Browsing by Author "Norton, Anderson H. III"
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- Ability Tracking and Class Mobility in High School Mathematics: The Case of Low AchieversShapiro, Bradley Thomas (Virginia Tech, 2009-05-01)The goal of this paper is to evaluate commonly held criticisms of the practice of ability tracking in high school mathematics. To do so, I employ data from the National Education Longitudinal Study of 1988 and follow-ups to model classroom selection and education production. This paper will focus only on the causes and effects of tracking on students who were tracked as low-ability in eighth grade. From this, we can see how many students, if any, switched out of the low-ability track by tenth grade and how various switches have affected their test scores in mathematics. I find that students exercise mobility between ability-tracks as late as tenth grade and that ability-track placement is largely determined by test scores. In addition, I find evidence that there would be minimal, if any, test score improvement among low-ability students if they were all moved to a class of heterogeneous ability.
- Bridging Frameworks for Understanding Numerical CognitionNorton, Anderson H. III; Nurnberger-Haag, Julie (Leibniz-Institute for Psychology Information (ZPID), 2018-06-07)As noted by Berch (2016) and others (e.g., Bruer, 1997), divergent frameworks and epistemologies exacerbate the challenges of interdisciplinary research. After all, theoretical frameworks frame even the way we pose questions. Here we address the challenge inherent in divergent views of mathematics itself...
- CandyFactory: Cloud-Based Educational Game for Teaching FractionsYing, Tiancheng (Virginia Tech, 2019-06-17)Nowadays cross platform software development is more expensive than ever before in terms of time and effort. Meantime with increasing number of personal devices, it is harder for local applications to synchronize and connect to the Internet. In terms of educational games, they can be divided into "local educational game" and "web educational game." "Local game" indicates the ones either on tablets, mobile devices or PC, which is an application on the corresponding platform. This kind of game mostly does not have backend support nor cross platform features such as the iPad version of CandyFactory. For one specific game, if the developer wants it to run on iPad and Android tablets, they need to develop two applications based on corresponding development framework, which is time and effort consuming. "Web game" indicates the ones on websites, which support cross platforms, but do not have backend support. Usually they are pure JavaScript or flash games with no backend recording the performances and the achievements. Software development for each individual platform is time and effort consuming. In order to achieve cross platform development, many programming languages and platforms like Java, Python, and JVM appear. Among all the cross platform approaches, cloud-based software development is the most universal solution to this problem. With web browsers built into every operating system, cloud software can be compatible with almost any device. Moreover, "Software-as-a-Service" (SaaS) is becoming a new software engineering paradigm and cloud-based software development is more popular because of its flexible scalability and cross platform features. In this thesis, we create a cloud-based educational game, CandyFactory, based on an iPad version of CandyFactory, and add backend to it to record user performance as well as achievements. Firstly, we re-develop the whole game from the iOS platform to the cloud-based Java EE platform. Secondly, we add new features to improve the game play such as ruler functionality and achievements animation. Thirdly, we add backend support to CandyFactory, including user account creation, course creation and performance report generation. With this functionality, teachers can monitor their students' performances and generate course reports. Moreover, teachers can view a specific student's report in order to provide more specific and effective help to their students. Lastly, with the advantages of cloud-based software development, we can update the whole application at any time without forcing the user to reinstall the update or re-download the game. With the hot update, the cloud-based CandyFactory is highly maintainable. The cloud-based CandyFactory runs on any computer that supports minimum 1024x768 screen resolution. The computer could be iPads, Android or Microsoft tablets, Windows or Mac laptops and desktops, and any other computer with a web browser. The advantages of cloud-based educational games over local educational games and web educational games are: firstly, they have cross platform features; secondly, they have backend data collection support; thirdly, they are consistent even if users log in with different computers, their game record and history will always be the same; lastly, the teacher can always keep track of his/her students' performance and provide more specific help and feedback.
