Browsing by Author "Hassan, Taha"
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- Griot-Style Methodology: Longitudinal Study of Navigating Design With Unwritten StoriesKotut, Lindah; Bhatti, Neelma; Hassan, Taha; Haqq, Derek; Saaty, Morva (ACM, 2024-05-11)We describe a seven-year longitudinal study conducted in collaboration with an indigenous community in Kenya. We detail the process of conducting research with an oral community: the deliberate practice of understanding and collecting stories; working with inter-generational community to envision and design technologies that support their ways of storytelling and story preservation; and to infuence the design of other technologies. We chronicle how we contended with translating oral stories with rich metaphors to new mediums, and the dimensions of trust we have established and continue to reinforce. We ofer our griot-style methodology, informed by working with the community and retroftting existing HCI approaches: as an example model of what has worked, and the dimensions of challenges at each stage of the research work. The griot-style methodology has prompted a refection on how we approach research, and present opportunities for other HCI research and practice of handling community stories.
- Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based GamesSaaty, Morva; Haqq, Derek; Beyki, Mohammadreza; Hassan, Taha; McCrickard, D. Scott (ACM, 2022-10-29)Pokémon GO is a popular location-based mobile game that seeks to inspire players to be more active, socialize physically and virtually, and spend more time outside. With the onset of the COVID-19 pandemic, several game mechanics of Pokémon GO were changed to accommodate socially-distanced play. This research aims to understand the impacts of the pandemic and subsequent game adjustments on user perceptions of the game. We used an exploratory mixed-method approach, a machine learning technique (Latent Dirichlet Allocation) for topic modeling, and thematic analysis for qualitative coding of top-level Reddit comments to identify whether and how the social distancing approach changes the players’ behaviors. The results demonstrate that players were less physically active, less eager to discover, and more interested in remote social practices. We discuss which players leverage social distancing changes and reflect on key game features that provide a better gaming experience in the age of remote play.