Gabbard, Joseph L.Smith, MissieTanous, KyleKim, HyungilJonas, Bryan2020-02-102020-02-102019-10-232296-914498http://hdl.handle.net/10919/96781Optical see-through automotive head-up displays (HUDs) are a form of augmented reality (AR) that is quickly gaining penetration into the consumer market. Despite increasing adoption, demand, and competition among manufacturers to deliver higher quality HUDs with increased fields of view, little work has been done to understand how best to design and assess AR HUD user interfaces, and how to quantify their effects on driver behavior, performance, and ultimately safety. This paper reports on a novel, low-cost, immersive driving simulator created using a myriad of custom hardware and software technologies specifically to examine basic and applied research questions related to AR HUDs usage when driving. We describe our experiences developing simulator hardware and software and detail a user study that examines driver performance, visual attention, and preferences using two AR navigation interfaces. Results suggest that conformal AR graphics may not be inherently better than other HUD interfaces. We include lessons learned from our simulator development experiences, results of the user study and conclude with limitations and future work.application/pdfenCreative Commons Attribution 4.0 Internationalaugmented realityhead-up displayconformal graphicsdriving simulatorhuman machine interfaceAR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display ResearchArticle - RefereedFrontiers in Robotics and AIhttps://doi.org/10.3389/frobt.2019.000986