- A Client-Server Architecture for Collection of Game-based Learning DataJones, James R. (Virginia Tech, 2015-01-27)Advances in information technology are driving massive improvement to the education industry. The ubiquity of mobile devices has triggered a shift in the delivery of educational content. More lessons in a wide range of subjects are being disseminated by allowing students to access digital materials through mobile devices. One of the key materials is digital-based educational games. These games merge education with digital games to maximize engagement while somewhat obfuscating the learning process. The effectiveness is generally measured by assessments, either after or during gameplay, in the form of quizzes, data dumps, and/or manual analyses. Valuable gameplay information lost during the student's play sessions. This gameplay data provides educators and researchers with specific gameplay actions students perform in order to arrive at a solution, not just the correctness of the solution. This problem illustrates a need for a tool, enabling educators and players to quickly analyze gameplay data. in conjunction with correctness in an unobtrusive manner while the student is playing the game. This thesis describes a client-server software architecture that enables the collection of game-based data during gameplay. We created a collection of web services that enables games to transmit game-data for analysis. Additionally, the web application provides players with a portal to login and view various visualization of the captured data. Lastly, we created a game called "Taffy Town", a mathematics-based game that requires the player to manipulate taffy pieces in order to solve various fractions. Taffy Town transmits students' taffy transformations along with correctness to the web application. Students are able to view several dynamically created visualizations from the data sent by Taffy Town. Researchers are able to log in to the web application and see the same visualizations, however, aggregated across all Taffy Town players. This end-to-end mapping of problems, actions, and results will enable researchers, pedagogists, and teachers to improve the effectiveness of educational games.
- A Cloud-based Software System for online Multimedia ExaminationsTao, Congwu (Virginia Tech, 2016-03-22)With the advancement in information technology, online assessments are getting more attention and online examinations are regarded as important parts of online learning. Online examinations can be easily taken by remote students, help the students get exam results quickly and save their time; online examinations also aid instructors in collecting students' exam answers and generating the exam reports effectively. In addition, online examinations can help reduce cost and save trees for our world. Multimedia elements like images, graphics, video and audio have been widely integrated into online learning environments. They not only help instructors design more engaging online learning content, but also help provide more interactive and pleasant learning experience for learners. However, integrating multimedia elements into online examination systems is rarely reported. Multimedia elements generally consume amounts of computing resources in a separated software system running on a single computer. "Software-as-a-Service (SaaS)" has become a new software paradigm and cloud-based software systems are becoming more attractive due to their dynamic scalability and effective usage of computing resources. Yet, how to effectively integrate multimedia elements into a cloud-based software system for online examinations is not significantly investigated. Although a variety of online-assessment tools have been developed, few of them adopt the "Software-as-a-Service (SaaS)" paradigm and most of them focus on the assessment in a specific domain or an application area with short of multimedia elements. There is a lack of a comprehensive software solution for online multimedia examinations. This thesis tries to utilize the "Software-as-a-Service (SaaS)" paradigm, design and develop a cloud-bAsed softwaRe systEm for oNline multimediA examinationS (ARENAS), and explore a comprehensive software solution for the online assessment field. ARENAS employs a multi-tiered client-server architecture and includes five subsystem modules: user module, question repository module, exam module, exam report module and configuration module. The developed cloud-based software system can present online questions with multimedia elements, and also support a myriad of question types, flexible accounts to the exam-takers, randomized question order in an online exam, flexible grading mechanisms, and analytical exam reports. For instructors, the developed system can help design more engaging online questions; for exam-takers, the developed system can help provide more user-friendly experience; for other educators and researchers, the design and development processes of ARENAS can be taken as a reference to designing and developing other large-scale cloud-based educational software systems.
