Actor systems platform design and implementation of the actor paradigm in a distributed object-oriented environment
dc.contributor.author | Joshi, Nandan | en |
dc.contributor.committeechair | Kafura, Dennis G. | en |
dc.contributor.committeemember | Nance, Richard E. | en |
dc.contributor.committeemember | Arthur, James D. | en |
dc.contributor.department | Computer Science | en |
dc.date.accessioned | 2014-03-14T21:34:56Z | en |
dc.date.adate | 2010-04-27 | en |
dc.date.available | 2014-03-14T21:34:56Z | en |
dc.date.issued | 1993-08-05 | en |
dc.date.rdate | 2010-04-27 | en |
dc.date.sdate | 2010-04-27 | en |
dc.description.abstract | This project was undertaken as part of an effort to explore the design of object -oriented systems that are distributed, concurrent, real-time and/or embedded in nature. This work seeks to integrate the concurrency features of the actor model in a distributed, object oriented environment, ESP. The integrated system, called the Actor Systems Platform (ASP), provides a platform for designing concurrent, distributed applications. The actor model provides a mechanism for expressing the inherent concurrency in an application. The concurrency in the application can be exploited by the distributed features available in ESP. The actor abstraction in ASP is provided by a application-level class hierarchy in ESP. The message passing semantics of the actor model are implemented by using special operator overloading in C++. Cboxes are implemented to provide a synchronization mechanism and a means of returning replies. In a concurrent system, simultaneous execution of an object's methods can cause its state to be inconsistent. This is prevented by providing a method locking mechanism using behavior sets. While integrating the concurrency features of the actor model in an object-oriented environment, differences were encountered in determining the invocation semantics of the actor model and those of inherited methods. The problem is investigated and a taxonomy of solutions is presented. | en |
dc.description.degree | Master of Science | en |
dc.format.extent | x, 135 leaves | en |
dc.format.medium | BTD | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.other | etd-04272010-020116 | en |
dc.identifier.sourceurl | http://scholar.lib.vt.edu/theses/available/etd-04272010-020116/ | en |
dc.identifier.uri | http://hdl.handle.net/10919/42312 | en |
dc.language.iso | en | en |
dc.publisher | Virginia Tech | en |
dc.relation.haspart | LD5655.V851_1993.J673.pdf | en |
dc.relation.isformatof | OCLC# 29323525 | en |
dc.rights | In Copyright | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
dc.subject.lcc | LD5655.V851 1993.J673 | en |
dc.subject.lcsh | Actor (Computer program language) | en |
dc.subject.lcsh | Object-oriented programming (Computer science) | en |
dc.title | Actor systems platform design and implementation of the actor paradigm in a distributed object-oriented environment | en |
dc.type | Master's project | en |
dc.type.dcmitype | Text | en |
thesis.degree.discipline | Computer Science | en |
thesis.degree.grantor | Virginia Polytechnic Institute and State University | en |
thesis.degree.level | masters | en |
thesis.degree.name | Master of Science | en |
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