Bowen, Bradley D.DeLuca, V. WilliamFranzen, Marissa Marie S.2022-01-232022-01-232016-01-010360-1315http://hdl.handle.net/10919/107867Many secondary schools offer STEM-based technology and engineering courses that use simulation modeling to teach engineering design. However, the performance of the final design is usually dependent upon the student's ability for knowledge application. When a student reaches the limit of this content knowledge, they may resort to other problem solving processes, such as a trial and error approach, to improve their design. This study measures the outcomes of students with varying levels of content knowledge to determine how the level of knowledge determines their performance within a virtual design simulation. The results show that students with a greater content knowledge initially have significantly better performance outcomes. However, if given enough opportunities to engage in the simulation activity, students with less content knowledge perform equally well.Pages 117-1248 page(s)application/pdfenIn CopyrightSocial SciencesTechnologyComputer Science, Interdisciplinary ApplicationsEducation & Educational ResearchComputer ScienceSecondary educationSimulationsImproving classroom teachingInteractive learning environmentsPedagogical issuesCOMPUTER-SIMULATIONSTRIAL1301 Education Systems1303 Specialist Studies in Education1302 Curriculum and PedagogyEducationMeasuring how the degree of content knowledge determines performance outcomes in an engineering design-based simulation environment for middle school studentsArticle - Refereed2022-01-23Computers & Educationhttps://doi.org/10.1016/j.compedu.2015.10.00592-93Bowen, Bradley [0000-0003-3987-308X]1873-782X