- Digital Educational Games: Methodologies for Development and Software QualityAslan, Serdar (Virginia Tech, 2016-11-02)Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming, instructional design, modeling and simulation, psychology, software engineering, visual arts, and the learning subject area. Planning and managing such a complex multidisciplinary development project require unifying methodologies for development and software quality evaluation and should not be performed in an ad hoc manner. This dissertation presents such methodologies named: GAMED (diGital educAtional gaMe dEvelopment methoDology) and IDEALLY (dIgital eDucational gamE softwAre quaLity evaLuation methodologY). GAMED consists of a body of methods, rules, and postulates and is embedded within a digital educational game life cycle. The life cycle describes a framework for organization of the phases, processes, work products, quality assurance activities, and project management activities required to develop, use, maintain, and evolve a digital educational game from birth to retirement. GAMED provides a modular structured approach for overcoming the development complexity and guides the developers throughout the entire life cycle. IDEALLY provides a hierarchy of 111 indicators consisting of 21 branch and 90 leaf indicators in the form of an acyclic graph for the measurement and evaluation of digital educational game software quality. We developed the GAMED and IDEALLY methodologies based on the experiences and knowledge we have gained in creating and publishing four digital educational games that run on the iOS (iPad, iPhone, and iPod touch) mobile devices: CandyFactory, CandySpan, CandyDepot, and CandyBot. The two methodologies provide a quality-centered structured approach for development of digital educational games and are essential for accomplishing demanding goals of game-based learning. Moreover, classifications provided in the literature are inadequate for the game designers, engineers and practitioners. To that end, we present a taxonomy of games that focuses on the characterization of games.
- The Distance to Uncontrollability via Linear Matrix InequalitiesBoyce, Steven James (Virginia Tech, 2010-12-03)The distance to uncontrollability of a controllable linear system is a measure of the degree of perturbation a system can undergo and remain controllable. The definition of the distance to uncontrollability leads to a non-convex optimization problem in two variables. In 2000 Gu proposed the first polynomial time algorithm to compute this distance. This algorithm relies heavily on efficient eigenvalue solvers. In this work we examine two alternative algorithms that result in linear matrix inequalities. For the first algorithm, proposed by Ebihara et. al., a semidefinite programming problem is derived via the Kalman-Yakubovich-Popov (KYP) lemma. The dual formulation is also considered and leads to rank conditions for exactness verification of the approximation. For the second algorithm, by Dumitrescu, Şicleru and Ştefan, a semidefinite programming problem is derived using a sum-of-squares relaxation of an associated matrix-polynomial and the associated Gram matrix parameterization. In both cases the optimization problems are solved using primal-dual-interior point methods that retain positive semidefiniteness at each iteration. Numerical results are presented to compare the three algorithms for a number of benchmark examples. In addition, we also consider a system that results from a finite element discretization of the one-dimensional advection-diffusion equation. Here our objective is to test these algorithms for larger problems that originate in PDE-control.
- Examining Connections among Instruction, Conceptual Metaphors, and Beliefs of Instructors and StudentsRupnow, Rachel Lynn (Virginia Tech, 2019-07-29)In this study, I will examine the beliefs and conceptual understanding of instructors and students from two abstract algebra classes. This research takes the form of a case study in which I answer four research questions, each addressing a relationship between instruction and beliefs or conceptual understanding. Specifically, these research questions are: 1. What beliefs do the instructors have about math, teaching, and learning and what relationship exists between these beliefs and instructional practice? 2. What is the relationship between instructional practice and students' beliefs about math, teaching, and learning? 3. What conceptual metaphors do the professors use to describe isomorphisms and homomorphisms and what relationship exists between these metaphors and the mathematical content in instruction? 4. What is the relationship between the mathematical content in instruction and conceptual metaphors the students use to describe isomorphisms and homomorphisms? In terms of beliefs, the instructors articulated considered positions on the nature of math, math learning, and math teaching. These beliefs were clearly reflected in their overall approaches to teaching. However, their instruction shifted in practice over the course of the semester. Students' beliefs seemed to shift slightly as a result of the ways their instructors taught. However, their core beliefs about math seemed unchanged and some lessons students took away were similar in the two classes. In terms of conceptual understanding, the instructors provided many conceptual metaphors that related to how they understood isomorphism. They struggled more to provide an image for homomorphism, which requires thinking about a more complicated mathematical object. Their understandings of isomorphism and homomorphism were largely reflected in their instruction with some notable differences. Students took away similar understandings of isomorphism to the instructors, but did not all take away the same level of structural understanding of homomorphism. In short, relationships between instructors' beliefs and instruction and between instructors' conceptual understanding and instruction were evident. However, certain elements were not made as clear as they perhaps intended. Relationships between instruction and students' beliefs and between instruction and students' conceptual understanding were also evident. However, relationships between instruction and beliefs were subtler than between instruction and conceptual understanding.
