Browsing by Author "Carlisle, Tara"
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- Challenges and Strategies for Educational Virtual Reality: Results of an Expert-led Forum on 3D/VR Technologies Across Academic InstitutionsHall, Nathan; Lischer-Katz, Zack; Cook, Matt; Hardesty, Juliet; Johnson, Jennifer; McDonald, Robert H.; Carlisle, Tara (Information Technology and Libraries, 2019-12-16)Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s mission of providing access to all forms of information and supporting pedagogy and scholarship across disciplines. Academic libraries are increasingly adopting VR technology for a variety of research and teaching purposes, which include providing enhanced access to digital collections, offering new research tools, and constructing new immersive learning environments for students. This trend suggests that positive technological innovation is flourishing in libraries, but there remains a lack of clear guidance in the library community on how to introduce these technologies in effective ways and make them sustainable within different types of institutions. In June 2018, the University of Oklahoma hosted the second of three forums on the use of 3D and VR for visualization and analysis in academic libraries, as part of the project Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse(LIB3DVR), funded by a grant from the Institute of Museum and Library Services. This qualitative study invited experts from a range of disciplines and sectors to identify common challenges in the visualization and analysis of 3D data, and the management of VR programs, for the purpose of developing a national library strategy.
- Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse: An IMLS National Digital Platform ProjectHall, Nathan; Hardesty, Juliet; Cook, Robert; McDonald, Robert H.; Lischer Katz, Zack; Wittenbert, Jaime; Carlisle, Tara; Johnson, Jennifer; Griffin, Julie; Xie, Zhiwu; Ogier, Andrea (2018)These are the preliminary and full proposals for an IMLS grant to develop a white paper (to be added here in late 2018) to host three national forums of invited experts to support library adoption of 3D and virtual reality (VR) services. The forums were hosted by Virginia Tech University Libraries, Indiana University Libraries, and the University of Oklahoma Libraries. Each forum covered a different 3D and VR theme: content creation and publishing, visualization and analysis, and repository practice and standards. Lower costs and greater computational power have made 3D and VR technologies financially realistic for a broad variety of institutions. Many academic libraries have developed archives for other forms of research data, but there is an absence of standards and best practices for producing, managing, and preserving 3D and VR content. This gap is an information management problem suited to the strengths of libraries and can benefit librarians and researchers alike across institutions.
- Supporting Virtual Reality and 3D in Academic Libraries: Defining Preservation and Curation ChallengesHall, Nathan; Lischer-Katz, Zack; Cook, Matt; Hardesty, Juliet; Wittenberg, Jamie; Johnson, Jennifer; McDonald, Robert H.; Carlisle, Tara (International Conference on Digital Preservation, 2019-09-16)Academic libraries are increasingly adopting virtual reality (VR) technologies for a variety of research and teaching purposes, yet there is a lack of clear guidance in the community on how to manage these technologies in effective and sustainable ways. In June 2018, the University of Oklahoma hosted the second of three forums on the topic of using 3D and VR for visualization and analysis in academic libraries, as part of the IMLS-funded project, Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse (LIB3DVR). This project uses nominal group technique to collect data from the invited experts (from diverse academic disciplines and institutional contexts) at the Forum to identify common preservation and curation challenges in the visualization and analysis of 3D data and the management of VR programs. This paper describes the findings of this project and outlines strategies and techniques for curating and preserving 3D/VR.