Ehrich, Roger W.Lai, Peichung F.2013-06-192013-06-191979http://hdl.handle.net/10919/20313In this paper the problem of texture boundary formation is approached by a region growing technique that is based upon a structural model of texture. Region growing is based upon similarities among texture elements and upon the spatial proximities of these elements. The region grower itself is a global algorithm that makes use of a minimal spanning tree of what is called the associated texture graph of a texture. A primary advantage of the method is that the texture regions are self-organizing in the sense that no artificial windows need be superimposed over the source textures. While the region described in this paper uses extrema-based texture elements, the application to other types of elements is straightforward.application/pdfenIn CopyrightTexture Region Growing Based Upon a Structural Model of TextureTechnical reportCS79010-Rhttp://eprints.cs.vt.edu/archive/00000842/01/CS79010-R.pdf