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Tai Chi for Children: Developing a Healthy Mind and Body Instructional Plan
(Institute for Creativity, Arts, and Technology: Center for the Arts, 2012)
Introducing a K-12 Mechatronic NIME Kit
(ACM, 2018-06)
The following paper introduces a new mechatronic NIME kit that uses new additions to the Pd-L2Ork visual programing environment and its K-12 learning module. It is designed to facilitate the creation of simple mechatronics ...
Aegis Audio Engine: Integrating a Real-Time Analog Signal Processing, Pattern Recognition, and a Procedural Soundtrack in a Live Twelve-Perfomer Spectacle With Crowd Participation
(Georgia Institute of Technology, 2015-07)
In the following paper we present Aegis: a procedural networked soundtrack engine driven by real-time analog signal analysis and pattern recognition. Aegis was originally conceived as part of Drummer Game, a game-perform ...
OPERAcraft: Blurring the Lines between Real and Virtual
(University of Michigan, 2014-09)
In the following paper we present an innovative approach to coupling gaming, telematics, machinima, and opera to produce a hybrid performance art form and an arts+technology education platform. To achieve this, we leverage ...
New Interfaces for Spatial Musical Expression
(ACM, 2020-07)
With the proliferation of venues equipped with the high den- sity loudspeaker arrays there is a growing interest in developing new interfaces for spatial musical expression (NISME). Of particular interest are interfaces ...
NIMEhub: Toward a Repository for Sharing and Archiving Instrument Designs
(ACM, 2016-07)
This workshop will explore the potential creation of a community database of digital musical instrument (DMI) designs. In other research communities, reproducible research practices are common, including open-source software, ...
Introducing D⁴: An Interactive 3D Audio Rapid Prototyping and Transportable Rendering Environment Using High Density Loudspeaker Arrays
(University of Michigan, 2016)
With a growing number of multimedia venues and research spaces equipped with High Density Loudspeaker Arrays, there is a need for an integrative 3D audio spatialization system that offers both a scalable spatialization ...
L2OrkMote: Reimagining a Low-Cost Wearable Controller for a Live Gesture-Centric Music Performance
(ACM, 2018-06)
Laptop orchestras create music, although digitally produced, in a collaborative live performance not unlike a traditional orchestra. The recent increase in interest and investment in this style of music creation has paved ...
3D Time-Based Aural Data Representation Using D⁴ Library’s Layer Based Amplitude Panning Algorithm
(Georgia Institute of Technology, 2016-07)
The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D⁴ library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale ...
Cinemacraft: Immersive Live Machinima as an Empathetic Musical Storytelling Platform
(University of Michigan, 2016)
In the following paper we present Cinemacraft, a technology-mediated immersive machinima platform for collaborative performance and musical human-computer interaction. To achieve this, Cinemacraft innovates upon a ...