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dc.contributor.authorMiller, Chris
dc.contributor.authorCutaiar, Dillon M.
dc.description.abstractWhile educational, professional, and gaming environments in virtual reality are common, little has been done to explore virtual reality’s potential application in theatre and performance art. Shakespeare's Garden - Virtual Reality (SG-VR) is an immersive audio-visual experience based on a previously exhibited physical installation called Shakespeare’s Garden. It is an attempt to replicate, augment, and further develop the original experience. Virtual reality allows the artists’ original intent and new visions to shine through in interesting ways that are not possible in a physical space. Using a VR headset, the user is immersed in a spatialized ambient audio soundscape of natural sounds, surrounded by visual projections of sonnet texts, and encouraged to explore the space, occasionally wandering into target areas where they are able to hear selected Shakespeare sonnets and dramatic scenes recited by recorded actors. SG-VR represents an inquiry into the question, “Can we create an aesthetic, artistic, and meaningful experience in VR?” Based on user feedback and the opinions of the original artists, the answer is ‘yes’.en_US
dc.description.sponsorshipInstitute for Creativity, Arts, and Technologyen_US
dc.rightsCreative Commons Attribution-NonCommercial-ShareAlike 3.0 United Statesen
dc.subjectVirtual realityen_US
dc.subjectSpatial sounden_US
dc.subjectHTC Viveen_US
dc.subjectRoom Scale VRen_US
dc.titleShakespeare's Garden - Virtual Reality: An Immersive Virtual Sound Strollen_US

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Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States
License: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States