Browsing by Author "Bradley, Jonathan"
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- Creating a Custom Queueing System for a Makerspace Using Web TechnologiesBradley, Jonathan (Code4Lib, 2023-01-20)This article details the changes made to the queueing system used by Virginia Tech University Libraries’ 3D Design Studio as the space was decommissioned and reabsorbed into the new Prototyping Studio makerspace. This new service, with its greatly expanded machine and tool offerings, required a revamp of the underlying data structure and was an opportunity to rethink the React and Electron app used previously in order to make the queue more maintainable and easier to deploy moving forward. The new Prototyping Queue application utilizes modular design and auto building forms and queues in order to improve the upgradeability of the app. We also moved away from using React and Electron and made a web app that loads from the local filesystem of the computer in the studio and runs on the Svelte framework with IBM’s Carbon Design components to build out functionality with the frontend. The deployment process was also streamlined, now relying on git and Windows Batch scripts to automate updating the app as changes are committed to the repository.
- Creation of a library tour application for mobile equipment using iBeacon technologyBradley, Jonathan; Henshaw, Neal; McVoy, Liz; French, Amanda; Gilbertson, Keith; Becksford, Lisa; Givens, Elisabeth (Code4lib Journal, 2016-04-25)We describe the design, development, and deployment of a library tour application utilizing Bluetooth Low Energy devices know as iBeacons. The tour application will serve as library orientation for incoming students. The students visit stations in the library with mobile equipment running a special tour app. When the app detects a beacon nearby, it automatically plays a video that describes the current location. After the tour, students are assessed according to the defined learning objectives. Special attention is given to issues encountered during development, deployment, content creation, and testing of this application that depend on functioning hardware, and the necessity of appointing a project manager to limit scope, define priorities, and create an actionable plan for the experiment.
- I Reject this Reality and Substitute a Virtual One: How to Build a VR Service for your Library (or other space)Bradley, Jonathan (2018-10-09)How to build a virtual reality service
- The Smart Commons: An Experiment in Sensor-Based Space Assessment of Learning EnvironmentsBradley, Jonathan; Tomlin, Patrick; Mathews, Brian (ACRL, 2017-03)The need for agile, technology-enhanced learning environments capable of meeting the evolving needs of students and researchers presents a unique opportunity to reimagine the design, creation, management, and assessment of library spaces. This presentation will provide attendees with a hands-on overview of emerging sensor-based technologies and their potential to support learning space assessment.
- Survey of the History of ArtKnoblauch, Ann-Marie; Givens, Elisabeth; Bassler, Kim; Craig, Brian; McVoy, Liz; Bradley, Jonathan; Fralin, Scott (Virginia Tech, 2015-12-01)ART 2385,Survey of the History of Art I (Paleolithic to Medieval), encourages students to connect art, architecture, and material culture from early cultures and civilizations as well as with the modern world. Working in groups, students created virtual thematic art exhibits to be featured in this exhibition. Students identified and researched a theme, and then discovered and chose diverse historical works of art and architecture related to that theme. These curated digital exhibitions showcase the varied and unexpected ways that cultures—through their visual culture— can connect across time and space. View the presentations online at exhibits.lib.vt.edu/ART2385/ 2015/12/01 - 2016/02/26
- Throwing It All at the Wall: Building a Comprehensive Technology and Research Equipment Lending CollectionBradley, Jonathan; Rogers, Alice (Association of College & Research Libraries, 2023-09-28)Technology is an ongoing need for instructors, students, staff, and researchers at institutions of higher education. Many academic departments attempt to solve needs on a case-by-case basis, purchasing and providing equipment to the specific groups of people they serve. Although these solutions work in the short term, they do not address widespread needs across universities or long-term use of the equipment beyond a given project. As modern academic libraries expand collections and services, we are poised to more efficiently provide access to expensive technology to our institutions due to our centralized nature. To meet this need, the Studios Network of Virginia Tech University Libraries developed the Studios Technology Lending Desk (STLD). In this chapter, we discuss how we have shaped our acquisition, support, and outreach methods to create a service that provides Virginia Tech’s faculty, staff, and students with technology to pursue a variety of creative endeavors within their fields of study and beyond. In sharing our experiences and the ethos behind choices we have made, we hope to inspire other programs to establish or extend their lending services to include technology that supports creators at their libraries.
- Using Scalable Vector Graphics (SVG) and Google Sheets to Build a Visual Tool Location Web AppBradley, Jonathan (2023-12-04)At the University Libraries at Virginia Tech, we recently built a visual kiosk web app for helping patrons in our makerspace locate the tools they need and assist our staff in returning and inventorying our large selection of tools, machines, and consumables. The app is built in Svelte, and uses the Google Sheets “publish to web as csv” feature to pull data from a staff-maintained list of equipment in the space. All of this is tied to a Scalable Vector Graphics (SVG) file that is controlled by JavaScript and CSS to provide an interactive map of our shelving and storage locations, highlighting bins as patrons select specific equipment from a searchable list on the kiosk, complete with photos of each piece of equipment. In this article, you will learn why the app was made, the problems it has solved, why certain technologies were used and others weren’t, the challenges that arose during development, and where the project stands to go from here.