Enhancing Immersive Sensemaking with Gaze-Driven Recommendation Cues

dc.contributor.authorTahmid, Ibrahim Asadullahen
dc.contributor.authorNorth, Chrisen
dc.contributor.authorDavidson, Kylieen
dc.contributor.authorWhitley, Kirstenen
dc.contributor.authorBowman, Dougen
dc.date.accessioned2025-04-04T12:13:01Zen
dc.date.available2025-04-04T12:13:01Zen
dc.date.issued2025-03-24en
dc.date.updated2025-04-01T07:47:58Zen
dc.description.abstractSensemaking is a complex task that places a heavy cognitive demand on individuals. With the recent surge in data availability, making sense of vast amounts of information has become a significant challenge for many professionals, such as intelligence analysts. Immersive technologies such as mixed reality offer a potential solution by providing virtually unlimited space to organize data. However, the difficulty of processing, filtering relevant information, and synthesizing insights remains. We proposed using eye-tracking data from mixed reality head-worn displays to derive the analyst’s perceived interest in documents and words, and convey that part of the mental model to the analyst. The global interest of the documents is reflected in their color, and their order on the list, while the local interest of the documents is used to generate focused recommendations for a document. To evaluate these recommendation cues, we conducted a user study with two conditions: a gaze-aware system, EyeST, and a “Freestyle” system without gaze-based visual cues. Our findings reveal that the EyeST helped analysts stay on track by reading more essential information while avoiding distractions. However, this came at the cost of reduced focused attention and perceived system performance. The results of our study highlight the need for explainable AI in human-AI collaborative sensemaking to build user trust and encourage the integration of AI outputs into the immersive sensemaking process. Based on our findings, we offer a set of guidelines for designing gaze-driven recommendation cues in an immersive environment.en
dc.description.versionPublished versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.doihttps://doi.org/10.1145/3708359.3712103en
dc.identifier.urihttps://hdl.handle.net/10919/125141en
dc.language.isoenen
dc.publisherACMen
dc.rightsCreative Commons Attribution 4.0 Internationalen
dc.rights.holderThe author(s)en
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en
dc.titleEnhancing Immersive Sensemaking with Gaze-Driven Recommendation Cuesen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten

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