An Empirical Study on Current Practices and Challenges of Core AR/VR Developers
dc.contributor.author | Bose, Dibyendu Brinto | en |
dc.contributor.author | Brown, Chris | en |
dc.date.accessioned | 2024-11-04T14:12:52Z | en |
dc.date.available | 2024-11-04T14:12:52Z | en |
dc.date.issued | 2024-10-27 | en |
dc.date.updated | 2024-11-01T07:56:55Z | en |
dc.description.abstract | Augmented reality (AR) and virtual reality (VR) applications are increasingly integral to modern society. Core AR/VR developers, pivotal in crafting these advanced technologies, face significant challenges throughout the software development lifecycle. In this context, ‘core AR/VR developers’ refers to professionals who actively engage in developing AR/VR technologies, including researchers and developers. We surveyed such professionals to directly understand these challenges and received 48 responses. Our findings categorize the unique challenges into three major stages of SDLC - Design, Implementation, Testing that core AR/VR developers pointed out. These challenges include creating immersive experiences, complexity in 3D interaction, cross-platform compatibility, and reproducing bugs. This study highlights significant AR/VR development obstacles and provides foundational insights for future research to improve development practices and tools in this rapidly evolving field. | en |
dc.description.version | Published version | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.doi | https://doi.org/10.1145/3691621.3694956 | en |
dc.identifier.uri | https://hdl.handle.net/10919/121526 | en |
dc.language.iso | en | en |
dc.publisher | ACM | en |
dc.rights | Creative Commons Attribution 4.0 International | en |
dc.rights.holder | The author(s) | en |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | en |
dc.title | An Empirical Study on Current Practices and Challenges of Core AR/VR Developers | en |
dc.type | Article - Refereed | en |
dc.type.dcmitype | Text | en |