- Examining Mathematics Anxiety of Undergraduates Using a Brain-Based Measurement, EEGNorton, Anderson H. III; Seok, Youngmin; Choi-Koh, Sangsook (Scientific Research Publishing, 2019-05-27)This paper reports on an investigation of mathematics anxiety (MA) among 40 Korean undergraduate students, using cognitive neuroscience. In Spring 2015, we collected data on correct response rates and reaction times from computer-based activities related to quadratic functions. We also measured brain response through event related potentials (ERP). Results demonstrate that students with higher mathematics anxiety (HMA) took more time than students with lower mathematics anxiety (LMA), both in translating equations to graphs and in translating graphs to equations. Moreover, based on analysis of ERP, brain waves of the HMA group recorded higher amplitude. In specific, both groups showed higher amplitude in translation from graphs to equation than vice versa. Higher amplitudes indicate greater demands on working memory, which we discuss in the concluding section, especially with regard to MA.
- Examining the Relationship Between Students' Measurement Schemes for Fractions and Their Quantifications of AngularityMullins, Sara Brooke (Virginia Tech, 2020-06-26)In the basic understanding of measurement, students are expected to be able to subdivide a given whole into a unit and then change the position of that unit along the entire length of the whole. These basic operations of subdivision and change of position are related to the more formal operations of partitioning and iterating. In the context of fractions, partitioning and iterating play a fundamental role in understanding fractions as measures, where students are expected to partition a whole into an iterable unit. In the context of angle measurement, students are expected to measure angles as a fractional amount of a full rotation or a circle, by partitioning the circle into a unit angle and then iterating that unit angle to find the measure of the given angle. Despite this link between measurement, fractions, and angles, research suggests that there is a disconnect between students' concepts of measurement and geometry concepts, including angle and angle measurement. Therefore, one area of study that might help us understand this disconnection would be to investigate the relationship between students' concepts of measurement and their concepts of angle measurement. This current study documents sixth, seventh, and eighth grade students' measurement schemes for fractions and their quantifications of angularity, and then investigates the relationship between them. This research is guided by the following question: What is the relationship between middle school students' measurement schemes for fractions and their quantifications of angularity? Results indicate that the majority of students involved in this study do not possess a measurement concept of fractions nor a measurement concept of angularity. However, these results demonstrate that there is a relationship between students' measurement schemes for fractions and their quantifications of angularity. It is concluded that students who construct more sophisticated fraction schemes tend to construct more sophisticated quantifications of angularity.
