Browsing by Author "Bodnar, Cheryl"
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- Early Career Faculty Transitions: Negotiating Legitimacy and Seeking Support in Engineering EducationStrong, Alexander Coso; Smith-Orr, Courtney; Bodnar, Cheryl; McCave, Erin; Faber, Courtney (VT Publishing, 2021-02-11)Background: There is limited research exploring the experiences of engineering education scholars transitioning into faculty positions. It is an opportune time to explore these transitions because there is a growing number of scholars identifying with the community, a growing number of doctoral programs being developed, and growing interest in hiring people with engineering education expertise. Purpose/Hypothesis: The purpose of this study is to examine the transitions experienced by our research team of early career engineering education faculty. We describe and systematically analyze our personal experiences to capture the significant events and isolating factors that impacted our transitions. Design/Method: We engaged in a multiphase, multi-method, longitudinal research design grounded in collaborative autoethnography and collaborative inquiry. We leveraged Transition Theory and a multiple case study approach to examine written reflections recorded monthly for two years and ultimately identify the incidents that were critical to defining our experiences within our new roles. Results: While we each held positions in different institutional contexts, we found ourselves negotiating our legitimacy as faculty members, researchers, educators, and administrators. Three themes emerged: 1) understanding the expectations of our roles, 2) establishing our visibility, and 3) fulfilling our own purpose within our institutions. In response to these experiences, we sought support from others within our institutional context and among the engineering education community. Yet, the success of this support-seeking strategy varied across our group. Conclusions: The results of this work signify a need to support early career engineering education scholars in the development of local support networks as well as in their attempts to negotiate their legitimacy in faculty positions. Continued education of administrators and faculty members on the differences between engineering education research and scholarship will be helpful in ensuring that early career engineering education faculty have the support and resources necessary to succeed as researchers and educational change agents.
- Motivating Students in Game-Based Learning: The Importance of Instructor Teaching PracticesMorelock, John Ray (Virginia Tech, 2018-11-29)Game-based learning--using games to achieve learning objectives--represents a promising and increasingly popular means of progressing engineering education's decades-long goal of bringing more evidence-based, active learning pedagogy into the classroom. However, if game-based learning is to proliferate as a pedagogy, research on game-based teaching is critical to provide practical recommendations for implementation, making the pedagogy more accessible to instructors. However, reviews of game-based literature reveal that little work exists in the game-based teaching space, and what work exists models high-level teaching practices and archetypal roles, which often fail to pinpoint specific practices game-based instructors can use to be successful. Moreover, reviews of game-based learning literature more generally suggest that research on how to improve student motivation in game-based learning settings--an important variable for learning and a longstanding argument for the value of games in education--are lacking in both quantity and theoretical soundness. To redress these gaps, I conducted a primarily qualitative, multiple-case study of seven non-digital game-based learning activities in engineering with the goal of furthering game-based teaching research and providing practical recommendations to instructors when using games in their classrooms. Using the MUSIC Model of Motivation as a motivation framework and the Observation Protocol for Adaptive Learning as a framework for categorizing teaching practices, I interviewed instructors about how they expected their teaching practices to affect student motivation, and I interviewed these instructors' students about how they actually perceived their instructors' actions as affecting their motivation. By comparing instructor and student responses, I derived recommendations for game-based learning practice that are likely to have a high impact on student motivation, and condensed these recommendations into a four-phase framework of game-based teaching to bolster student motivation. I supplemented my interview data with observation data to construct detailed summaries of each case I studied. The recommendations I offer in my framework can serve as useful resources for instructors seeking to foray into game-based teaching practices or improve their existing game activities, especially in engineering. Moreover, my study provides a model for investigating game-based teaching practices and motivation in game-based learning using established theoretical frameworks in natural classroom settings.