:56.370
But at least they were able to

00:52:56.370 --> 00:52:59.460
create and at the very top next to

00:52:59.460 --> 00:53:01.920
the pilot text is an example of one of

00:53:01.920 --> 00:53:03.870
the CAD drawings that one of the students

00:53:03.870 --> 00:53:06.555
actually were able to create through a 3D-printer.

00:53:06.555 --> 00:53:09.510
What was really great about this,

00:53:09.510 --> 00:53:11.220
I think there was a session this morning

00:53:11.220 --> 00:53:12.690
that talked a little bit about this,

00:53:12.690 --> 00:53:14.010
was again, the girls could see

00:53:14.010 --> 00:53:15.150
how this worked in everyday life.

00:53:15.150 --> 00:53:16.260
If there is a design which you've

00:53:16.260 --> 00:53:19.335
divined for a 3D-printer,

00:53:19.335 --> 00:53:22.214
then you can create it and just yesterday,

00:53:22.214 --> 00:53:23.865
I saw on the news and again

00:53:23.865 --> 00:53:25.845
this morning that we can actually

00:53:25.845 --> 00:53:27.390
create these kinds of

00:53:27.390 --> 00:53:30.735
devices for everyday use for certain people.

00:53:30.735 --> 00:53:32.595
The girls were able to understand that

00:53:32.595 --> 00:53:34.890
and to see that there really is

00:53:34.890 --> 00:53:37.529
application for this combining computing

00:53:37.529 --> 00:53:40.035
with providing a real need

00:53:40.035 --> 00:53:43.090
for real users is really powerful.

00:53:44.150 --> 00:53:47.910
To finish off this idea of

00:53:47.910 --> 00:53:50.850
what it means to provide opportunities for

00:53:50.850 --> 00:53:55.500
computing to those who may not be inclined to

00:53:55.500 --> 00:53:58.680
pursue with this idea of what it means to

00:53:58.680 --> 00:54:00.840
persist in computing this

00:54:00.840 --> 00:54:01.950
is a great book if you've never read it,

00:54:01.950 --> 00:54:05.490
I highly recommended, How Children Succeed by Paul Tough,

00:54:05.490 --> 00:54:07.800
who was a reporter for the New York Times.

00:54:07.800 --> 00:54:09.330
He did quite a bit of research for

00:54:09.330 --> 00:54:12.345
understanding what it takes for a lot of kids,

00:54:12.345 --> 00:54:15.825
many of whom were born in poverty to persist and succeed.

00:54:15.825 --> 00:54:20.760
Some of those traits are grit,

00:54:20.760 --> 00:54:25.350
perseverance, discipline, even self-control.

00:54:25.350 --> 00:54:27.210
But in the context of an individual

00:54:27.210 --> 00:54:28.380
who's born in poverty,

00:54:28.380 --> 00:54:31.125
who often doesn't know a lot of other options,

00:54:31.125 --> 00:54:33.210
becomes magnanimous in helping

00:54:33.210 --> 00:54:35.415
them succeed when given the opportunity.

00:54:35.415 --> 00:54:37.845
One of the questions that I ask is,

00:54:37.845 --> 00:54:41.835
"Do these apply to instruction in computing,

00:54:41.835 --> 00:54:44.175
maybe even learning computing?

00:54:44.175 --> 00:54:50.355
If we encourage a try and try and try mentality,

00:54:50.355 --> 00:54:51.750
maybe that'll go a long way

00:54:51.750 --> 00:54:53.625
towards encouraging students again,

00:54:53.625 --> 00:54:56.190
who might not be inclined to computing to succeed."

00:54:56.190 --> 00:54:59.200
Fascinating book, I highly recommend it.

00:54:59.330 --> 00:55:03.000
I'm nearly done. I noticed some of you

00:55:03.000 --> 00:55:04.410
looked up because there was that excitement

00:55:04.410 --> 00:55:05.850
of almost being done, but that's okay.

00:55:05.850 --> 00:55:08.040
I want to take a little bit further.

00:55:08.040 --> 00:55:11.580
I want to finish with a little bit of what I'm doing now.

00:55:11.580 --> 00:55:15.750
I again, I'm at Smarter Balanced which

00:55:15.750 --> 00:55:20.759
is recently moved to UCLA.

