OPERAcraft: Blurring the Lines between Real and Virtual

dc.contributor.authorBukvic, Ivica Icoen
dc.contributor.authorCahoon, Codyen
dc.contributor.authorWyatt, Arianaen
dc.contributor.authorCowden, Tracyen
dc.contributor.authorDredger, Katieen
dc.date.accessioned2021-10-29T14:25:03Zen
dc.date.available2021-10-29T14:25:03Zen
dc.date.issued2014-09en
dc.description.abstractIn the following paper we present an innovative approach to coupling gaming, telematics, machinima, and opera to produce a hybrid performance art form and an arts+technology education platform. To achieve this, we leverage a custom Minecraft video game and sandbox mod and pd-l2ork real-time digital signal processing environment. The result is a malleable telematic-ready platform capable of supporting a broad array of artistic forms beyond its original intent, including theatre, cinema, as well as machinima and other experimental genres.en
dc.description.sponsorshipInstitute for Creativity, Arts, and Technology (ICAT)en
dc.format.extent8 pagesen
dc.format.mimetypeapplication/pdfen
dc.identifier.issn2223-3881en
dc.identifier.urihttp://hdl.handle.net/10919/106442en
dc.language.isoenen
dc.publisherUniversity of Michiganen
dc.relation.ispartof2014 ICM/SMCen
dc.rightsCreative Commons Attribution 3.0 United Statesen
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/en
dc.titleOPERAcraft: Blurring the Lines between Real and Virtualen
dc.title.serialProceedings ICMC|SMC|2014en
dc.typeConference proceedingen
dc.type.dcmitypeTexten
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