- Exploring Middle School Students' Heuristic Thinking about ProbabilityMistele, Jean May (Virginia Tech, 2014-05-04)This descriptive qualitative study examines six eighth-grade students' thinking while solving probability problems. This study aimed to gather direct information on students' problem solving processes informed by the heuristics and biases framework. This study used purposive sampling (Patton, 1990) to identify eighth-grade students who were knowledgeable about probability and had reached the formal operational stage of cognitive development. These criterion were necessary to reduce the likelihood of students' merely guessing answers and important so that the researcher could distinguish between reasoning and intuition. The theoretical framework for this study was informed by Kahneman and Fredrick's (2002) recent revision to the heuristics and biases framework grounded in the research of Amos Tversky and Daniel Kahneman. Kahneman and Fredrick (2002) drew on dual process theory to explain systematic and predictable heuristic ways of thinking. Dual process theory hypothesizes that human thinking is divided into two different modes of processing. One mode, called System 1, is fast and linked to intuition, and the other, called System 2, is slow and linked to reasoning (Evans, 2008; Stanovich and West, 2000). Within dual process theory, System 1 thinking provides a credible system for explaining why people use heuristic thinking (Kahneman and Frederick, 2002). The recent revision to the heuristics and biases framework is focused on three heuristics, representativeness, conjunction fallacy, and availability. These three heuristics are believed to share the same mental process identified by Kahneman and Fredrick (2002), as the attribute substitution process. The clinical task based interview method was used in this study. This technique allowed the researcher to better observe and interact with the participants while exploring the students' probability thinking. The researcher also used think-aloud protocols to better reveal the organic thinking patterns of the students in real time (Ericsson and Simon, 1980; Fox, Ericsson, and Bets, 2010; Van Someren, Barnard, and Sandberg, 1994). The data from the interviews were analyzed using the constant comparison method (Glaser, 1965). This analysis revealed three categories that were combined with other analyses to create profiles for various thinking patterns observed by the researcher. The researcher identified patterns of thinking by students that were consistent with System 1 thinking and associated with the attribute substitution process (Kahneman and Fredrick, 2002). There were also situations in which students demonstrated ways of thinking consistent with System 2 thinking. However, unexpected ways of thinking were also identified by the researcher. For example, there were occasions when students substituted their fraction knowledge when solving probability problems and even seemed to equate probability with fractions. This type of thinking was referred to as the content substitution process in this study. This process occurred when students were using System 1 thinking as well as other types of thinking. In addition, the researcher observed students with thinking patterns that contained characteristics of both System 1 and System 2, which is referred to as slow intuition in this study. Slow intuition seemed to affect students' problem solving strategies as they wavered between multiple problem solving strategies that included either of the two substitution processes: attribute substitution and content substitution. This study contributes to the body of knowledge related to probabilistic thinking. In particular, this study informs our understanding of heuristic thinking used by eighth-grade students when solving probability problems. Further, teaching practices that draw on Fischbein's (1975, 1987) general notion of intuition might be developed and used to improve probability reasoning skills. These teaching practices target students that depend on the attribute substitution process and/or the content substitution process. Each of these heuristic ways of thinking may require different instructional techniques to help students develop more sound ways of thinking about probability. Regardless, teachers need to be informed of the extent that some students rely on their fraction knowledge when solving probability problems.
- Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and GraphsLiu, Xuan (Virginia Tech, 2019-06-18)Teaching and learning mathematical functions and graphs pose significant challenges for teachers and students. Students often have difficulty in understanding a functional relationship between two quantities such as distance and time, temperature and precipitation, and gas price and number of gallons. Teaching students to have quantitative thinking about functions can help them understand the rate of change for complicated functions and later succeed in learning Calculus. Traditional educational methods such as static graph images and some learning tools usually have some limitations. Teaching students the dynamic changes of quantities within the static picture has serious difficulties. Compared to the learning tools, the game-based learning increases interest when students are learning complicated functions. This thesis presents a game-based learning application called Functions Fun, which runs on iPad tablet computers. The game is created to teach / learn the following functions: Linear, Quadratic, Exponential, Logarithmic, Trigonometric, and Polynomial with degrees over four. Each function is covered under a game level. The game setting is a jungle environment. Each game level has its own scene, challenging the player to take an action while teaching a function and its graphical representation. Functions Fun enables students to play and learn functions and graphs in a more effective and entertaining manner.
