Gutkowski, Nicolas Joshua2021-06-052021-06-052021-05-27vt_gsexam:31475http://hdl.handle.net/10919/103619History education is important, as it provides context for current events today. Cultural heritage sites, such as historic buildings, ruins, or archaeological digs can provide a glimpse into the past. The use of different technologies, including augmented and virtual reality, to teach history has expanded. Augmented reality (AR) in particular can be used to enhance real artifacts and places to allow for deeper understanding. However, the experiences born out of these efforts primarily aim to enhance museum visits and are presented as handheld experiences on smartphones or tablets. The use of head-worn augmented reality for on-site history education is a gap. There is a need to examine how on-site historical experiences should be designed for AR headsets. This work aims to explore best practices of creating such experiences through a case study on the Solitude AR Tour. Additionally comparisons between designing for head-worn AR and handheld AR are presented.ETDIn CopyrightAugmented RealityDigital Cultural HeritageInformal LearningHistoryDesigning Cultural Heritage Experiences for Head-Worn Augmented RealityThesis