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Tai Chi for Children: Developing a Healthy Mind and Body Instructional Plan
(Institute for Creativity, Arts, and Technology: Center for the Arts, 2012)
Lantern Field: Exploring Participatory Design of a Communal, Spatially Responsive Installation
(NIME, 2013-05)
Lantern Field is a communal, site-specific installation that takes shape as a spatially responsive audio-visual field. The public participates in the creation of the installation, resulting in shared ownership of the work ...
Aegis Audio Engine: Integrating a Real-Time Analog Signal Processing, Pattern Recognition, and a Procedural Soundtrack in a Live Twelve-Perfomer Spectacle With Crowd Participation
(Georgia Institute of Technology, 2015-07)
In the following paper we present Aegis: a procedural networked soundtrack engine driven by real-time analog signal analysis and pattern recognition. Aegis was originally conceived as part of Drummer Game, a game-perform ...
Introducing Locus: a NIME for Immersive Exocentric Aural Environments
(ACM, 2019-06)
Locus is a NIME designed specifically for an interactive, immersive high density loudspeaker array environment. The system is based on a pointing mechanism to interact with a sound scene comprising 128 speakers. Users can ...
3D Time-Based Aural Data Representation Using D⁴ Library’s Layer Based Amplitude Panning Algorithm
(Georgia Institute of Technology, 2016-07)
The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D⁴ library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale ...
Cinemacraft: Immersive Live Machinima as an Empathetic Musical Storytelling Platform
(University of Michigan, 2016)
In the following paper we present Cinemacraft, a technology-mediated immersive machinima platform for collaborative performance and musical human-computer interaction. To achieve this, Cinemacraft innovates upon a ...
L2OrkMote: Reimagining a Low-Cost Wearable Controller for a Live Gesture-Centric Music Performance
(ACM, 2018-06)
Laptop orchestras create music, although digitally produced, in a collaborative live performance not unlike a traditional orchestra. The recent increase in interest and investment in this style of music creation has paved ...
Introducing a K-12 Mechatronic NIME Kit
(ACM, 2018-06)
The following paper introduces a new mechatronic NIME kit that uses new additions to the Pd-L2Ork visual programing environment and its K-12 learning module. It is designed to facilitate the creation of simple mechatronics ...
OPERAcraft: Blurring the Lines between Real and Virtual
(University of Michigan, 2014-09)
In the following paper we present an innovative approach to coupling gaming, telematics, machinima, and opera to produce a hybrid performance art form and an arts+technology education platform. To achieve this, we leverage ...
Studies In Spatial Aural Perception: Establishing Foundations For Immersive Sonification
(Georgia Institute of Technology, 2019-06)
The Spatial Audio Data Immersive Experience (SADIE) project aims to identify new foundational relationships pertaining to human spatial aural perception, and to validate existing relationships. Our infrastructure consists ...