- Homework Journaling in Undergraduate MathematicsJohnston, Alexis Larissa (Virginia Tech, 2012-03-23)Over the past twenty years, journal writing has become more common in mathematics classes at all age levels. However, there has been very little empirical research about journal writing in college mathematics (Speer, Smith, & Horvath, 2010), particularly concerning the relationship between journal writing in college mathematics and college students' motivation towards learning mathematics. The purpose of this dissertation study is to fill that gap by implementing homework journals, which are a journal writing assignment based on Powell and Ramnauth's (1992) "multiple-entry log," in a college mathematics course and studying the relationship between homework journals and students' motivation towards learning mathematics as grounded in self-determination theory (Ryan & Deci, 2000). Self-determination theory predicts intrinsic motivation by focusing on the fundamental needs of competence, autonomy, and relatedness (Ryan & Deci, 2000). In addition, the purpose of this dissertation study is to explore and describe the relationship between homework journals and students' attitudes towards writing in mathematics. A pre-course and post-course survey was distributed to students enrolled in two sections of a college mathematics course and then analyzed using a 2Ã 2 repeated measures ANOVA with time (pre-course and post-course) and treatment (one section engaged with homework journals while the other did not) as the two factors, in order to test whether the change over time was different between the two sections. In addition, student and instructor interviews were conducted and then analyzed using a constant comparative method (Anfara, Brown, & Mangione, 2002) in order to add richness to the description of the relationship between homework journals and students' motivation towards learning mathematics as well as students' attitudes towards writing in mathematics. Based on the quantitative analysis of survey data, no differences in rate of change of competence, autonomy, relatedness, or attitudes towards writing were found. However, based on the qualitative analysis of interview data, homework journals were found to influence students' sense of competence, autonomy, and relatedness under certain conditions. In addition, students' attitudes towards writing in mathematics were strongly influenced by their likes and dislikes of homework journals and the perceived benefits of homework journals.
- Instructors' Orientation on Mathematical MeaningChowdhury, Ahsan Habib (Virginia Tech, 2021-06-11)Students often ask "when is this ever going to be useful?", "why are we doing this?", etc. when speaking about mathematics. If we take this as a question about 'meaningfulness', how can instructors respond and how do they even understand the terms 'meaningful' and 'meaning'? My dissertation looked at how college instructors see their instruction as meaningful or not. Drawing on social and cognitive perspectives of learning, I define four ways to think of what's 'meaningful' about mathematics. From a cognitive perspective, instructors can understand 'meaningful' as mathematical understanding versus understanding the significance of mathematics. From a social perspective where meaning is taken as the experiences of everyday life within communities, teachers can understand 'meaningful' as anything that engages students in practices the mathematics community engage in versus practices non-mathematics communities engage in (e.g. pushing computation or critical thinking as a means for maintaining social hierarchies). Using these four conceptions to categorize instructors' goals, this work focuses on how four undergraduate mathematics instructors thought of their instruction as meaningful and contextual and background factors that influenced those views.
- Learning progression toward a measurement concept of fractionsWilkins, Jesse L. M.; Norton, Anderson H. III (2018-06-27)Background Fractions continue to pose a critical challenge for students and their teachers alike. Mathematics education research indicates that the challenge with fractions may stem from the limitations of part-whole concepts of fractions, which is the central focus of fractions curriculum and instruction in the USA. Students’ development of more sophisticated concepts of fractions, beyond the part-whole concept, lays the groundwork for the later study of important mathematical topics, such as algebra, ratios, and proportions, which are foundational understandings for most STEM-related fields. In particular, the Common Core State Standards for Mathematics call for students to develop measurement concepts of fractions. In order to support such concepts, it is important to understand the underlying mental actions that undergird them so that teachers can design appropriate instructional opportunities. In this study, we propose a learning progression for the measurement concept of fractions—one that focuses on students’ mental actions and informs instructional design. Results A hierarchy of fraction schemes is charted outlining a progression from part-whole concepts to measurement concepts of fractions: (a) part-whole scheme (PWS), (b) measurement scheme for unit fractions (MSUF), (c) measurement scheme for proper fractions (MSPF), and (d) generalized measurement scheme for fractions (GMSF). These schemes describe concepts with explicit attention to the mental actions that undergird them. A synthesis of previous studies provides empirical evidence to support this learning progression. Conclusions Evidence from the synthesis of a series of research studies suggests that children’s measurement concept of fractions develops through several distinct developmental stages characterized by the construction of distinct schemes. The mental actions associated with these schemes provide a guide for teachers to design instructional opportunities for children to advance their construction of a measurement concept of fractions. Specifically, the collection of quantitative studies suggest that students need opportunities to engage in activities that support two kinds of coordinations—the coordination of partitioning and iterating, and the coordination of three levels of units inherent in fractions. Instructional implications are discussed with example tasks and activities designed to provoke these coordinations.
