Specifying and Inheriting Concurrent Behavior in an Actor-BasedObject-Oriented Language

dc.contributor.authorLavender, R. Gregoryen
dc.contributor.authorKafura, Dennis G.en
dc.contributor.departmentComputer Scienceen
dc.date.accessioned2013-06-19T14:37:03Zen
dc.date.available2013-06-19T14:37:03Zen
dc.date.issued1990en
dc.description.abstractUsing CCS behavior equations to specify and reason about the observable behavior of concurrent objects, we demonstrate that a language mechanism called a behavior set can be used to capture the behavior of actor-like objects. Using behavior equations as a formal representation of concurrent object behavior results in the explication of a mapping from the domain of objects to a domain of behavior sets. We call this mapping the behavior function. By expressing relevant object states, behavior sets and the behavior function as first-class, inheritable, and mutable entities in a concurrent object-oriented language, we have defined the conditions which must be met in order to inherit concurrent behavior free of known anomalies.en
dc.format.mimetypeapplication/pdfen
dc.identifierhttp://eprints.cs.vt.edu/archive/00000238/en
dc.identifier.sourceurlhttp://eprints.cs.vt.edu/archive/00000238/01/TR-90-56.pdfen
dc.identifier.trnumberTR-90-56en
dc.identifier.urihttp://hdl.handle.net/10919/19636en
dc.language.isoenen
dc.publisherDepartment of Computer Science, Virginia Polytechnic Institute & State Universityen
dc.relation.ispartofHistorical Collection(Till Dec 2001)en
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.titleSpecifying and Inheriting Concurrent Behavior in an Actor-BasedObject-Oriented Languageen
dc.typeTechnical reporten
dc.type.dcmitypeTexten

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