VTechWorks staff will be away for the winter holidays starting Tuesday, December 24, 2024, through Wednesday, January 1, 2025, and will not be replying to requests during this time. Thank you for your patience, and happy holidays!
 

Impact of Interactive Holographic Learning Environment for bridging Technical Skill Gaps of Future Smart Construction Engineering and Management Students

dc.contributor.authorOgunseiju, Omobolanle Ruthen
dc.contributor.committeechairAkanmu, Abiola Abosedeen
dc.contributor.committeememberAgee, Philip Ryanen
dc.contributor.committeememberBairaktarova, Dianaen
dc.contributor.committeememberAfsari, Kereshmehen
dc.contributor.departmentMyers-Lawson School of Constructionen
dc.date.accessioned2022-07-26T08:00:22Zen
dc.date.available2022-07-26T08:00:22Zen
dc.date.issued2022-07-25en
dc.description.abstractThe growth in the adoption of sensing technologies in the construction industry has triggered the need for graduating construction engineering students equipped with the necessary skills for deploying the technologies. For construction engineering students to acquire technical skills for implementing sensing technologies, it is pertinent to engage them in hands-on learning with the technologies. However, limited opportunities for hands-on learning experiences on construction sites and in some cases, high upfront costs of acquiring sensing technologies are encumbrances to equipping construction engineering students with the required technical skills. Inspired by opportunities offered by mixed reality, this study presents an interactive holographic learning environment that can afford learners an experiential opportunity to acquire competencies for implementing sensing systems on construction projects. Firstly, this study explores the required competencies for deploying sensing technologies on construction projects. The current state of sensing technologies in the industry and sensing technology education in construction engineering and management programs were investigated. The learning contents of the holographic learning environment were then driven by the identified competencies. Afterwards, a learnability study was conducted with industry practitioners already adopting sensing technologies to assess the learning environment. Feedback from the learnability study was implemented to further improve the learning environment after which a usability evaluation was conducted. To investigate the pedagogical value of the learning environment in construction education, a summative evaluation was conducted with construction engineering students. This research contributes to the definition of the domain-specific skills required of the future workforce for implementing sensing technologies in the construction industry and how such skills can be developed and enhanced within a mixed reality learning environment. Through concise outline and sequential design of the user interface, this study further revealed that knowledge scaffolding can improve task performance in a holographic learning environment. This study contributes to the body of knowledge by advancing immersive experiential learning discourses previously confined by technology. It opens a new avenue for both researchers and practitioners to further investigate the opportunities offered by mixed reality for future workforce development.en
dc.description.abstractgeneralThe construction industry is getting technically advanced and adopting various sensing technologies for improving construction project performance, reducing cost, and mitigating health and safety hazards. As a result, there is a demand in the industry for graduates that can deploy these sensing technologies on construction projects. However, for construction engineering students to acquire the skills for deploying sensing technologies, it is necessary that they are trained through hands-on interactions with these technologies. It is also imperative to take these students to construction sites for experiential learning of sensing technologies. This is difficult because most institutions often experience barriers and hindrances like weather constraints, difficulty in accessing jobsites, and schedule constraints. Also, while some institutions can afford these sensing technologies, others cannot, making it difficult to train students adequately. Due to the benefits of virtual learning environments (such as mixed reality and virtual reality), this study investigates a mixed reality (holographic) environment that can allow learners an experiential opportunity to acquire competencies for implementing sensing systems on construction projects. To achieve this, this research first investigated the required competencies such as skills, knowledge, and abilities for implementing sensing technologies on construction projects. The current state of sensing technologies in the industry and sensing technology education in construction engineering and management programs were investigated. The results from the first study in this research informed the learning contents of the learning environment. Afterwards, a learnability study was conducted with industry practitioners already adopting sensing technologies to assess the learning environment. Feedback from the learnability study was implemented to further improve the learning environment after which a usability evaluation was conducted. To investigate the pedagogical value of the learning environment in construction education, a summative evaluation was conducted with construction engineering students. The research contributes to the definition of the domain-specific skills required of the future workforce for implementing sensing technologies in the construction industry and how such skills can be developed and enhanced within a mixed reality learning environment. The design features such as the concise outline and sequential design of the user interface, further revealed that knowledge scaffolding can improve task performance in a mixed reality environment. This research further contributes to the body of knowledge by promoting immersive hands-on learning discourses previously confined by technology. It opens a new avenue for both researchers and practitioners to further investigate the opportunities offered by mixed reality for future workforce development.en
dc.description.degreeDoctor of Philosophyen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:35346en
dc.identifier.urihttp://hdl.handle.net/10919/111356en
dc.language.isoenen
dc.publisherVirginia Techen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectSensing technologiesen
dc.subjectMixed realityen
dc.subjectworkforce developmenten
dc.subjectConstruction educationen
dc.subjectexperiential learningen
dc.titleImpact of Interactive Holographic Learning Environment for bridging Technical Skill Gaps of Future Smart Construction Engineering and Management Studentsen
dc.typeDissertationen
thesis.degree.disciplineEnvironmental Design and Planningen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.leveldoctoralen
thesis.degree.nameDoctor of Philosophyen

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Ogunseiju_OR_D_2022.pdf
Size:
3.12 MB
Format:
Adobe Portable Document Format