Browsing Institute for Creativity, Arts, and Technology (ICAT) by Title
Now showing items 1-20 of 81
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3D Sketching and Flexible Input for Surface Design: A Case Study
(Brazilian Computing Society (SBC), 2014)Designing three-dimensional (3D) surfaces is difficult in both the physical world and in 3D modeling software, requiring background knowledge and skill. The goal of this work is to make 3D surface design easier and more ... -
3D Time-Based Aural Data Representation Using D⁴ Library’s Layer Based Amplitude Panning Algorithm
(Georgia Institute of Technology, 2016-07)The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D⁴ library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale ... -
Active Art: 1930s Instructional Plan
(Institute for Creativity, Arts, and Technology: Center for the Arts, 2012)Students will take a webquest to a series of videos, vignettes, photos, and websites to gain an understanding of the Great Depression, the New Deal, the role of arts played in the New Deal and abstract expressionism, ... -
Aegis Audio Engine: Integrating a Real-Time Analog Signal Processing, Pattern Recognition, and a Procedural Soundtrack in a Live Twelve-Perfomer Spectacle With Crowd Participation
(Georgia Institute of Technology, 2015-07)In the following paper we present Aegis: a procedural networked soundtrack engine driven by real-time analog signal analysis and pattern recognition. Aegis was originally conceived as part of Drummer Game, a game-perform ... -
AffecTech-an affect-aware interactive AV Artwork
(ISEA International, 2009)New developments in real-time computing and body-worn sensor technology allow us to explore not just visible gestures using inertial sensors, but also invisible changes in an individual’s physiological state using bio-sensors ... -
Affective Feedback in a Virtual Reality based Intelligent Supermarket
(ACM, 2017)The probabilistic nature of the inferences in a context-aware intelligent environment (CAIE) renders them vulnerable to erroneous decisions resulting in wrong services. Learning to recognize a user’s negative reactions to ... -
App Factor: Inventing to Solve Problems Instructional Plan
(Institute for Creativity, Arts, and Technology: Center for the Arts, 2012)OVERVIEW OF LESSON: Students will investigate the nature of inventions and articulate their knowledge of problems in the 1800’s and inventions that resulted to solve those problems. Next, students explore the Rhythmatical ... -
Bare-hand volume cracker for raw volume data analysis
(2016-09-28)Analysis of raw volume data generated from different scanning technologies faces a variety of challenges, related to search, pattern recognition, spatial understanding, quantitative estimation, and shape description. In a ... -
Biosignal-driven Art: Beyond biofeedback
(CMMAS, 2011)Biosignal monitoring in interactive arts, although present for over forty years, remains a relatively little known field of research within the artistic community as compared to other sensing technologies. Since the early ... -
Building Stem Career Interest Through Curriculum Treatments
(Springer Open, 2020)Watson and McMahon’s (2005) work identified a need for research to examine the what and how of children’s career development learning; this research is a start to answering that call, specifically focusing on STEM career ... -
Change Over Time Instructional Plan
(Institute for Creativity, Arts, and Technology: Center for the Arts, 2012) -
Cinemacraft: Immersive Live Machinima as an Empathetic Musical Storytelling Platform
(University of Michigan, 2016)In the following paper we present Cinemacraft, a technology-mediated immersive machinima platform for collaborative performance and musical human-computer interaction. To achieve this, Cinemacraft innovates upon a ... -
Consistency of Sedentary Behavior Patterns among Office Workers with Long-Term Access to Sit-Stand Workstations
(Oxford University Press, 2019-04-22)Introduction: Sit-stand workstations are a popular intervention to reduce sedentary behavior (SB) in office settings. However, the extent and distribution of SB in office workers long-term accustomed to using sit-stand ... -
Constructing a Virtual Paspahegh Village Instructional Plan
(Institute for Creativity, Arts, and Technology: Center for the Arts, 2012) -
Contagion of Physiological Correlates of Emotion between Performer and Audience: An Exploratory Study
(2010)Musical and performance experiences are often described as evoking powerful emotions, both in the listener/observer and player/performer. There is a significant body of literature describing these experiences along with ... -
Creating a Network of Integral Music Controllers
(NIME, 2006)In this paper, we describe the networking of multiple Integral Music Controllers (IMCs) to enable an entirely new method for creating music by tapping into the composite gestures and emotions of not just one, but many ... -
Creating Biosignal Algorithms for Musical Applications from an Extensive Physiological Database
(NIME, 2015)Previously the design of algorithms and parameter calibration for biosignal music performances has been based on testing with a small number of individuals - in fact usually the performer themselves. This paper uses the ... -
Critical and Creative Thinking by Design: IDEA Studio
(Institute for Creativity, Arts, and Technology: Center for the Arts, 2012) -
Design of a Mobile Brain Training Tool for Seniors: Motivational Requirements
(ICST, 2012)The overall goal of this project is to design, develop, and validate a mobile phone-based ‘brain training’ software suite targeted at senior users, using iterative person-centered design methodologies, that will permit a ... -
Developing a Virginia STEM Network: A cross-university collaboration funded by 4-VA
(4-VA, 2020-03-06)STEM literacy is critical to workforce development and to an educated citizenry. Virginia has many points of pride in STEM education and is poised to accelerate STEM opportunities for all of its citizens. We propose ...