Co-located Collaborative Play in Virtual Environments for Group Learning in Museums

dc.contributor.authorApostolellis, Panagiotisen
dc.contributor.departmentComputer Scienceen
dc.date.accessioned2018-05-31T14:37:49Zen
dc.date.available2018-05-31T14:37:49Zen
dc.date.issued2014-06en
dc.description.abstractHaving witnessed the unexplored potential of co-located group collaboration in contemporary museums, the proposed research aims to identify which elements of collaborative virtual environments and serious games can be leveraged for an enhanced learning experience. Our hypothesis is that synchronous, co-located, group collaboration will afford greater learning compared to the conventional approaches. We developed C-OLiVE, an interactive virtual learning environment supporting tripartite group collaboration, which we are using as a test bed to respond to our research questions. In this paper, we discuss the proposed research which involves building and testing a conceptual framework and also suggesting a list of design guidelines for anyone interested in developing virtual environments for informal learning spaces.en
dc.identifier.urihttp://hdl.handle.net/10919/83425en
dc.language.isoen_USen
dc.publisherACMen
dc.relation.ispartof2014 Conference on Interaction Design and Childrenen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectInformal learningen
dc.subjectCollaborative virtual environmentsen
dc.subjectGame-based learningen
dc.subjectSerious gamesen
dc.titleCo-located Collaborative Play in Virtual Environments for Group Learning in Museumsen
dc.typeConference proceedingen
dc.typePresentationen

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
idc20140_submission_211-Apostolellis.pdf
Size:
1.46 MB
Format:
Adobe Portable Document Format
Description: