School of Performing Arts
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Performances, School of Performing Arts [1]
Performance recordings by faculty and students in SOPA. -
Scholarly Works, School of Performing Arts [35]
Research articles, presentations, and other scholarship
Recent Submissions
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A Continuum of Library Publishing in Music: First-time Musical Score Publishing to Establishing a Music Label
(Virginia Tech, 2023-05-08)This panel discussion features two library publishing projects, one a Creative-Commons licensed and first-time musical-score supplement publishing project intended to “expand the canon” of études available for conducting ... -
Echofluid: An Interface for Remote Choreography Learning and Co-creation Using Machine Learning Techniques
(ACM, 2022-10-29)Born from physical activities, dance carries beyond mere body movement. Choreographers interact with audiences’ perceptions through the kinaesthetics, creativity, and expressivity of whole-body performance, inviting them ... -
Acutely enhancing affective state and social connection following an online dance intervention during the COVID-19 social isolation crisis
(2023-01-16)The COVID-19 pandemic has forced many throughout the world to isolate themselves from their respective communities to stop the spread of disease. Although this form of distancing can prevent the contraction of a virus, it ... -
Healing minds, moving bodies: measuring the mental health effects of online dance during the COVID-19 pandemic
(Routledge, 2022-06)Use of breath, close physical proximity, and tactile cues are some of the unique facets of dance training. In March of 2020, as COVID-19 lockdowns occurred, these aspects were removed from the lexicon of dance educators ... -
Aegis Audio Engine: Integrating a Real-Time Analog Signal Processing, Pattern Recognition, and a Procedural Soundtrack in a Live Twelve-Perfomer Spectacle With Crowd Participation
(Georgia Institute of Technology, 2015-07)In the following paper we present Aegis: a procedural networked soundtrack engine driven by real-time analog signal analysis and pattern recognition. Aegis was originally conceived as part of Drummer Game, a game-perform ... -
Introducing Locus: a NIME for Immersive Exocentric Aural Environments
(ACM, 2019-06)Locus is a NIME designed specifically for an interactive, immersive high density loudspeaker array environment. The system is based on a pointing mechanism to interact with a sound scene comprising 128 speakers. Users can ... -
3D Time-Based Aural Data Representation Using D⁴ Library’s Layer Based Amplitude Panning Algorithm
(Georgia Institute of Technology, 2016-07)The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D⁴ library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale ... -
Cinemacraft: Immersive Live Machinima as an Empathetic Musical Storytelling Platform
(University of Michigan, 2016)In the following paper we present Cinemacraft, a technology-mediated immersive machinima platform for collaborative performance and musical human-computer interaction. To achieve this, Cinemacraft innovates upon a ... -
L2OrkMote: Reimagining a Low-Cost Wearable Controller for a Live Gesture-Centric Music Performance
(ACM, 2018-06)Laptop orchestras create music, although digitally produced, in a collaborative live performance not unlike a traditional orchestra. The recent increase in interest and investment in this style of music creation has paved ... -
Introducing a K-12 Mechatronic NIME Kit
(ACM, 2018-06)The following paper introduces a new mechatronic NIME kit that uses new additions to the Pd-L2Ork visual programing environment and its K-12 learning module. It is designed to facilitate the creation of simple mechatronics ... -
OPERAcraft: Blurring the Lines between Real and Virtual
(University of Michigan, 2014-09)In the following paper we present an innovative approach to coupling gaming, telematics, machinima, and opera to produce a hybrid performance art form and an arts+technology education platform. To achieve this, we leverage ... -
Introducing D⁴: An Interactive 3D Audio Rapid Prototyping and Transportable Rendering Environment Using High Density Loudspeaker Arrays
(University of Michigan, 2016)With a growing number of multimedia venues and research spaces equipped with High Density Loudspeaker Arrays, there is a need for an integrative 3D audio spatialization system that offers both a scalable spatialization ... -
NIMEhub: Toward a Repository for Sharing and Archiving Instrument Designs
(ACM, 2016-07)This workshop will explore the potential creation of a community database of digital musical instrument (DMI) designs. In other research communities, reproducible research practices are common, including open-source software, ... -
New Interfaces for Spatial Musical Expression
(ACM, 2020-07)With the proliferation of venues equipped with the high den- sity loudspeaker arrays there is a growing interest in developing new interfaces for spatial musical expression (NISME). Of particular interest are interfaces ... -
Devising Commedia as an Antiracist Theatre Practice in The Artful Token
(2021-08-07)This presentation will recount some of Jordan Rosin's key insights from producing and directing an ensemble-devised Contemporary Commedia adaptation of Goldoni's The Artful Widow with undergraduate students at Virginia ... -
Enacting Lecoq: Movement in Theatre, Cognition, and Life (Book review)
(Johns Hopkins University Press, 2021-03-26) -
Dance on the Brain: Enhancing Intra and Inter-Brain Synchrony
(Frontiers Media, 2021-01-07)Dance has traditionally been viewed from a Eurocentric perspective as a mode of self-expression that involves the human body moving through space, performed for the purposes of art, and viewed by an audience. In this ... -
From Kerry to Chiconcuac: Marie Jones’s Stones in His Pockets and Sabina Berman’s eXtras
(2020-05)This article focuses on the Mexican play, eXtras, Sabina Berman's translation and adaptation of the Irish hit play Stones in His Pockets by Marie Jones. Linda Hutcheon, Thomas Leitch, and other contributors to adaptation ... -
Envisioning Resilience through The Ume Group’s Inaugural Online Playback Theatre Event
(2020-07-24)Theatre across the globe faces difficult choices for how to best connect with their audience while staying safe. Some academic theatre programs produced Zoom performances and/or radio plays in the last few months, professional ... -
Ensemble in Action: Elizabeth Streb and the STREB Extreme Action Company
(2018-09-28)This essay is intended to provide an overview and detailed investigation of a contemporary ensemble theatre company which inspires me and whose work I intend to integrate into my own practice-as-research thesis project. ...