Fit to Draw: An Elevation of Location-Based Exergames
dc.contributor.author | Saxena, Roshni | en |
dc.contributor.author | Gaydos, Zachary | en |
dc.contributor.author | Saaty, Morva | en |
dc.contributor.author | Haqq, Derek | en |
dc.contributor.author | Nair, Priyanka | en |
dc.contributor.author | Grutzik, Gary | en |
dc.contributor.author | Wang, Wei Lu | en |
dc.contributor.author | Patel, Jaitun | en |
dc.date.accessioned | 2023-11-02T13:05:00Z | en |
dc.date.available | 2023-11-02T13:05:00Z | en |
dc.date.issued | 2023-10-06 | en |
dc.date.updated | 2023-11-01T08:01:01Z | en |
dc.description.abstract | Many location-based games have a multiplayer aspect; however, this is typically inconsequential to the actual gameplay, which is usually geared toward a single-player experience. Thus, we present Fit to Draw, a multiplayer location-based exergame that combines simple picture-guessing gameplay with physical movement. While other location-based games have the gameplay elements tangentially related to physical movement, Fit to Draw requires players to walk outdoors to draw a picture based on a given word. Companion players then guess what other players drew to earn points, providing a multiplayer and social experience that many other location-based games do not have. The goals of Fit to Draw are to motivate users to exercise, enjoy the outdoors, socialize, and have an opportunity to be creative. | en |
dc.description.version | Published version | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.doi | https://doi.org/10.1145/3573382.3616060 | en |
dc.identifier.uri | http://hdl.handle.net/10919/116600 | en |
dc.language.iso | en | en |
dc.publisher | ACM | en |
dc.rights | Creative Commons Attribution 4.0 International | en |
dc.rights.holder | The author(s) | en |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | en |
dc.title | Fit to Draw: An Elevation of Location-Based Exergames | en |
dc.type | Article - Refereed | en |
dc.type.dcmitype | Text | en |