Inheritance in Actor Based Concurrent Object-Oriented Languages

dc.contributor.authorKafura, Dennis G.en
dc.contributor.authorLee, Keung Haeen
dc.contributor.departmentComputer Scienceen
dc.date.accessioned2013-06-19T14:36:42Zen
dc.date.available2013-06-19T14:36:42Zen
dc.date.issued1988en
dc.description.abstractInheritance is a valuable mechanism which enhances reusability and maintainability of software. A language design based on the actor model of concurrent computation faces a serious problem arising from the interference between concurrency and inheritance. A similar problem also occurs in other concurrent object-oriented languages. In this paper, we describe problems found in existing concurrent object-oriented languages. We present a solution which is based on a concept called behavior abstraction.en
dc.format.mimetypeapplication/pdfen
dc.identifierhttp://eprints.cs.vt.edu/archive/00000137/en
dc.identifier.sourceurlhttp://eprints.cs.vt.edu/archive/00000137/01/TR-88-53.pdfen
dc.identifier.trnumberTR-88-53en
dc.identifier.urihttp://hdl.handle.net/10919/19499en
dc.language.isoenen
dc.publisherDepartment of Computer Science, Virginia Polytechnic Institute & State Universityen
dc.relation.ispartofHistorical Collection(Till Dec 2001)en
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.titleInheritance in Actor Based Concurrent Object-Oriented Languagesen
dc.typeTechnical reporten
dc.type.dcmitypeTexten

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