- Mathematical Discussion and Self-Determination TheoryKosko, Karl Wesley (Virginia Tech, 2010-03-26)This dissertation focuses on the development and testing of a conceptual framework for student motivation in mathematical discussion. Specifically, this document integrates Yackel and Cobb's (1996) framework with aspects of Self-Determination Theory (SDT), as described by Ryan and Deci (2000). Yackel and Cobb articulated the development of students' mathematical dispositions through discussion by facilitating student autonomy, incorporating appropriate social norms and co-constructing sociomathematical norms. SDT mirrors these factors and describes a similar process of self-regulation through fulfillment of the individual needs of autonomy, social relatedness, and competence. Given the conceptual overlap, this dissertation examines the connection of SDT with mathematical discussion with two studies. The first study examined the effect of student frequency of explaining mathematics on their perceived autonomy, competence and relatedness. Results of HLM analyses found that more frequent explanation of mathematics had a positive effect on students' perceived mathematics autonomy, mathematics competence, and relatedness. The second study used a triangulation mixed methods approach to examine high school geometry students' classroom discourse actions in combination with their perceived autonomy, competence, and relatedness. Results of the second study suggest a higher perceived sense of autonomy is indicative of more engagement in mathematical talk, but a measure of competence and relatedness are needed for such engagement to be fully indicative of mathematical discourse. Rather, students who lacked a measure of perceived competence or relatedness would cease participation in mathematical discussion when challenged by peers. While these results need further investigation, the results of the second study provide evidence that indicates the necessity of fulfilling all three SDT needs for engagement in mathematical discussion. Evidence from both the first and second studies presented in this dissertation provides support for the conceptual framework presented.
- Modeling Students' Units Coordinating ActivityBoyce, Steven James (Virginia Tech, 2014-08-29)Primarily via constructivist teaching experiment methodology, units coordination (Steffe, 1992) has emerged as a useful construct for modeling students' psychological constructions pertaining to several mathematical domains, including counting sequences, whole number multiplicative conceptions, and fractions schemes. I describe how consideration of units coordination as a Piagetian (1970b) structure is useful for modeling units coordination across contexts. In this study, I extend teaching experiment methodology (Steffe and Thompson, 2000) to model the dynamics of students' units coordinating activity across contexts within a teaching experiment, using the construct of propensity to coordinate units. Two video-recorded teaching experiments involving pairs of sixth-grade students were analyzed to form a model of the dynamics of students' units coordinating activity. The modeling involved separation of transcriptions into chunks that were coded dichotomously for the units coordinating activity of a single student in each dyad. The two teaching experiments were used to form 5 conjectures about the output of the model that were then tested with a third teaching experiment. The results suggest that modeling units coordination activity via the construct of propensity to coordinate units was useful for describing patterns in the students' perturbations during the teaching sessions. The model was moderately useful for identifying sequences of interactions that support growth in units coordination. Extensions, modifications, and implications of the modeling approach are discussed.
- Number Sequences as Explanatory Models for Middle-Grades Students' Algebraic ReasoningZwanch, Karen Virginia (Virginia Tech, 2019-04-23)Early algebraic reasoning can be viewed as developing a bridge between arithmetic and algebra. Accordingly, this research examines how middle-grades students' arithmetic reasoning, classified by their number sequences, can be used to model their algebraic reasoning as it pertains to generalizing, writing, and solving linear equations and systems of equations. In the quantitative phase of research, 326 students in grades six through nine completed a survey to assess their number sequence construction. In the qualitative phase, 18 students participated in clinical interviews, the purpose of which was to elicit their algebraic reasoning. Results show that the numbers of students who had constructed the two least sophisticated number sequences did not change significantly across grades six through nine. In contrast, the numbers of students who had constructed the three most sophisticated number sequences did change significantly from grades six and seven to grades eight and nine. Furthermore, students did not consistently reason algebraically unless they had constructed at least the fourth number sequence. Thus, it is concluded that students with the two least sophisticated number sequences are no more prepared to reason algebraically in ninth grade than they were in sixth.
