School of Performing Arts
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- A Brief Survey of the Development of Dramatic Literature for ChildrenBedard, R. L. (Johns Hopkins Univ Press, 1983)
- The Discourse of Pictures: Iconicity and Film StudiesPrince, Stephen (University of California Press, 1993)
- True Lies: Perceptual Realism, Digital Images, and Film TheoryPrince, Stephen (University of California Press, 1996)
- The Emergence of Filmic Artifacts: Cinema and Cinematography in the Digital EraPrince, Stephen (University of California Press, 2004)The tools of digital filmmaking are transforming all aspects of cinema, including production, postproduction, and exhibition. In the process, they are altering the visual characteristics of the moving image and changing the viewer's perceptual understanding of the nature of cinema, leading to the emergence, for the first time in the medium's history, of filmic artifacts.
- Twelfth Night by William ShakespeareVirginia Tech School of Performing Arts and Cinema (Virginia Tech School of Performing Arts and Cinema, 2011)This image advertises a Virginia Tech School of Performing Arts and Cinema production of William Shakespeare's play, Twelfth Night, scheduled for several performances November 3-13, 2011
- Dog Sees God: Confessions of a Teenage Blockhead(Virginia Tech School of Performing Arts and Cinema, 2011)Poster for a production of "Dog Sees God: Confessions of a Teenage Blockhead," directed by Dylan James Amick and produced at Virginia Tech Theatre for the 2011-2012 season.
- A Servant of Two Masters(Virginia Tech School of Performing Arts and Cinema, 2011)Poster for a production of Carlo Goldoni's "A Servant of Two Masters," directed by David Johnson, and produced at Virginia Tech's Squires Studio Theatre for the 2011-2012 season.
- This(Virginia Tech School of Performing Arts and Cinema, 2011)Poster for a production of Melissa James Gibson's "This," directed by Susanna Rinehart and produced at Virginia Tech's Squire Studio Theatre for the 2011-2012 season.
- The Glass Menagerie(Virginia Tech School of Performing Arts and Cinema, 2011)Poster for a production of Tennessee Williams' "The Glass Menagerie," directed by Bob McGrath and produced at Virginia Tech's Squires Haymarket Theatre for the 2011-2012 season.
- Sinfonia Sacra, Opus 56Krol, Bernhard; Crone, William J.; Bryant, James (2011-09-05)This recording is a faculty performance by Jay Crone and James Bryant of Bernhard Krol's Sinfonia Sacra, Opus 56, performed Sunday, March 24, 2002, 3:00pm at Blacksburg Presbyterian Church in Blacksburg, VA
- Miss MackenzieBigler, Dwight (Virginia Tech. University Libraries, 2012-02)Dwight Bigler discusses selections from his opus. “Miss Mackenzie” is the third movement of “Glimpses,” a five-movement work for choir and chamber orchestra: I. Prelude (orchestra), II. Mrs. Brooks (SATB, text by Henry David Thoreau), III. Miss Mackenzie, IV. Dear Sir (TTBB, text by Jeremy Taylor), V. Glimpses (SATB, text by Owen Feltham). Instrumental parts are available from the composer (flute, oboe, clarinet, bassoon, horn, strings, 2 percussion, and harp). Recordings can be heard at www.dwightbigler.com
- OPERAcraft: Blurring the Lines between Real and VirtualBukvic, Ivica Ico; Cahoon, Cody; Wyatt, Ariana; Cowden, Tracy; Dredger, Katie (University of Michigan, 2014-09)In the following paper we present an innovative approach to coupling gaming, telematics, machinima, and opera to produce a hybrid performance art form and an arts+technology education platform. To achieve this, we leverage a custom Minecraft video game and sandbox mod and pd-l2ork real-time digital signal processing environment. The result is a malleable telematic-ready platform capable of supporting a broad array of artistic forms beyond its original intent, including theatre, cinema, as well as machinima and other experimental genres.
- Aegis Audio Engine: Integrating a Real-Time Analog Signal Processing, Pattern Recognition, and a Procedural Soundtrack in a Live Twelve-Perfomer Spectacle With Crowd ParticipationBukvic, Ivica Ico; Matthews, Michael (Georgia Institute of Technology, 2015-07)In the following paper we present Aegis: a procedural networked soundtrack engine driven by real-time analog signal analysis and pattern recognition. Aegis was originally conceived as part of Drummer Game, a game-performancespectacle hybrid research project focusing on the depiction of a battle portrayed using terracotta soldiers. In it, each of the twelve cohorts—divided into two armies of six—are led by a drummer-performer who issues commands by accurately drumming precomposed rhythmic patterns on an original Chinese war drum. The ensuing spectacle is envisioned to also accommodate large audience participation whose input determines the morale of the two armies. An analog signal analyzer utilizes efficient pattern recognition to decipher the desired action and feed it both into the game and the soundtrack engine. The soundtrack engine then uses this action, as well as messages from the gaming simulation, to determine the most appropriate soundtrack parameters while ensuring minimal repetition and seamless transitions between various clips that account for tempo, meter, and key changes. The ensuing simulation offers a comprehensive system for pattern-driven input, holistic situation assessment, and a soundtrack engine that aims to generate a seamless musical experience without having to resort to cross-fades and other simplistic transitions that tend to disrupt a soundtrack’s continuity.
