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dc.contributor.authorNanjappan, Vijayakumaren
dc.contributor.authorLiang, Hai-Ningen
dc.contributor.authorLu, Feiyuen
dc.contributor.authorPapangelis, Konstantinosen
dc.contributor.authorYue, Yongen
dc.contributor.authorMan, Ka L.en
dc.date.accessioned2018-11-05T13:11:59Zen
dc.date.available2018-11-05T13:11:59Zen
dc.date.issued2018-10-29en
dc.identifier.citationHuman-centric Computing and Information Sciences. 2018 Oct 29;8(1):31en
dc.identifier.urihttp://hdl.handle.net/10919/85641en
dc.description.abstractVirtual reality technologies (VR) have advanced rapidly in the last few years. Prime examples include the Oculus RIFT and HTC Vive that are both head-worn/mounted displays (HMDs). VR HMDs enable a sense of immersion and allow enhanced natural interaction experiences with 3D objects. In this research we explore suitable interactions for manipulating 3D objects when users are wearing a VR HMD. In particular, this research focuses on a user-elicitation study to identify natural interactions for 3D manipulation using dual-hand controllers, which have become the standard input devices for VR HMDs. A user elicitation study requires potential users to provide interactions that are natural and intuitive based on given scenarios. The results of our study suggest that users prefer interactions that are based on shoulder motions (e.g., shoulder abduction and shoulder horizontal abduction) and elbow flexion movements. In addition, users seem to prefer one-hand interaction, and when two hands are required they prefer interactions that do not require simultaneous hand movements, but instead interactions that allow them to alternate between their hands. Results of our study are applicable to the design of dual-hand interactions with 3D objects in a variety of virtual reality environments.en
dc.format.mimetypeapplication/pdfen
dc.language.isoen_USen
dc.rightsCreative Commons Attribution 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en
dc.titleUser-elicited dual-hand interactions for manipulating 3D objects in virtual reality environmentsen
dc.typeArticle - Refereeden
dc.date.updated2018-11-04T04:44:29Zen
dc.description.versionPublished versionen
dc.rights.holderThe Author(s)en
dc.contributor.departmentComputer Scienceen
dc.title.serialHuman-centric Computing and Information Sciencesen
dc.identifier.doihttps://doi.org/10.1186/s13673-018-0154-5en
dc.type.dcmitypeTexten


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Creative Commons Attribution 4.0 International
License: Creative Commons Attribution 4.0 International