Browsing Strategic Growth Area: Creativity and Innovation (C&I) by Issue Date
Now showing items 1-20 of 148
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Testbed Evaluation of Virtual Environment Interaction Techniques
(Department of Computer Science, Virginia Polytechnic Institute & State University, 2001), TR-01-16Testbed Evaluation of Virtual Environment Interaction Techniques -
Pinch Keyboard: Natural Text Input for Immersive Virtual Environments
(Department of Computer Science, Virginia Polytechnic Institute & State University, 2001), TR-01-15Text entry may be needed for system control tasks in immersive virtual environments, but no efficient and usable techniques exist. We present the pinch keyboard interaction technique, which simulates a standard QWERTY ... -
Using Pinch Gloves(TM) for both Natural and Abstract Interaction Techniques in Virtual Environments
(Department of Computer Science, Virginia Polytechnic Institute & State University, 2001), TR-01-23Usable three-dimensional (3D) interaction techniques are difficult to design, implement, and evaluate. One reason for this is a poor understanding of the advantages and disadvantages of the wide range of 3D input devices, ... -
Development of a Collaborative Design Tool for Structural Analysis in an Immersive Virtual Environment
(Department of Computer Science, Virginia Polytechnic Institute & State University, 2001), TR-01-18This paper contains the results of an on-going collaborative research effort by the departments of Architecture and Computer Science of Virginia Polytechnic Institute and State University, U.S.A., to develop a computer ... -
Testbed evaluation of virtual environment interaction techniques
(MIT Press, 2001-02-01)As immersive virtual environment (VE) applications become more complex, it is clear that we need a firm understanding of the principles of VE interaction. In particular, designers need guidance in choosing three-dimensional ... -
Multimodal Interaction in Music Using the Electromyogram and Relative Position Sensing
(NIME, 2002)This paper describes a technique of multimodal, multichannel control of electronic musical devices using two control methodologies, the Electromyogram (EMG) and relative position sensing. Requirements for the application ... -
Effects of Active Exploration and Passive Observation on Spatial Learning in a CAVE
(Department of Computer Science, Virginia Polytechnic Institute & State University, 2002-07-01), TR-02-15This experiment was a modification of Paul N. Wilson's 1999 study entitled "Active Exploration of a Virtual Environment Does Not Promote Orientation or Memory for Objects." It was hoped that changing the immersion level ... -
Communications in Electronic Textile Systems
(2003)Electronic textiles (e-textiles) are emerging as a novel method for constructing electronic systems in wearable and large area applications. This new type of processing system merges textile and electronic technologies. ... -
Immersive Virtual Environments for University Education: Views from the Classroom
(Department of Computer Science, Virginia Polytechnic Institute & State University, 2003), TR-03-18Education has long been touted as an important application area for immersive virtual environments (VEs). VEs can allow students to visualize and interact with complex three-dimensional (3D) structures, perform virtual ... -
e-TAGs: e-Textile Attached Gadgets
(Society for Computer Simulation, 2004)The integration of wires and electronics into textiles (e-textiles) has many potential applications for wearable and pervasive computing. Textiles are an integral part of everyday life, from clothing we wear to the carpet ... -
Electronic textiles for in situ biomechanical measurements
(Defense Technical Information Center, 2004)This paper describes the benefits of and issues in designing and building an integrated, body-worn electronic textile (e-textile) system capable of assessing a suite of biomechanical measures. Unlike laboratory based ... -
Modeling and Simulating Electronic Textile Applications
(ACM, 2004-07-11)This paper describes our design of a simulation environment for electronic textiles (e-textiles) and our experiences with that environment. This simulation environment, based upon Ptolemy II, enables us to model a diverse ... -
The integral Music controller: Introducing a Direct Emotional Interface to gestural control of sound synthesis.
(Michigan Publishing, 2005-09)This paper describes the concept of the integral music controller (IMC), a controller that combines gestural interface with direct emotional control of a digital musical instrument. This new controller enables the performer ... -
Creating a Network of Integral Music Controllers
(NIME, 2006)In this paper, we describe the networking of multiple Integral Music Controllers (IMCs) to enable an entirely new method for creating music by tapping into the composite gestures and emotions of not just one, but many ... -
An Architecture for Electronic Textiles
(ICST, 2008)This paper makes a case for a communication architecture for electronic textiles (e-textiles). The properties and re- quirements of e-textile garments are described and analyzed. Based on these properties, the authors make ... -
Sensory Chairs: A System for Biosignal Research and Performance
(NIME, 2008-06)Music and sound have the power to provoke strong emotional and physical responses within us. Although concepts such as emotion can be hard to quantify in a scientific manner there has been significant research into how the ... -
Cooperative Object Manipulation in Collaborative Virtual Environments
(Springer Nature, 2008-06-20)Cooperative manipulation refers to the simultaneous manipulation of a virtual object by multiple users in an immersive virtual environment (VE). In this work, we present techniques for cooperative manipulation based on ... -
Collaborative Storyboarding: Artifact-Driven Construction of Shared Understanding
(Department of Computer Science, Virginia Polytechnic Institute & State University, 2009), TR-09-02Collaborative storyboarding, with a focus on aggregating designers’ expertise in the storyboarding process, offers the opportunity for a group of designers to make progress toward creating a visual narrative for a new ... -
Teaching Interdisciplinary Collaboration: Learning Barriers and Classroom Strategies
(ASEE, 2009)Educators have known for some time that simply putting students in teams is not sufficient to teach teamwork; instead, students need explicit instruction and guidance in teaming to work effectively. A similar principle ... -
The Making of Leork: The Virginia Tech Linux Laptop Orchestra
(2009)This poster describes the making of Leork, the Virginia Tech Linux Laptop Orchestra. The challenge of the project was to assemble a laptop orchestra using open source software, create self-constructed speakers, and obtain ...