- Trio for Flute, Bassoon and PianoLyon, Eric (2015-08-08)Amy Gillick premiered my Trio with two of her colleagues in Tokyo.
- Introducing D⁴: An Interactive 3D Audio Rapid Prototyping and Transportable Rendering Environment Using High Density Loudspeaker ArraysBukvic, Ivica Ico (University of Michigan, 2016)With a growing number of multimedia venues and research spaces equipped with High Density Loudspeaker Arrays, there is a need for an integrative 3D audio spatialization system that offers both a scalable spatialization algorithm and a battery of supporting rapid prototyping tools for time-based editing, rendering, and interactive low-latency manipulation. D⁴ library aims to assist this newfound whitespace by introducing a Layer Based Amplitude Panning algorithm and a collection of rapid prototyping tools for the 3D time-based audio spatialization and data sonification. The ensuing ecosystem is designed to be transportable and scalable. It supports a broad array of configurations, from monophonic to as many as hardware can handle. D⁴’s rapid prototyping tools leverage oculocentric strategies to importing and spatially rendering multidimensional data and offer an array of new approaches to time-based spatial parameter manipulation and representation. The following paper presents unique affordances of D⁴’s rapid prototyping tools.
- Cinemacraft: Immersive Live Machinima as an Empathetic Musical Storytelling PlatformNarayanan, Siddhart; Bukvic, Ivica Ico (University of Michigan, 2016)In the following paper we present Cinemacraft, a technology-mediated immersive machinima platform for collaborative performance and musical human-computer interaction. To achieve this, Cinemacraft innovates upon a reverse-engineered version of Minecraft, offering a unique collection of live machinima production tools and a newly introduced Kinect HD module that allows for embodied interaction, including posture, arm movement, facial expressions, and a lip syncing based on captured voice input. The result is a malleable and accessible sensory fusion platform capable of delivering compelling live immersive and empathetic musical storytelling that through the use of low fidelity avatars also successfully sidesteps the uncanny valley.
- NIMEhub: Toward a Repository for Sharing and Archiving Instrument DesignsMcPherson, Andrew P.; Berdahl, Edgar; Lyons, Michael J.; Jensensius, Alexander Refsum; Bukvic, Ivica Ico; Knudson, Arve (ACM, 2016-07)This workshop will explore the potential creation of a community database of digital musical instrument (DMI) designs. In other research communities, reproducible research practices are common, including open-source software, open datasets, established evaluation methods and community standards for research practice. NIME could benefit from similar practices, both to share ideas amongst geographically distant researchers and to maintain instrument designs after their first performances. However, the needs of NIME are different from other communities on account of NIME's reliance on custom hardware designs and the interdependence of technology and arts practice. This half-day workshop will promote a community discussion of the potential benefits and challenges of a DMI repository and plan concrete steps toward its implementation.
- 3D Time-Based Aural Data Representation Using D⁴ Library’s Layer Based Amplitude Panning AlgorithmBukvic, Ivica Ico (Georgia Institute of Technology, 2016-07)The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D⁴ library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale and support a broad array of configurations, with particular focus on High Density Loudspeaker Arrays (HDLAs). The supporting rapid prototyping tools are designed to leverage oculocentric strategies to importing, editing, and rendering data, offering an array of innovative approaches to spatial data editing and representation through the use of sound in HDLA scenarios. The ensuing D⁴ ecosystem aims to address the shortcomings of existing approaches to spatial aural representation of data, offers unique opportunities for furthering research in the spatial data audification and sonification, as well as transportable and scalable spatial media creation and production.
- Clinic (Flute Hacks) for Flute Day of the Youth Orchestras of Central Virginia.Crone, E. L. (2016-11-19)Invited guest artist for the Flute Day of the Youth Orchestras of Central Virginia. Flute Hacks, Improve Quality of Tone and Embouchure Flexibility clinic for high school area flutists. Supported by Yamaha Corporation.
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