Browsing by Author "Lischer-Katz, Zack"
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- 3D Data Repository Features, Best Practices, and Implications for Preservation Models: Findings from a National ForumHardesty, Juliet; Johnson, Jennifer; Wittenberg, Jamie; Hall, Nathan; Cook, Matt; Lischer-Katz, Zack; Xie, Zhiwu; McDonald, Robert H. (2020-07)This study identifies challenges and directions for 3D/VR repository standards and practices. As 3D technologies become more affordable and accessible, academic libraries need to implement workflows, standards, and practices that support the full lifecycle of 3D data. This study invited experts across several disciplines to analyze current national repository and preservation efforts. Outlined models provide frameworks to identify features, examine workflows, and determine implications of 3D data on current preservation models. Participants identified challenges for supporting 3D data, including intellectual property and fair use; providing repository system management beyond academic libraries; seeking guidance outside of academia for workflows to model.
- Challenges and Directions in 3D and VR DataCuration: Findings from a Nominal Group StudyHall, Nathan; Hardesty, Juliet; Lischer-Katz, Zack; Johnson, Jennifer; Cook, Matt; Ogier, Andrea; McDonald, Robert H. (International Journal of Data Curation, 2019-09-12)This study identifies challenges and promising directions in the curation of 3D data. 3D visualization shows great promise for a range of scholarly fields through interactive engagement with and analysis of spatially complex artifacts, spaces, and data. While the new affordability of emerging 3D capture technologies presents greater academic possibilities, academic libraries need more effective workflows, policies, standards, and practices to ensure that they can support the creation, discovery, access, preservation, and reproducibility of 3D data sets. This study uses nominal group technique with invited experts across several disciplines and sectors to identify common challenges in the creation and re-use of 3D data for the purpose of developing library strategy for supporting curation of 3D data. This article identifies staffing needs for 3D imaging; alignment with IT resources; the role of archivists in addressing unique challenges posed by these datasets; the importance of data annotation, metadata, and transparency for research integrity and reproducibility; and features for storage, access, and management to facilitate re-use by researchers and educators. Participants identified three main challenges for supporting 3D data that align with the strengths of libraries: 1) development of crosswalks and aggregation tools for discipline-specific metadata models, data dictionaries for 3D research, and aggregation tools for expanding discovery; 2) development of an open source viewer that supports streaming and annotation on archival formats of 3D models and makes archival master files accessible, while also serving derivative files based on user requirements; and 3) widespread of adoption of better documentation and technical metadata for image capture and modeling processes in order to support replicability of research, reproducibility of models, and transparency of scientific process.
- Challenges and Strategies for Educational Virtual Reality: Results of an Expert-led Forum on 3D/VR Technologies Across Academic InstitutionsHall, Nathan; Lischer-Katz, Zack; Cook, Matt; Hardesty, Juliet; Johnson, Jennifer; McDonald, Robert H.; Carlisle, Tara (Information Technology and Libraries, 2019-12-16)Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s mission of providing access to all forms of information and supporting pedagogy and scholarship across disciplines. Academic libraries are increasingly adopting VR technology for a variety of research and teaching purposes, which include providing enhanced access to digital collections, offering new research tools, and constructing new immersive learning environments for students. This trend suggests that positive technological innovation is flourishing in libraries, but there remains a lack of clear guidance in the library community on how to introduce these technologies in effective ways and make them sustainable within different types of institutions. In June 2018, the University of Oklahoma hosted the second of three forums on the use of 3D and VR for visualization and analysis in academic libraries, as part of the project Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse(LIB3DVR), funded by a grant from the Institute of Museum and Library Services. This qualitative study invited experts from a range of disciplines and sectors to identify common challenges in the visualization and analysis of 3D data, and the management of VR programs, for the purpose of developing a national library strategy.
- Supporting Virtual Reality and 3D in Academic Libraries: Defining Preservation and Curation ChallengesHall, Nathan; Lischer-Katz, Zack; Cook, Matt; Hardesty, Juliet; Wittenberg, Jamie; Johnson, Jennifer; McDonald, Robert H.; Carlisle, Tara (International Conference on Digital Preservation, 2019-09-16)Academic libraries are increasingly adopting virtual reality (VR) technologies for a variety of research and teaching purposes, yet there is a lack of clear guidance in the community on how to manage these technologies in effective and sustainable ways. In June 2018, the University of Oklahoma hosted the second of three forums on the topic of using 3D and VR for visualization and analysis in academic libraries, as part of the IMLS-funded project, Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse (LIB3DVR). This project uses nominal group technique to collect data from the invited experts (from diverse academic disciplines and institutional contexts) at the Forum to identify common preservation and curation challenges in the visualization and analysis of 3D data and the management of VR programs. This paper describes the findings of this project and outlines strategies and techniques for curating and preserving 3D/VR.