- Preservice Elementary Teachers' Learning with Mathematics Curriculum Materials During Preservice Teacher EducationBehm, Stephanie Lee (Virginia Tech, 2008-05-27)Following the release of the Curriculum and Evaluation Standards for School Mathematics, (NCTM, 1989) substantial federal funding in the 1990s supported the development of curriculum materials intended to help teachers enact new visions of mathematics teaching and learning. Although a great deal of research about the "Standards-based" curriculum materials has focused on student achievement, an equally important body of research has investigated teachers' experiences with these materials. While this research about teacher-curriculum interactions continues to mature and offer insights into teachers' curriculum use, we face a critical shortage of information about preservice teachers' use of mathematics curriculum materials. To address this gap, I conducted two separate but related qualitative studies focused on preservice teachers' interactions with mathematics curriculum materials. The first study examined a teacher education activity in which 23 preservice elementary teachers analyzed sections of different mathematics curriculum materials and textbooks. The second study focused on three student teachers' uses of mathematics curriculum materials and textbooks during their student-teaching internships. The overall purpose of these studies was to examine the views and experiences that appear to influence preservice teachers' initial interpretations of Standards-based curriculum materials and to document preservice teachers' experiences using Standards-based and other instructional resources during student teaching. I also aimed to explore how mathematics curriculum materials might be more carefully positioned to play a more critical role in preservice teacher learning throughout typical teacher education opportunities and also in teachers' future use and learning with Standards-based curriculum materials and other instructional resources. Results of this manuscript dissertation indicated that preservice teachers found themselves immersed in professional development with mathematics curriculum materials, textbooks, and state curriculum guides during coursework and fieldwork experiences. They had the opportunity to develop an understanding of the variety of mathematics instructional resources available to them that were different from what they were used to, and also had opportunities to consider the unexpectedly complex nature of many of the materials. The preservice teachers found themselves negotiating balance between university coursework and fieldwork expectations as they evaluated, adapted and supplemented materials during coursework and fieldwork. The results from these chapters not only illustrate teacher learning with and about curriculum materials, but also point out opportunities within teacher education for preservice teachers to question well-established beliefs and practices regarding mathematics teaching and mathematics instructional resources as they encountered disequilibrium in multiple contexts. Overall results also highlight possible missed opportunities for learning and the importance of human resources within teacher education as it relates to preservice teachers' encounters with mathematics curriculum materials and instructional resources.
- Promoting Teaching as Design in Elementary Mathematics: Exploring the Potential of Curriculum Support MaterialsSchulz, Jonathan Edward (Virginia Tech, 2011-11-18)This design research study explored the potential of Curriculum Support Materials for promoting teaching as design. Conducted over a four-month period, the study traced the design, development, and pilot testing of a web site intended to serve as a professional development resource for teachers. The purpose of this exploratory study was to evaluate the web site's potential for promoting elementary mathematics teachers' understanding of teaching as a design activity and for supporting teachers in engaging in teaching as design. A team of four second grade teachers tested the web site during a two-week pilot unit on introducing the concepts of multiplication and division. Qualitative data were collected from these teachers through a planning and teaching log, a post-unit questionnaire, and a post-unit focus group interview. The findings indicated that the web site had the potential to promote teachers' understanding of teaching as design, but that the web site's potential as a stand-alone resource for supporting teachers in engaging in teaching as design was limited. Two specific features of the web site, the Unit Checklist and the videos addressing the related mathematics content, were identified as potentially valuable resources that could be incorporated into an ongoing professional development experience. Suggestions for revisions to the web site are discussed along with recommendations for further study.