00:55:20.759 --> 00:55:23.730
In fact, Smarter Balanced was

00:55:23.730 --> 00:55:26.610
an independent organization affiliated with

00:55:26.610 --> 00:55:29.595
the State of Washington up until last December.

00:55:29.595 --> 00:55:33.525
The benefit of moving to UCLA is that we're housed with

00:55:33.525 --> 00:55:35.790
some additional world-class researchers who can

00:55:35.790 --> 00:55:36.900
help us better understand

00:55:36.900 --> 00:55:38.250
the information that we're generating,

00:55:38.250 --> 00:55:39.600
the data that we're generating,

00:55:39.600 --> 00:55:42.240
and how to create the systems that again,

00:55:42.240 --> 00:55:44.970
we want to be able to provide great assessments.

00:55:44.970 --> 00:55:46.260
But what else can we do to

00:55:46.260 --> 00:55:48.180
improve this experience for students,

00:55:48.180 --> 00:55:49.995
teachers, administrators,

00:55:49.995 --> 00:55:52.480
and even in preparing the parents?

00:55:53.480 --> 00:55:57.120
What's really amazing, again in

00:55:57.120 --> 00:55:59.730
this multidisciplinary discussion is that

00:55:59.730 --> 00:56:01.020
I'm working with a lot of folks that

00:56:01.020 --> 00:56:02.595
I would not normally work with.

00:56:02.595 --> 00:56:05.040
I work with psychometricians,

00:56:05.040 --> 00:56:06.735
the individuals who create

00:56:06.735 --> 00:56:09.960
the statistics to determine how accurate the test

00:56:09.960 --> 00:56:15.510
is or how correct an item is in the exam itself.

00:56:15.510 --> 00:56:17.685
That help create the content,

00:56:17.685 --> 00:56:20.265
the math, and the language arts pieces.

00:56:20.265 --> 00:56:21.930
The folks who are actually

00:56:21.930 --> 00:56:24.135
the district lease the member lease.

00:56:24.135 --> 00:56:27.690
All of these folks are stakeholders and as the designer,

00:56:27.690 --> 00:56:30.000
it's important to me to ensure

00:56:30.000 --> 00:56:32.670
that the most important voices are heard,

00:56:32.670 --> 00:56:34.440
and we can't forget those students

00:56:34.440 --> 00:56:36.525
who are from those unrepresented groups,

00:56:36.525 --> 00:56:39.300
not necessarily those who have not used

00:56:39.300 --> 00:56:42.615
technology or those who suffer physical disabilities.

00:56:42.615 --> 00:56:43.620
They're are also important to

00:56:43.620 --> 00:56:44.730
this community of test-takers.

00:56:44.730 --> 00:56:47.190
How do we take into account all

00:56:47.190 --> 00:56:49.725
these user needs in creating

00:56:49.725 --> 00:56:52.875
a computer-adapted assessment and

00:56:52.875 --> 00:56:54.630
allow it to be effective and

00:56:54.630 --> 00:56:57.555
valid and that's the challenge.

00:56:57.555 --> 00:57:00.120
But I argue that this

00:57:00.120 --> 00:57:02.355
is a step towards the right direction.

00:57:02.355 --> 00:57:04.890
How awesome would it be if we could

00:57:04.890 --> 00:57:07.170
create assessments that allowed us to

00:57:07.170 --> 00:57:10.050
operationalize this process of

00:57:10.050 --> 00:57:13.005
what it means to learn through an assessment?

00:57:13.005 --> 00:57:14.640
You probably don't think about

00:57:14.640 --> 00:57:16.920
it when you take an exam, you take a test.

00:57:16.920 --> 00:57:19.395
But sometimes you learn something,

00:57:19.395 --> 00:57:20.895
maybe you are something you didn't know,

00:57:20.895 --> 00:57:22.470
you learn something you forgot.

00:57:22.470 --> 00:57:24.540
But we'd like to be able create an exam and

00:57:24.540 --> 00:57:26.850
assessment that allows you to learn in

00:57:26.850 --> 00:57:28.760
the process of taking it and how

00:57:28.760 --> 00:57:29.810
amazing would it be if we could

00:57:29.810 --> 00:57:31.325
operationalize what that meant,

00:57:31.325 --> 00:57:35.975
how that looked, and we could apply it to it to a range,

00:57:35.975 --> 00:57:39.549
an array of instruction technologies.

