3D Time-Based Aural Data Representation Using D⁴ Library’s Layer Based Amplitude Panning Algorithm

dc.contributor.authorBukvic, Ivica Icoen
dc.date.accessioned2021-10-29T14:25:03Zen
dc.date.available2021-10-29T14:25:03Zen
dc.date.issued2016-07en
dc.description.abstractThe following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D⁴ library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale and support a broad array of configurations, with particular focus on High Density Loudspeaker Arrays (HDLAs). The supporting rapid prototyping tools are designed to leverage oculocentric strategies to importing, editing, and rendering data, offering an array of innovative approaches to spatial data editing and representation through the use of sound in HDLA scenarios. The ensuing D⁴ ecosystem aims to address the shortcomings of existing approaches to spatial aural representation of data, offers unique opportunities for furthering research in the spatial data audification and sonification, as well as transportable and scalable spatial media creation and production.en
dc.format.extent10 pagesen
dc.format.mimetypeapplication/pdfen
dc.identifier.doihttps://doi.org/10.21785/icad2016.010en
dc.identifier.urihttp://hdl.handle.net/10919/106437en
dc.language.isoenen
dc.publisherGeorgia Institute of Technologyen
dc.relation.ispartofThe 22nd International Conference on Auditory Display (ICAD–2016)en
dc.rightsCreative Commons Attribution-NonCommercial 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/en
dc.title3D Time-Based Aural Data Representation Using D⁴ Library’s Layer Based Amplitude Panning Algorithmen
dc.typeConference proceedingen
dc.type.dcmitypeTexten

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