Browsing by Author "Wittenberg, Jamie"
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- 3D Data Repository Features, Best Practices, and Implications for Preservation Models: Findings from a National ForumHardesty, Juliet; Johnson, Jennifer; Wittenberg, Jamie; Hall, Nathan; Cook, Matt; Lischer-Katz, Zack; Xie, Zhiwu; McDonald, Robert H. (2020-07)This study identifies challenges and directions for 3D/VR repository standards and practices. As 3D technologies become more affordable and accessible, academic libraries need to implement workflows, standards, and practices that support the full lifecycle of 3D data. This study invited experts across several disciplines to analyze current national repository and preservation efforts. Outlined models provide frameworks to identify features, examine workflows, and determine implications of 3D data on current preservation models. Participants identified challenges for supporting 3D data, including intellectual property and fair use; providing repository system management beyond academic libraries; seeking guidance outside of academia for workflows to model.
- Building Capacity for Library 3D and VR: Expert Perspectives on Strategic Directions for LibrariesHall, Nathan; Wittenberg, Jamie (Coalition for Networked Information, 2018-12-07)
- Supporting Virtual Reality and 3D in Academic Libraries: Defining Preservation and Curation ChallengesHall, Nathan; Lischer-Katz, Zack; Cook, Matt; Hardesty, Juliet; Wittenberg, Jamie; Johnson, Jennifer; McDonald, Robert H.; Carlisle, Tara (International Conference on Digital Preservation, 2019-09-16)Academic libraries are increasingly adopting virtual reality (VR) technologies for a variety of research and teaching purposes, yet there is a lack of clear guidance in the community on how to manage these technologies in effective and sustainable ways. In June 2018, the University of Oklahoma hosted the second of three forums on the topic of using 3D and VR for visualization and analysis in academic libraries, as part of the IMLS-funded project, Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse (LIB3DVR). This project uses nominal group technique to collect data from the invited experts (from diverse academic disciplines and institutional contexts) at the Forum to identify common preservation and curation challenges in the visualization and analysis of 3D data and the management of VR programs. This paper describes the findings of this project and outlines strategies and techniques for curating and preserving 3D/VR.