Browsing Strategic Growth Area: Creativity and Innovation (C&I) by Title
Now showing items 1-20 of 147
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2012 CPES Annual Report
(Virginia Tech. Center for Power Electronics Systems, 2012)The Center for Power Electronics Systems at Virginia Tech is a research center dedicated to improving electrical power processing and distribution that impact systems of all sizes – from battery – operated electronics to ... -
2013 CPES Annual Report
(Virginia Tech. Center for Power Electronics Systems, 2013)The CPES industrial consortium is designed to cultivate connectivity among researchers in academia and industry, as well as create synergy within the network of industry members. The CPES industrial consortium offers: The ... -
2014 CPES Annual Report
(Virginia Tech. Center for Power Electronics Systems, 2014)Over the past two decades, CPES has secured research funding from major industries, such as GE, Rolls-Royce, Boeing, Alstom, ABB, Toyota, Nissan, Raytheon, and MKS, as well as from government agencies including the NSF, ... -
2015 CPES Annual Report
(Virginia Tech. Center for Power Electronics Systems, 2015)In its efforts to develop power processing systems to take electricity to the next step, CPES has developed research expertise encompassing five technology areas: (1) power conversion technologies and architectures; (2) ... -
2016 CPES Annual Report
(Virginia Tech. Center for Power Electronics Systems, 2016)In its effort to develop power processing systems to take electricity to the next step, CPES has cultivated research expertise encompassing five technology areas: (1) power conversion technologies and architectures; (2) ... -
2017 CPES Annual Report
(Virginia Tech. Center for Power Electronics Systems, 2017)In its effort to develop power processing systems to take electricity to the next step, CPES has cultivated research expertise encompassing five technology areas: (1) power conversion technologies and architectures; (2) ... -
2018 CPES Annual Report
(Virginia Tech, 2018)In its effort to develop power processing systems to take electricity to the next step, CPES has cultivated research expertise encompassing five technology areas: (1) power conversion technologies and architectures; (2) ... -
3D Sketching and Flexible Input for Surface Design: A Case Study
(Brazilian Computing Society (SBC), 2014)Designing three-dimensional (3D) surfaces is difficult in both the physical world and in 3D modeling software, requiring background knowledge and skill. The goal of this work is to make 3D surface design easier and more ... -
3D Time-Based Aural Data Representation Using D⁴ Library’s Layer Based Amplitude Panning Algorithm
(Georgia Institute of Technology, 2016-07)The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D⁴ library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale ... -
A Case Study of an Interdisciplinary Design Course for Pervasive Computing
(IEEE, 2010)This paper provides a case study of an interdisciplinary design project course for pervasive computing products. As a team of faculty from computer engineering, industrial design, and marketing, we have run several ... -
An Adaptive Actuation Mechanism for Anthropomorphic Robot Hands
(Frontiers, 2019-07-05)This paper presents an adaptive actuation mechanism that can be employed for the development of anthropomorphic, dexterous robot hands. The tendon-driven actuation mechanism achieves both flexion/extension and adduction/abduction ... -
AffecTech-an affect-aware interactive AV Artwork
(ISEA International, 2009)New developments in real-time computing and body-worn sensor technology allow us to explore not just visible gestures using inertial sensors, but also invisible changes in an individual’s physiological state using bio-sensors ... -
Affective Feedback in a Virtual Reality based Intelligent Supermarket
(ACM, 2017)The probabilistic nature of the inferences in a context-aware intelligent environment (CAIE) renders them vulnerable to erroneous decisions resulting in wrong services. Learning to recognize a user’s negative reactions to ... -
The Application Of Bio-inspiration To Human-centered Product Design
(WIT Press, 2014)Biologically inspired design is an emerging practice based on the premise that nature holds a vast library of strategies, processes and technologies that can lead to innovative, sustainable solutions to human problems. ... -
An Architecture for Electronic Textiles
(ICST, 2008)This paper makes a case for a communication architecture for electronic textiles (e-textiles). The properties and re- quirements of e-textile garments are described and analyzed. Based on these properties, the authors make ... -
THE ART OF PROBLEM DISCOVERY: Adaptive Thinking for Innovation and Growth
(Association of College and Research Libraries (ACRL), 2013-04-02)What challenges do students face in the classroom? What issues do faculty encounter when applying for grants? How does the Writing Center plan to help students abroad? What keeps senior administrators up at night? We ... -
Assessing Student Needs Through Discovery
(2013-04-23)Discovery Teams were created to boost the Library’s R&D effort. Annually, University Libraries at Virginia Tech will collectively explore a theme through hands-on experience. For Spring 2012 the topic was: The Learning ... -
Bioactive Cellulose Nanocrystal-Poly(epsilon-Caprolactone) Nanocomposites for Bone Tissue Engineering Applications
(2021-02-25)3D-printed bone scaffolds hold great promise for the individualized treatment of critical-size bone defects. Among the resorbable polymers available for use as 3D-printable scaffold materials, poly(epsilon-caprolactone) ... -
Bioinspired design of flexible armor based on chiton scales
(Springer Nature, 2019-12-10)Man-made armors often rely on rigid structures for mechanical protection, which typically results in a trade-off with flexibility and maneuverability. Chitons, a group of marine mollusks, evolved scaled armors that address ... -
Biosignal-driven Art: Beyond biofeedback
(CMMAS, 2011)Biosignal monitoring in interactive arts, although present for over forty years, remains a relatively little known field of research within the artistic community as compared to other sensing technologies. Since the early ...