GazeIntent: Adapting Dwell-time Selection in VR Interaction with Real-time Intent Modeling

dc.contributor.authorNarkar, Anishen
dc.contributor.authorMichalak, Janen
dc.contributor.authorPeacock, Candaceen
dc.contributor.authorDavid-John, Brendanen
dc.date.accessioned2024-06-04T18:47:25Zen
dc.date.available2024-06-04T18:47:25Zen
dc.date.issued2024-05-28en
dc.date.updated2024-06-01T08:00:36Zen
dc.description.abstractThe use of ML models to predict a user’s cognitive state from behavioral data has been studied for various applications which includes predicting the intent to perform selections in VR.We developed a novel technique that uses gaze-based intent models to adapt dwell-time thresholds to aid gaze-only selection. A dataset of users performing selection in arithmetic tasks was used to develop intent prediction models (F1 = 0.94).We developed GazeIntent to adapt selection dwell times based on intent model outputs and conducted an end-user study with returning and new users performing additional tasks with varied selection frequencies. Personalized models for returning users effectively accounted for prior experience and were preferred by 63% of users. Our work provides the field with methods to adapt dwell-based selection to users, account for experience over time, and consider tasks that vary by selection frequency.en
dc.description.versionPublished versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.doihttps://doi.org/10.1145/3655600en
dc.identifier.urihttps://hdl.handle.net/10919/119255en
dc.language.isoenen
dc.publisherACMen
dc.rightsCreative Commons Attribution 4.0 Internationalen
dc.rights.holderThe author(s)en
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en
dc.titleGazeIntent: Adapting Dwell-time Selection in VR Interaction with Real-time Intent Modelingen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten

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