Now showing items 1-20 of 105

    • Development of a Collaborative Design Tool for Structural Analysis in an Immersive Virtual Environment 

      Setareh, Mehdi; Bowman, Doug A.; Tumati, P. (Department of Computer Science, Virginia Polytechnic Institute & State University, 2001), TR-01-18
      This paper contains the results of an on-going collaborative research effort by the departments of Architecture and Computer Science of Virginia Polytechnic Institute and State University, U.S.A., to develop a computer ...
    • Using Pinch Gloves(TM) for both Natural and Abstract Interaction Techniques in Virtual Environments 

      Bowman, Doug A.; Wingrave, Chadwick A.; Campbell, J. B.; Ly, Vinh Q. (Department of Computer Science, Virginia Polytechnic Institute & State University, 2001), TR-01-23
      Usable three-dimensional (3D) interaction techniques are difficult to design, implement, and evaluate. One reason for this is a poor understanding of the advantages and disadvantages of the wide range of 3D input devices, ...
    • Pinch Keyboard: Natural Text Input for Immersive Virtual Environments 

      Bowman, Doug A.; Ly, Vinh Q.; Campbell, Joshua M. (Department of Computer Science, Virginia Polytechnic Institute & State University, 2001), TR-01-15
      Text entry may be needed for system control tasks in immersive virtual environments, but no efficient and usable techniques exist. We present the pinch keyboard interaction technique, which simulates a standard QWERTY ...
    • Testbed Evaluation of Virtual Environment Interaction Techniques 

      Bowman, Doug A.; Johnson, D.; Hodges, L. (Department of Computer Science, Virginia Polytechnic Institute & State University, 2001), TR-01-16
      Testbed Evaluation of Virtual Environment Interaction Techniques
    • Testbed evaluation of virtual environment interaction techniques 

      Bowman, Doug A.; Johnson, D. B.; Hodges, Larry F. (MIT Press, 2001-02-01)
      As immersive virtual environment (VE) applications become more complex, it is clear that we need a firm understanding of the principles of VE interaction. In particular, designers need guidance in choosing three-dimensional ...
    • Multimodal Interaction in Music Using the Electromyogram and Relative Position Sensing 

      Tanaka, Atau; Knapp, R. Benjamin (NIME, 2002)
      This paper describes a technique of multimodal, multichannel control of electronic musical devices using two control methodologies, the Electromyogram (EMG) and relative position sensing. Requirements for the application ...
    • Effects of Active Exploration and Passive Observation on Spatial Learning in a CAVE 

      Melanson, Brian; Kelso, John; Bowman, Doug A. (Department of Computer Science, Virginia Polytechnic Institute & State University, 2002-07-01), TR-02-15
      This experiment was a modification of Paul N. Wilson's 1999 study entitled "Active Exploration of a Virtual Environment Does Not Promote Orientation or Memory for Objects." It was hoped that changing the immersion level ...
    • Communications in Electronic Textile Systems 

      Nakad, Z.; Jones, M.; Martin, T. (2003)
      Electronic textiles (e-textiles) are emerging as a novel method for constructing electronic systems in wearable and large area applications. This new type of processing system merges textile and electronic technologies. ...
    • Immersive Virtual Environments for University Education: Views from the Classroom 

      Bowman, Doug A.; Gracey, Matthew; Lucas, John F.; Setareh, Mehdi; Varadarajan, Srinidhi (Department of Computer Science, Virginia Polytechnic Institute & State University, 2003), TR-03-18
      Education has long been touted as an important application area for immersive virtual environments (VEs). VEs can allow students to visualize and interact with complex three-dimensional (3D) structures, perform virtual ...
    • Electronic textiles for in situ biomechanical measurements 

      Martin, Tom; Lockhart, Thurmon; Jones, Mark; Edmison, Josh (Defense Technical Information Center, 2004)
      This paper describes the benefits of and issues in designing and building an integrated, body-worn electronic textile (e-textile) system capable of assessing a suite of biomechanical measures. Unlike laboratory based ...
    • e-TAGs: e-Textile Attached Gadgets 

      Lehn, David I.; Neely, Craig W.; Schoonover, Kevin; Martin, Thomas L.; Jones, Mark T. (Society for Computer Simulation, 2004)
      The integration of wires and electronics into textiles (e-textiles) has many potential applications for wearable and pervasive computing. Textiles are an integral part of everyday life, from clothing we wear to the carpet ...
    • Modeling and Simulating Electronic Textile Applications 

      Martin, Thomas; Jones, Mark; Edmison, Joshua; Sheikh, Tanwir (ACM, 2004-07-11)
      This paper describes our design of a simulation environment for electronic textiles (e-textiles) and our experiences with that environment. This simulation environment, based upon Ptolemy II, enables us to model a diverse ...
    • The integral Music controller: Introducing a Direct Emotional Interface to gestural control of sound synthesis. 

      Knapp, R. Benjamin; Cook, Perry R. (Michigan Publishing, 2005-09)
      This paper describes the concept of the integral music controller (IMC), a controller that combines gestural interface with direct emotional control of a digital musical instrument. This new controller enables the performer ...
    • Creating a Network of Integral Music Controllers 

      Knapp, R. Benjamin; Cook, Perry R. (NIME, 2006)
      In this paper, we describe the networking of multiple Integral Music Controllers (IMCs) to enable an entirely new method for creating music by tapping into the composite gestures and emotions of not just one, but many ...
    • An Architecture for Electronic Textiles 

      Jones, Mark T.; Martin, Thomas L.; Sawyer, Braden (ICST, 2008)
      This paper makes a case for a communication architecture for electronic textiles (e-textiles). The properties and re- quirements of e-textile garments are described and analyzed. Based on these properties, the authors make ...
    • Sensory Chairs: A System for Biosignal Research and Performance 

      Coghlan, Niall; Knapp, R. Benjamin (NIME, 2008-06)
      Music and sound have the power to provoke strong emotional and physical responses within us. Although concepts such as emotion can be hard to quantify in a scientific manner there has been significant research into how the ...
    • Cooperative Object Manipulation in Collaborative Virtual Environments 

      Pinho, Marcio S.; Bowman, Doug A.; Dal Sasso Freitas, Carla M. (Springer Nature, 2008-06-20)
      Cooperative manipulation refers to the simultaneous manipulation of a virtual object by multiple users in an immersive virtual environment (VE). In this work, we present techniques for cooperative manipulation based on ...
    • Inner-Active Art: An examination of aesthetic and mapping issues in physiologically based artworks 

      Coghlan, N.; Knapp, R. Benjamin (ISEA, 2009)
      Much art seeks to describe or stimulate the feelings and emotions of the viewer, through both abstract and literal representation. With the exponential increase in computing power over recent years we also seek new ways ...
    • AffecTech-an affect-aware interactive AV Artwork 

      Coghlan, N.; Jaimovich, J.; Knapp, R. Benjamin; O’Brien, D.; Ortiz, M.A. (ISEA International, 2009)
      New developments in real-time computing and body-worn sensor technology allow us to explore not just visible gestures using inertial sensors, but also invisible changes in an individual’s physiological state using bio-sensors ...
    • The Making of Leork: The Virginia Tech Linux Laptop Orchestra 

      Bukvic, Ivica Ico; Matthews, Michael; Renfro, Maya; Wood, Andrew (2009)
      This poster describes the making of Leork, the Virginia Tech Linux Laptop Orchestra. The challenge of the project was to assemble a laptop orchestra using open source software, create self-constructed speakers, and obtain ...