00:57:39.549 --> 00:57:43.650
Or maybe if we marry this idea of what it

00:57:43.650 --> 00:57:48.315
means to assess an individual,

00:57:48.315 --> 00:57:51.150
but also at the individual level.

00:57:51.150 --> 00:57:53.400
If we took this idea of

00:57:53.400 --> 00:57:56.535
this play tracer that we saw in our engaged games

00:57:56.535 --> 00:57:59.370
and ported it as an algorithm in

00:57:59.370 --> 00:58:00.990
the backend of a system

00:58:00.990 --> 00:58:02.220
that actually performed assessments.

00:58:02.220 --> 00:58:03.270
Now there are challenges there

00:58:03.270 --> 00:58:04.290
because obviously assessment

00:58:04.290 --> 00:58:06.630
is very personalized, right?

00:58:06.630 --> 00:58:08.175
We had to be very careful

00:58:08.175 --> 00:58:10.080
about how that process comes to bear.

00:58:10.080 --> 00:58:12.405
But what would it mean if we can make that happen?

00:58:12.405 --> 00:58:14.280
Could we be looking at a situation where

00:58:14.280 --> 00:58:17.340
an individual learner walks away from

00:58:17.340 --> 00:58:19.860
an exam having learned more than they thought that they

00:58:19.860 --> 00:58:23.595
would and not just learned it, they can apply it.

00:58:23.595 --> 00:58:25.575
How amazing would it be

00:58:25.575 --> 00:58:27.585
if we could teach computational thinking?

00:58:27.585 --> 00:58:30.810
This idea of what it means to learn computing,

00:58:30.810 --> 00:58:34.305
not computing actually computational thinking is not computing.

00:58:34.305 --> 00:58:36.630
But if we can teach these concepts as

00:58:36.630 --> 00:58:39.000
ways to problem-solving and conceptual thinking and

00:58:39.000 --> 00:58:41.385
understanding in a way that is separate

00:58:41.385 --> 00:58:44.220
from Computer Science but it still is a way of

00:58:44.220 --> 00:58:47.415
thinking that force these young learners

00:58:47.415 --> 00:58:50.010
to adopt the very important part of what it means to

00:58:50.010 --> 00:58:52.890
be a successful person in life and

00:58:52.890 --> 00:58:56.430
hopefully in some technical field.

00:58:56.430 --> 00:58:58.500
I [inaudible] on these questions because I

00:58:58.500 --> 00:59:00.270
think that they're motivating me

00:59:00.270 --> 00:59:01.980
in my current position and I think

00:59:01.980 --> 00:59:04.065
they provide for a lot of questions,

00:59:04.065 --> 00:59:07.425
a lot of difficulty maybe, but a lot of fun.

00:59:07.425 --> 00:59:12.840
I appreciate your time and before I let you go,

00:59:12.840 --> 00:59:16.935
I want to end with this idea of

00:59:16.935 --> 00:59:19.410
these are exactly the kinds of questions that make

00:59:19.410 --> 00:59:21.990
the work that we all wish to do or should be doing,

00:59:21.990 --> 00:59:24.480
most certain that I do multi-disciplinary.

00:59:24.480 --> 00:59:26.820
I've tried to pull out for you,

00:59:26.820 --> 00:59:28.965
for I think are the most salient part

00:59:28.965 --> 00:59:31.230
of this whole process of

00:59:31.230 --> 00:59:33.030
combining computing across a lot of

00:59:33.030 --> 00:59:34.530
different areas and I

00:59:34.530 --> 00:59:36.060
hope you've enjoyed your journey with me.

00:59:36.060 --> 00:59:38.070
I know it's been a long one, but I hope

00:59:38.070 --> 00:59:40.080
that I get the opportunity to answer

00:59:40.080 --> 00:59:42.060
any questions but talk with you more and

00:59:42.060 --> 00:59:44.400
also about your own thoughts and ideas moving forward.

00:59:44.400 --> 00:59:45.780
I thank you for your time.

00:59:45.780 --> 00:59:56.000
[APPLAUSE]
